-
Notifications
You must be signed in to change notification settings - Fork 76
/
Pikmin 4.txt
72 lines (56 loc) · 1.6 KB
/
Pikmin 4.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
By Hazerou
Included in the text file;
[30 FPS / 60 FPS Gameplay + 30 FPS Cutscene v1]
[Upscale Quality]
[Enable / Disable Dynamic Resolution]
[Dynamic Resolution Target FPS]
[RRS]
[Max Quality Override To Highest]
[Perf Limits on Devices with Battery]
[Image Sharpening]
[Forward Shading] & [Deferred Shading]
[New Film Tone Mapper]
[Use TAAU]
[Vignette]
[Distortion Effects]
[Foggy Scene]
[Motion Blur]
[Film Grain]
[CHROM AB]
[Lens Flare]
[Sky Lighting Quality]
[Adaptive Exposure]
[View Distance Scale]
[DOF]
[Anisotropic Filtering]
[Anti-Aliasing (FXAA, TAA & MSAA]
[Shadow]
[Shadow Distance]
[SSAO]
[Bloom]
[SSR]
[SSS]
[SSS Scale] <= NEW!
[SSGI] <= NEW!
[Refraction]
[Light Function Quality]
Note;
Game is using Double Buffering. If using 60 FPS, use it with [Enable DRS] + [Dynamic Resolution Target 60 FPS].
=====
[Upscale Quality] Is also known as Graphics Texture Filtering and it's noticeable (more usable) when using lower RRS + AA OFF, + AA Very Low or + AA Low.
Type-0: Nearest filtering
Type-1: Simple Bilinear
Type-2: Directional blur with unsharp mask upsample. (default)
Type-3: 5-tap Catmull-Rom bicubic, approximating Lanczos 2.
Type-4: 13-tap Lanczos 3.
Type-5: 36-tap Gaussian-filtered unsharp mask (very expensive, but good for extreme upsampling)
=====
[RRS] is Render Resolution Scale and it disables Dynamic Resolution Function.
Please use;
Handheld RRS for Handheld Mode.
Docked RRS for Docked Mode.
Don't activate them at the same time!
[SSR] Is Screen Space Reflection.
[SSS] Is Subsurface Scattering.
[SSGI] Is Screen Space Global Illumination.
Some GFX Codes has no Function/Effect to the Game.