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Failing on glTF with meshopt fallback buffer #323

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lilleyse opened this issue Nov 27, 2024 · 1 comment
Open

Failing on glTF with meshopt fallback buffer #323

lilleyse opened this issue Nov 27, 2024 · 1 comment

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@lilleyse
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I'm trying to validate a tileset with .gltf files that use EXT_meshopt_compression and it fails when it encounters a meshopt fallback buffer which doesn't have a URI.

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@javagl
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javagl commented Nov 27, 2024

This actually stems from some of the underlying, fundamental classes in the 3d-tiles-tools that did not properly handle that case of "fallback buffers" that may appear in EXT_meshopt_compression. (This is a bit obscure, and I'll have to read/check this more thoroughly).

A draft for fixing this is at CesiumGS/3d-tiles-tools#160

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