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Merge pull request #58 from ChrisFeline/localization
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New Localization Files
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ChrisFeline authored Oct 4, 2024
2 parents 57bde55 + 319b69d commit d595dc3
Showing 1 changed file with 203 additions and 15 deletions.
218 changes: 203 additions & 15 deletions Localization/Language/zh-CN.json
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Expand Up @@ -3,6 +3,7 @@
"DISPLAY_NAME": "简体中文",

"EDIT.SAVE": "保存",
"EDIT.DELETE": "删除",
"EDIT.OK": "确认",
"EDIT.CANCEL": "取消",

Expand All @@ -22,11 +23,13 @@

"MAIN.SETTINGS": "设置",
"MAIN.SETTINGS.TT": "在设置菜单中配置其他选项。",
"MAIN.OBJECTIVES": "目标",
"MAIN.OBJECTIVES": "物品",
"MAIN.OBJECTIVES.TT": "跟踪游戏中的解锁选项。",
"MAIN.WIKI": "Wiki",
"MAIN.WIKI.TT": "访问Wiki \"terror.moe\" 获取更多有用信息。",
"MAIN.SUPPORT.TT": "为我买杯咖啡❤️",
"MAIN.STATS": "统计",
"MAIN.STATS.TT": "显示统计信息列表。",

"MAIN.CTX_IMPORT": "导入",
"MAIN.CTX_IMPORT.TITLE": "导入保存代码",
Expand Down Expand Up @@ -54,6 +57,39 @@
"MAIN.ENTRY_ROUND": "回合类型:",
"MAIN.ENTRY_TERRORS": "回合怪物:",
"MAIN.ENTRY_PLAYERS": "房间玩家:",
"MAIN.ENTRY_MAP": "地图:",
"MAIN.ENTRY_WARNING": "$$SAVE.TAG_X$$ 警告!此保存信息是在加载保存代码之前生成的。\n如果你不是新玩家,请返回前一个保存并加载它。",

"ROUND_TYPE.INTERMISSION": "中场休息(Intermission)",
"ROUND_TYPE.CLASSIC": "经典(Classic)",
"ROUND_TYPE.FOG": "雾(Fog)",
"ROUND_TYPE.PUNISHED": "惩罚(Punished)",
"ROUND_TYPE.SABOTAGE": "破坏(Sabotage)",
"ROUND_TYPE.CRACKED": "狂气(Cracked)",
"ROUND_TYPE.BLOODBATH": "血浴(Bloodbath)",
"ROUND_TYPE.DOUBLE_TROUBLE": "双重麻烦(Double Trouble)",
"ROUND_TYPE.EX": "EX",
"ROUND_TYPE.GHOST": "幽灵(Ghost)",
"ROUND_TYPE.UNBOUND": "无束(Unbound)",
"ROUND_TYPE.MIDNIGHT": "午夜(Midnight)",
"ROUND_TYPE.ALTERNATE": "变异(Alternate)",
"ROUND_TYPE.FOG_ALTERNATE": "雾 (变异)",
"ROUND_TYPE.GHOST_ALTERNATE": "幽灵 (变异)",
"ROUND_TYPE.MYSTIC_MOON": "神秘月(Mystic Moon)",
"ROUND_TYPE.BLOOD_MOON": "血月(Blood Moon)",
"ROUND_TYPE.TWILIGHT": "黄昏(Twilight)",
"ROUND_TYPE.SOLSTICE": "至日(Solstice)",
"ROUND_TYPE.RUN": "RUN",
"ROUND_TYPE.EIGHT_PAGES": "8页纸(8 Pages)",
"ROUND_TYPE.GIGABYTE": "GIGABYTE",
"ROUND_TYPE.COLD_NIGHT": "寒夜(Cold Night)",
"ROUND_TYPE.CUSTOM": "自定义(Custom)",

"SAVE.TAG_R": "🔄",
"SAVE.TAG_W": "🏆",
"SAVE.TAG_D": "🔌",
"SAVE.TAG_L": "💀",
"SAVE.TAG_X": "",

"SETTINGS.CHECK_UPDATE": "检查更新",
"SETTINGS.OPEN_DATA_BTN": "数据",
Expand All @@ -64,33 +100,95 @@
"SETTINGS.CUSTOM_DATA_RESET_DEFAULT": "重置为默认",

"SETTINGS.GROUP.GENERAL": "常规",
"SETTINGS.LOGUPDATERATE": "(设置更新速率)",
"SETTINGS.LOGUPDATERATE.TT": "设置日志解析过程的更新速率。间隔越小,响应速度越快,但CPU占用率越高。",
"SETTINGS.LOGUPDATERATE.TITLE": "设置更新速率 (毫秒)",
"SETTINGS.SKIPPARSEDLOGS": "跳过已解析日志 (!)",
"SETTINGS.SKIPPARSEDLOGS.TT": "跳过已处理和保存的旧解析日志文件。\n只有在不小心删除了保存代码时才会禁用此功能。",

"SETTINGS.WEBSOCKETENABLED": "WebSocket API服务器",
"SETTINGS.WEBSOCKETENABLED.TT": "启用 WebSocket API 服务器,该服务器将广播不同的事件,如怪物名称、地图、回合类型等...\n这是技术含量很高的功能,开发者可以利用它创建很酷的网络应用程序,如高级OBS叠加层或本地网络接口。",
"SETTINGS.WEBTRACKERCOMPATIBILITY": "实时跟踪器兼容性",
"SETTINGS.WEBTRACKERCOMPATIBILITY.TT": "为“tontrack.me”的实时跟踪器提供兼容性",

"SETTINGS.AUTOCOPY": "自动复制到剪贴板",
"SETTINGS.AUTOCOPY.TT": "自动将新的保存代码复制到剪贴板。",
"SETTINGS.COPYONOPEN": "打开时复制",
"SETTINGS.COPYONOPEN.TT": "打开存档管理器时自动复制最近的保存代码。",
"SETTINGS.COPYONJOIN": "加入时复制",
"SETTINGS.COPYONJOIN.TT": "加入其他房间时自动复制最近的保存代码。",
"SETTINGS.COPYONSAVE": "保存时复制",
"SETTINGS.COPYONSAVE.TT": "游戏时自动复制新的保存代码。",

"SETTINGS.SAVENAMES": "保存玩家名字",
"SETTINGS.SAVENAMES.TT": "保存代码将显示保存时在房间中的玩家。",
"SETTINGS.SAVEROUNDINFO": "保存回合信息",
"SETTINGS.SAVEROUNDINFO.TT": "保存代码将显示上一轮的类型和怪物名称。",
"SETTINGS.SAVEROUNDNOTE": "怪物名称备注",
"SETTINGS.SAVEROUNDNOTE.TT": "自动将已存活的怪物名称设为备注。",
"SETTINGS.SHOWWINLOSE": "显示 [R][W][D] 标签",
"SETTINGS.SHOWWINLOSE.TT": "记录将根据触发保存的来源显示 [R], [W] 或 [D] 标签。",
"SETTINGS.OSCENABLED": "发送OSC参数",
"SETTINGS.OSCENABLED.TT": "使用OSC将虚拟形象参数发送到VRChat。\n右键单击此选项可以打开有关参数名称和类型的文档。",
"SETTINGS.SAVEROUNDNOTE": "自动备注",
"SETTINGS.SAVEROUNDNOTE.TT": "创建保存代码时自动设置备注。",
"SETTINGS.SAVEROUNDNOTE_EDIT": "(编辑)",
"SETTINGS.SAVEROUNDNOTE_EDIT.TT": "为生成的备注内容设置自定义模板。",
"SETTINGS.SAVEROUNDNOTE.TITLE": "自动备注模板",
"SETTINGS.SHOWWINLOSE": "显示保存标签",
"SETTINGS.SHOWWINLOSE.TT": "保存条目将根据触发的来源显示一个标签。\n$$SAVE.TAG_R$$ 重生\n$$SAVE.TAG_W$$ 存活\n$$SAVE.TAG_D$$ 掉线\n$$SAVE.TAG_X$$ 加载保存提醒\n$$SAVE.TAG_L$$ 死亡 (未使用)",

"SETTINGS.GROUP.DISCORD": "Discord集成",
"SETTINGS.DISCORDWEBHOOKENABLED": "自动Discord备份 (Webhook)",
"SETTINGS.DISCORDWEBHOOKENABLED.TT": "通过Webhook集成自动将新代码保存到Discord频道。",
"SETTINGS.DISCORDWEBHOOK.TITLE": "Discord Webhook网址",
"SETTINGS.DISCORDWEBHOOKINVALID": "提供的网址与Discord Webhook网址不匹配。\n\n请确保你创建了Webhook并正确复制了网址。",
"SETTINGS.DISCORDWEBHOOKINVALID.TITLE": "无效的Webhook网址",

"SETTINGS.DISCORDWEBHOOK.LABEL_PLAYER": "**Player**: `{0}`",
"SETTINGS.DISCORDWEBHOOK.LABEL_ROUND": "**Round Type**: `{0}`",
"SETTINGS.DISCORDWEBHOOK.LABEL_TERRORS": "**Terrors in Round**: `{0}`",
"SETTINGS.DISCORDWEBHOOK.LABEL_PLAYER": "**玩家**: `{0}`",
"SETTINGS.DISCORDWEBHOOK.LABEL_ROUND": "**回合类型**: `{0}`",
"SETTINGS.DISCORDWEBHOOK.LABEL_TERRORS": "**回合怪物**: `{0}`",
"SETTINGS.DISCORDWEBHOOK.LABEL_TERRORS_SPLIT": "`, `",
"SETTINGS.DISCORDWEBHOOK.LABEL_COUNT": "**Player Count**: `{0}`",
"SETTINGS.DISCORDWEBHOOK.LABEL_NOTE": "**Note**: `{0}`",
"SETTINGS.DISCORDWEBHOOK.LABEL_COUNT": "**玩家数量**: `{0}`",
"SETTINGS.DISCORDWEBHOOK.LABEL_NOTE": "**备注**: `{0}`",
"SETTINGS.DISCORDWEBHOOK.LABEL_MAP": "**地图**: `{0}`",

"SETTINGS.DISCORDRICHPRESENCE": "启用Rich Presence",
"SETTINGS.DISCORDRICHPRESENCE.TT": "使用Discord的Rich Presence活动向Discord上的好友显示你正在玩Terrors of Nowhere。",
"SETTINGS.DISCORDRICHPRESENCE_EDIT": "(编辑)",
"SETTINGS.DISCORDRICHPRESENCE_EDIT.TT": "为此自定义文本字段编辑自定义模板。",
"SETTINGS.DISCORDRICHPRESENCE_EDIT.TITLE": "编辑自定义模板",
"SETTINGS.DISCORDCUSTOMSTATE": "自定义状态文本",
"SETTINGS.DISCORDCUSTOMSTATE.TT": "自定义Rich Presence活动顶部的状态文本。",
"SETTINGS.DISCORDCUSTOMDETAILS": "自定义详情文本",
"SETTINGS.DISCORDCUSTOMDETAILS.TT": "自定义Rich Presence活动底部显示的详情文本。",
"SETTINGS.DISCORDCUSTOMIMAGETEXT": "自定义图像文本",
"SETTINGS.DISCORDCUSTOMIMAGETEXT.TT": "自定义鼠标悬停在Rich Presence活动大图片上时的显示文本。",
"SETTINGS.DISCORDCUSTOMICONTEXT": "自定义图标文本",
"SETTINGS.DISCORDCUSTOMICONTEXT.TT": "自定义鼠标悬停在Rich Presence活动小图标上时的显示文本。",
"SETTINGS.DISCORDCUSTOMSTARTTEXT": "自定义开始文本",
"SETTINGS.DISCORDCUSTOMSTARTTEXT.TT": "自定义在新一轮游戏即将开始时鼠标悬停在大图片上时的显示文本。",

"SETTINGS.ROUNDINFOTOFILE": "回合信息写入文件",
"SETTINGS.ROUNDINFOTOFILE.TT": "将回合信息写入文件。(如怪物名称、地图名称、回合类型等。)\n这些文件可用于OBS等流媒体工具,为观众提供更多有关你目前痛苦和折磨的信息。",
"SETTINGS.ROUNDINFOTOFILE_ADD": "(新建模板文件)",
"SETTINGS.ROUNDINFOTOFILE_ADD.TT": "新建一个文件条目,并为内容自定义一个模板。",
"SETTINGS.ROUNDINFOTOFILE_EDIT.TITLE": "编辑中: {0}",
"SETTINGS.ROUNDINFOTOFILE_DELETE.TITLE": "正在删除模板: {0}",
"SETTINGS.ROUNDINFOTOFILE_DELETE.MESSAGE": "你确定要删除此模板文件吗?\n文件名: {0}",
"SETTINGS.ROUNDINFOTOFILE_ADD.TITLE": "新建模板",
"SETTINGS.ROUNDINFOTOFILE_FILE_EXISTS.MESSAGE": "文件 {0} 已在另一个模板条目中注册。",
"SETTINGS.ROUNDINFOTOFILE_NOKEYS.MESSAGE": "此模板不包含任何统计关键词。\n\n你可以打开“统计 ”窗口,右键单击要复制的统计信息。",

"SETTINGS.GROUP.OSC": "OSC",
"SETTINGS.OSCENABLED": "发送OSC参数",
"SETTINGS.OSCENABLED.TT": "使用OSC将虚拟形象参数发送到VRChat。\n右键单击此选项可以打开有关参数名称和类型的文档。",
"SETTINGS.OSCSENDCHATBOX": "发送聊天框信息",
"SETTINGS.OSCSENDCHATBOX.TT": "向VRChat聊天框发送ToN信息。\n自定义信息模板。",
"SETTINGS.OSCSENDCHATBOX.TITLE": "设置聊天框信息模板",
"SETTINGS.OSCSENDCHATBOX_EDIT": "(编辑)",
"SETTINGS.OSCSENDCHATBOX_EDIT.TT": "自定义聊天框中显示的信息模板。",
"SETTINGS.OSCSENDCOLOR": "发送怪物颜色",
"SETTINGS.OSCSENDCOLOR.TT": "发送以HSV表示的当前怪物的颜色。\n颜色以3个FLOAT参数形式发送:\n- ToN_ColorH (色调)\n- ToN_ColorS (饱和度)\n- ToN_ColorV (值)",
"SETTINGS.OSCDAMAGEDEVENT": "发送伤害事件",
"SETTINGS.OSCDAMAGEDEVENT.TT": "向一个INT参数发送伤害事件,数字代表收到的伤害值。\n该值将发送到名为“ToN_Damaged”的参数,然后在间隔时间结束后重置为0。\n如果玩家死亡,伤害值将设置为255,以获得最大痛苦值。",
"SETTINGS.OSCDAMAGEDEVENT_EDIT": "(设置间隔时间)",
"SETTINGS.OSCDAMAGEDEVENT_EDIT.TT": "设置从发送伤害事件到将其重置为0的时间间隔。(以毫秒为单位)",
"SETTINGS.OSCDAMAGEDEVENT.TITLE": "设置伤害间隔",

"SETTINGS.GROUP.NOTIFICATIONS": "通知",

Expand All @@ -111,8 +209,13 @@
"SETTINGS.SHOWDATE.TT": "右侧面板上的记录将显示完整的日期。",

"SETTINGS.GROUP.STYLE": "风格",
"SETTINGS.COLORFULOBJECTIVES": "彩色的目标",
"SETTINGS.COLORFULOBJECTIVES.TT": "目标窗口中的项目将显示与游戏中的项目相对应的颜色。",
"SETTINGS.COLORFULOBJECTIVES": "彩色的物品",
"SETTINGS.COLORFULOBJECTIVES.TT": "“物品”窗口中的项目将显示与游戏中的物品相对应的颜色。",

"SETTINGS.OPENRGBENABLED": "启用OpenRGB",
"SETTINGS.OPENRGBENABLED.TT": "启用OpenRGB集成,该选项可使用OpenRGB更改设备上的RGB颜色。\n这是一个非常高级的功能,目前对用户还不是很友好,如果你熟悉JSON和OpenRGB,请使用该功能。",
"SETTINGS.OPENRGB_JSONFILE": "(打开JSON设置)",
"SETTINGS.OPENRGB_JSONFILE.TT": "所有逻辑都发生在“OpenRGB_Setup.json”文件中。\n编辑该文件可自定义所有ToN颜色事件的RGB布局。",

"OBJECTIVES.TITLE": "ToN目标",
"OBJECTIVES.EVENT_ITEMS_UNLOCKS": "成就物品解锁",
Expand Down Expand Up @@ -163,5 +266,90 @@
"OBJECTIVES.SNOWY_SPEED_COIL": "雪速度线圈(Snowy Speed Coil)",
"OBJECTIVES.SNOWY_SPEED_COIL.TT": "雪中有你想要的东西。",
"OBJECTIVES.TORCH_OF_OBSESSION": "痴迷的火炬(Torch Of Obsession)",
"OBJECTIVES.TORCH_OF_OBSESSION.TT": "在寒夜(Cold Night)下存活。"
"OBJECTIVES.TORCH_OF_OBSESSION.TT": "在寒夜(Cold Night)下存活。",

