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LipSyncTest.sln
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LipSyncTest.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.24720.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{4847EFD4-1C69-4223-9699-6541435C07FB}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{523CCA97-BE83-441E-A97D-18761159F6DF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{04FD7E60-03C1-4084-A739-28DF0638023F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LipSyncTest", "Intermediate\ProjectFiles\LipSyncTest.vcxproj", "{4140D1F4-5F1C-404C-B9E3-DBF74A767D70}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|HTML5 = DebugGame Editor|HTML5
DebugGame Editor|Win32 = DebugGame Editor|Win32
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|HTML5 = DebugGame|HTML5
DebugGame|Win32 = DebugGame|Win32
DebugGame|Win64 = DebugGame|Win64
Development Editor|HTML5 = Development Editor|HTML5
Development Editor|Win32 = Development Editor|Win32
Development Editor|Win64 = Development Editor|Win64
Development|HTML5 = Development|HTML5
Development|Win32 = Development|Win32
Development|Win64 = Development|Win64
Shipping|HTML5 = Shipping|HTML5
Shipping|Win32 = Shipping|Win32
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{04FD7E60-03C1-4084-A739-28DF0638023F}.DebugGame Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.DebugGame Editor|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.DebugGame Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.DebugGame Editor|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.DebugGame|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.DebugGame|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.DebugGame|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.DebugGame|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.Development Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.Development Editor|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.Development Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.Development Editor|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.Development|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.Development|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.Development|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.Development|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.Shipping|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.Shipping|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.Shipping|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{04FD7E60-03C1-4084-A739-28DF0638023F}.Shipping|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{4140D1F4-5F1C-404C-B9E3-DBF74A767D70}.DebugGame Editor|HTML5.ActiveCfg = HTML5_DebugGame_Editor|Win32
{4140D1F4-5F1C-404C-B9E3-DBF74A767D70}.DebugGame Editor|Win32.ActiveCfg = DebugGame_Editor|Win32
{4140D1F4-5F1C-404C-B9E3-DBF74A767D70}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{4140D1F4-5F1C-404C-B9E3-DBF74A767D70}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{4140D1F4-5F1C-404C-B9E3-DBF74A767D70}.DebugGame|HTML5.ActiveCfg = HTML5_DebugGame_Game|Win32
{4140D1F4-5F1C-404C-B9E3-DBF74A767D70}.DebugGame|HTML5.Build.0 = HTML5_DebugGame_Game|Win32
{4140D1F4-5F1C-404C-B9E3-DBF74A767D70}.DebugGame|Win32.ActiveCfg = DebugGame_Game|Win32
{4140D1F4-5F1C-404C-B9E3-DBF74A767D70}.DebugGame|Win32.Build.0 = DebugGame_Game|Win32
{4140D1F4-5F1C-404C-B9E3-DBF74A767D70}.DebugGame|Win64.ActiveCfg = DebugGame_Game|x64
{4140D1F4-5F1C-404C-B9E3-DBF74A767D70}.DebugGame|Win64.Build.0 = DebugGame_Game|x64
{4140D1F4-5F1C-404C-B9E3-DBF74A767D70}.Development Editor|HTML5.ActiveCfg = HTML5_Development_Editor|Win32
{4140D1F4-5F1C-404C-B9E3-DBF74A767D70}.Development Editor|Win32.ActiveCfg = Development_Editor|Win32
{4140D1F4-5F1C-404C-B9E3-DBF74A767D70}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{4140D1F4-5F1C-404C-B9E3-DBF74A767D70}.Development Editor|Win64.Build.0 = Development_Editor|x64
{4140D1F4-5F1C-404C-B9E3-DBF74A767D70}.Development|HTML5.ActiveCfg = HTML5_Development_Game|Win32
{4140D1F4-5F1C-404C-B9E3-DBF74A767D70}.Development|HTML5.Build.0 = HTML5_Development_Game|Win32
{4140D1F4-5F1C-404C-B9E3-DBF74A767D70}.Development|Win32.ActiveCfg = Development_Game|Win32
{4140D1F4-5F1C-404C-B9E3-DBF74A767D70}.Development|Win32.Build.0 = Development_Game|Win32
{4140D1F4-5F1C-404C-B9E3-DBF74A767D70}.Development|Win64.ActiveCfg = Development_Game|x64
{4140D1F4-5F1C-404C-B9E3-DBF74A767D70}.Development|Win64.Build.0 = Development_Game|x64
{4140D1F4-5F1C-404C-B9E3-DBF74A767D70}.Shipping|HTML5.ActiveCfg = HTML5_Shipping_Game|Win32
{4140D1F4-5F1C-404C-B9E3-DBF74A767D70}.Shipping|HTML5.Build.0 = HTML5_Shipping_Game|Win32
{4140D1F4-5F1C-404C-B9E3-DBF74A767D70}.Shipping|Win32.ActiveCfg = Shipping_Game|Win32
{4140D1F4-5F1C-404C-B9E3-DBF74A767D70}.Shipping|Win32.Build.0 = Shipping_Game|Win32
{4140D1F4-5F1C-404C-B9E3-DBF74A767D70}.Shipping|Win64.ActiveCfg = Shipping_Game|x64
{4140D1F4-5F1C-404C-B9E3-DBF74A767D70}.Shipping|Win64.Build.0 = Shipping_Game|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{04FD7E60-03C1-4084-A739-28DF0638023F} = {4847EFD4-1C69-4223-9699-6541435C07FB}
{4140D1F4-5F1C-404C-B9E3-DBF74A767D70} = {523CCA97-BE83-441E-A97D-18761159F6DF}
EndGlobalSection
EndGlobal