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I'm trying to validate a tileset with .gltf files that use EXT_meshopt_compression and it fails when it encounters a meshopt fallback buffer which doesn't have a URI.
The text was updated successfully, but these errors were encountered:
This actually stems from some of the underlying, fundamental classes in the 3d-tiles-tools that did not properly handle that case of "fallback buffers" that may appear in EXT_meshopt_compression. (This is a bit obscure, and I'll have to read/check this more thoroughly).
I'm trying to validate a tileset with .gltf files that use
EXT_meshopt_compression
and it fails when it encounters a meshopt fallback buffer which doesn't have a URI.The text was updated successfully, but these errors were encountered: