You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It seems short stunned occurred when I move my camera in the scene with a bundle of huge OSGBs. I'm sorry that I had not read the source code yet, but I guess the stun is caused by huge request for creating model in the main thread of unreal. Could I do something to avoid this symptom? For example, could I limit the requests I mention above in certain duration, or set ... something I had not noticed. Thank you.
The text was updated successfully, but these errors were encountered:
From my perspective, I prefer to maintain a fluent unreal interaction with a bit slower model shown than stun for seconds with models shown immediately. Just like I would get crazy for loading webpage too long even if the video ready for watching immediately but be more patient for waiting loading video too long, even if they cost the same time. I appreciate your help, thank you.
Hey @EarlWilliam! You may see significant improvements to main thread performance in the upcoming release, we recently merged #975, which addresses frame-rate dips during tile loading.
I'm closing this now, since there are not immediately actionable items here that aren't already on our radar (see #867 for our strategy for improving performance going forward). In the future, consider using our community forum for high-level feedback, questions, and issues. If you have specific suggestions however, feel free to comment on existing github issues or create new ones!
It seems short stunned occurred when I move my camera in the scene with a bundle of huge OSGBs. I'm sorry that I had not read the source code yet, but I guess the stun is caused by huge request for creating model in the main thread of unreal. Could I do something to avoid this symptom? For example, could I limit the requests I mention above in certain duration, or set ... something I had not noticed. Thank you.
The text was updated successfully, but these errors were encountered: