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When loading a new 3D tiles, the log content of the database is locked, and it is initially speculated that the SQLite database is continuously locked because a thread has not been released, resulting in subsequent data cannot be written normally
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@zzj9426 that's usually caused by running two copies of a game at the same time. It can also sometimes be caused by running the Editor and a game at the same time. When you see those messages, load performance may be reduced because the request cache is not operating, but it is otherwise harmless.
Yes. When the database is locked, writes are not possible.
What does it mean to run two copies of the game at the same time?
You have a copy of the built game executable stored in some directory. Then you launch that executable a second time without closing the first one. A common scenario is storing the game on a shared network drive and running it from two different machines simultaneously.
When loading a new 3D tiles, the log content of the database is locked, and it is initially speculated that the SQLite database is continuously locked because a thread has not been released, resulting in subsequent data cannot be written normally
The text was updated successfully, but these errors were encountered: