Create dotnet-desktop.yml #1
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name: 构建游戏服务器 | |
on: | |
push: | |
branches: [ "master" ] | |
pull_request: | |
branches: [ "master" ] | |
jobs: | |
build: | |
strategy: | |
matrix: | |
configuration: [Debug, Release] | |
runs-on: windows-latest # For a list of available runner types, refer to | |
# https://help.github.com/en/actions/reference/workflow-syntax-for-github-actions#jobsjob_idruns-on | |
env: | |
Solution_Name: NahidaImpact.sln # Replace with your solution name, i.e. MyWpfApp.sln. | |
Test_Project_Path: NahidaImpact.Gameserver\NahidaImpact.Gameserver.csproj # Replace with the path to your test project, i.e. MyWpfApp.Tests\MyWpfApp.Tests.csproj. | |
Wap_Project_Directory: NahidaImpact.Gameserver # Replace with the Wap project directory relative to the solution, i.e. MyWpfApp.Package. | |
#Wap_Project_Path: NahidaImpact.Gameserver\NahidaImpact.Gameserver.csproj # Replace with the path to your Wap project, i.e. MyWpf.App.Package\MyWpfApp.Package.wapproj. | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v3 | |
with: | |
fetch-depth: 0 | |
# Install the .NET Core workload | |
- name: Install .NET Core | |
uses: actions/setup-dotnet@v3 | |
with: | |
dotnet-version: 8.0.x | |
# Add MSBuild to the PATH: https://github.com/microsoft/setup-msbuild | |
- name: Setup MSBuild.exe | |
uses: microsoft/[email protected] | |
# Execute all unit tests in the solution | |
- name: Execute unit tests | |
run: dotnet test | |
# Restore the application to populate the obj folder with RuntimeIdentifiers | |
- name: Restore the application | |
run: msbuild $env:Solution_Name /t:Restore /p:Configuration=$env:Configuration | |
env: | |
Configuration: ${{ matrix.configuration }} | |
# Decode the base 64 encoded pfx and save the Signing_Certificate | |
- name: Decode the pfx | |
run: | | |
$pfx_cert_byte = [System.Convert]::FromBase64String("${{ secrets.Base64_Encoded_Pfx }}") | |
$certificatePath = Join-Path -Path $env:Wap_Project_Directory -ChildPath GitHubActionsWorkflow.pfx | |
[IO.File]::WriteAllBytes("$certificatePath", $pfx_cert_byte) | |
# Create the app package by building and packaging the Windows Application Packaging project | |
- name: Create the app package | |
run: msbuild $env:Wap_Project_Path /p:Configuration=$env:Configuration /p:UapAppxPackageBuildMode=$env:Appx_Package_Build_Mode /p:AppxBundle=$env:Appx_Bundle /p:PackageCertificateKeyFile=GitHubActionsWorkflow.pfx /p:PackageCertificatePassword=${{ secrets.Pfx_Key }} | |
env: | |
Appx_Bundle: Always | |
Appx_Bundle_Platforms: x86|x64 | |
Appx_Package_Build_Mode: StoreUpload | |
Configuration: ${{ matrix.configuration }} | |
# Remove the pfx | |
- name: Remove the pfx | |
run: Remove-Item -path $env:Wap_Project_Directory\GitHubActionsWorkflow.pfx | |
# Upload the MSIX package: https://github.com/marketplace/actions/upload-a-build-artifact | |
- name: Upload build artifacts | |
uses: actions/upload-artifact@v3 | |
with: | |
name: NahidaImpact.Gameserver | |
path: ${{ env.Wap_Project_Directory }}\bin\Release\net8.0 |