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name: 构建游戏服务器 | ||
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on: | ||
push: | ||
branches: [ "master" ] | ||
pull_request: | ||
branches: [ "master" ] | ||
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jobs: | ||
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build: | ||
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strategy: | ||
matrix: | ||
configuration: [Debug, Release] | ||
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runs-on: windows-latest # For a list of available runner types, refer to | ||
# https://help.github.com/en/actions/reference/workflow-syntax-for-github-actions#jobsjob_idruns-on | ||
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env: | ||
Solution_Name: NahidaImpact.sln # Replace with your solution name, i.e. MyWpfApp.sln. | ||
Test_Project_Path: NahidaImpact.Gameserver\NahidaImpact.Gameserver.csproj # Replace with the path to your test project, i.e. MyWpfApp.Tests\MyWpfApp.Tests.csproj. | ||
Wap_Project_Directory: NahidaImpact.Gameserver # Replace with the Wap project directory relative to the solution, i.e. MyWpfApp.Package. | ||
#Wap_Project_Path: NahidaImpact.Gameserver\NahidaImpact.Gameserver.csproj # Replace with the path to your Wap project, i.e. MyWpf.App.Package\MyWpfApp.Package.wapproj. | ||
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steps: | ||
- name: Checkout | ||
uses: actions/checkout@v3 | ||
with: | ||
fetch-depth: 0 | ||
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# Install the .NET Core workload | ||
- name: Install .NET Core | ||
uses: actions/setup-dotnet@v3 | ||
with: | ||
dotnet-version: 8.0.x | ||
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# Add MSBuild to the PATH: https://github.com/microsoft/setup-msbuild | ||
- name: Setup MSBuild.exe | ||
uses: microsoft/[email protected] | ||
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# Execute all unit tests in the solution | ||
- name: Execute unit tests | ||
run: dotnet test | ||
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# Restore the application to populate the obj folder with RuntimeIdentifiers | ||
- name: Restore the application | ||
run: msbuild $env:Solution_Name /t:Restore /p:Configuration=$env:Configuration | ||
env: | ||
Configuration: ${{ matrix.configuration }} | ||
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# Decode the base 64 encoded pfx and save the Signing_Certificate | ||
- name: Decode the pfx | ||
run: | | ||
$pfx_cert_byte = [System.Convert]::FromBase64String("${{ secrets.Base64_Encoded_Pfx }}") | ||
$certificatePath = Join-Path -Path $env:Wap_Project_Directory -ChildPath GitHubActionsWorkflow.pfx | ||
[IO.File]::WriteAllBytes("$certificatePath", $pfx_cert_byte) | ||
# Create the app package by building and packaging the Windows Application Packaging project | ||
- name: Create the app package | ||
run: msbuild $env:Wap_Project_Path /p:Configuration=$env:Configuration /p:UapAppxPackageBuildMode=$env:Appx_Package_Build_Mode /p:AppxBundle=$env:Appx_Bundle /p:PackageCertificateKeyFile=GitHubActionsWorkflow.pfx /p:PackageCertificatePassword=${{ secrets.Pfx_Key }} | ||
env: | ||
Appx_Bundle: Always | ||
Appx_Bundle_Platforms: x86|x64 | ||
Appx_Package_Build_Mode: StoreUpload | ||
Configuration: ${{ matrix.configuration }} | ||
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# Remove the pfx | ||
- name: Remove the pfx | ||
run: Remove-Item -path $env:Wap_Project_Directory\GitHubActionsWorkflow.pfx | ||
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# Upload the MSIX package: https://github.com/marketplace/actions/upload-a-build-artifact | ||
- name: Upload build artifacts | ||
uses: actions/upload-artifact@v3 | ||
with: | ||
name: NahidaImpact.Gameserver | ||
path: ${{ env.Wap_Project_Directory }}\bin\Release\net8.0 |