Contains different samples that show how to use cocos2d-x v3.0 with 3rd party libraries:
Available samples:
Based on Box2d, LiquidFun features particle-based fluid simulation. Game developers can use it for new game mechanics and add realistic physics to game play. Designers can use the library to create beautiful fluid interactive experiences.
We provide 2 samples:
The Testbed that comes with LiquidFun, adapted for cocos2d-x.
Supported platforms (the rest coming soon):
- iOS
- Mac
- Win32
The Eye Candy demo that comes with LiquidFun, adapted for cocos2d-x. Includes two useful classes:
LFParticleSystemNode
: Wraps a LiquidFunb2ParticleSystem
into a cocos2d-x node.LFPhysicsSpriteNode
: Wraps a LiquidFunb2Body
into a cocos2d-x node.
Supported platforms (the rest coming soon):
- iOS