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Paradise Killer.txt
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Paradise Killer.txt
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Included in the text file:
[Upscale Quality]
[Enable / Disable Dynamic Resolution]
[RRS]
[Image Sharpening]
[Vignette]
[Fog]
[Motion Blur]
[Film Grain]
[CHROM AB]
[Lens Flare]
[Sky Lighting Quality]
[Adaptive Exposure]
[View Distance Scale]
[DOF]
[Anisotropic Filtering]
[MSAA]
[Shadow]
[Shadow Distance]
[SSAO]
[Bloom]
[MIN/MAX/Default GFX Quality]
Note:
The [GFX Quality] Are For:
[Adaptive Exposure]
[View Distance Scale]
[DOF]
[Anisotropic Filtering]
[MSAA]
[Shadow]
[Shadow Distance]
[SSAO]
[Bloom]
=====
[Upscale Quality] Is noticeable (more usable) when using lower RRS.
Type-0: Nearest filtering
Type-1: Simple Bilinear
Type-2: Directional blur with unsharp mask upsample. (Default)
Type-3: 5-tap Catmull-Rom bicubic, approximating Lanczos 2.
Type-4: 13-tap Lanczos 3.
Type-5: 36-tap Gaussian-filtered unsharp mask (very expensive, but good for extreme upsampling)
[RRS] is Render Resolution Scale and it disables Dynamic Resolution Function.
Please use:
Handheld RRS for Handheld Mode.
Docked RRS for Docked Mode.
Don't activate them at the same time!
No [AA] code, because its crash game.
Some GFX Codes has no Function/Effect to the Game.
Need so close to MAX OC, depend of yours options.