"STATS.TITLE": "ToN统计跟踪",
"STATS.SHOW_LOBBY": "显示房间统计",
"STATS.SHOW_TOTAL": "显示全部统计",
"STATS.LABEL_ROUNDS": "回合数",
"STATS.LABEL_ROUNDS.TT": "已进行的回合总数。这相当于 (死亡+存活=回合数)",
"STATS.LABEL_DEATHS": "死亡数",
"STATS.LABEL_DEATHS.TT": "非正常死亡的次数。",
"STATS.LABEL_SURVIVALS": "存活数",
"STATS.LABEL_SURVIVALS.TT": "奇迹般地从回合中存活下来的次数。",
"STATS.LABEL_STUNS": "眩晕数",
"STATS.LABEL_STUNS.TT": "击晕怪物的次数。",
"STATS.LABEL_STUNSALL": "全部眩晕数",
"STATS.LABEL_STUNSALL.TT": "你和其他玩家击晕怪物的次数。",
"STATS.LABEL_TOPSTUNS": "最高眩晕数",
"STATS.LABEL_TOPSTUNS.TT": "你在一轮回合中击晕怪物的最高次数。",
"STATS.LABEL_TOPSTUNSALL": "全部最高眩晕数",
"STATS.LABEL_TOPSTUNSALL.TT": "你和其他玩家在一轮回合中击晕怪物的最高次数。",
"STATS.LABEL_DAMAGETAKEN": "受到伤害数",
"STATS.LABEL_DAMAGETAKEN.TT": "受到的总伤害数。",

"STATS.LABEL_LOBBYROUNDS": "房间回合数",
"STATS.LABEL_LOBBYROUNDS.TT": "在此房间中进行的回合总数。这相当于 (房间死亡+房间存活=房间回合数)",
"STATS.LABEL_LOBBYDEATHS": "房间死亡数",
"STATS.LABEL_LOBBYDEATHS.TT": "在此房间中非正常死亡的次数。",
"STATS.LABEL_LOBBYSURVIVALS": "房间存活数",
"STATS.LABEL_LOBBYSURVIVALS.TT": "奇迹般地在此房间从回合中存活下来的次数。",
"STATS.LABEL_LOBBYSTUNS": "房间眩晕数",
"STATS.LABEL_LOBBYSTUNS.TT": "在此房间中击晕怪物的次数。",
"STATS.LABEL_LOBBYSTUNSALL": "房间全部眩晕数",
"STATS.LABEL_LOBBYSTUNSALL.TT": "在此房间中你和其他玩家击晕怪物的次数。",
"STATS.LABEL_LOBBYTOPSTUNS": "房间最高眩晕数",
"STATS.LABEL_LOBBYTOPSTUNS.TT": "你在此房间一轮回合中击晕怪物的最高次数。",
"STATS.LABEL_LOBBYTOPSTUNSALL": "房间全部最高眩晕数",
"STATS.LABEL_LOBBYTOPSTUNSALL.TT": "你和其他玩家在此房间一轮回合中击晕怪物的最高次数。",
"STATS.LABEL_LOBBYDAMAGETAKEN": "房间受到伤害数",
"STATS.LABEL_LOBBYDAMAGETAKEN.TT": "在此房间中受到的总伤害数。",
"STATS.LABEL_PLAYERSONLINE": "在线玩家数",
"STATS.LABEL_PLAYERSONLINE.TT": "代表房间中的玩家数量。",
"STATS.LABEL_ITEMNAME": "物品名称",
"STATS.LABEL_ITEMNAME.TT": "当前持有物品的名称。",
"STATS.LABEL_ISOPTEDIN": "是否加入",
"STATS.LABEL_ISOPTEDIN.TT": "如果玩家已选择加入游戏,则为True。意味着玩家处于重生区域之外。",

"STATS.LABEL_ROUNDSTUNS": "回合眩晕数",
"STATS.LABEL_ROUNDSTUNS.TT": "在本回合中击晕怪物的次数。",
"STATS.LABEL_ROUNDSTUNSALL": "回合全部眩晕数",
"STATS.LABEL_ROUNDSTUNSALL.TT": "在本回合中你和其他玩家击晕怪物的次数。",
"STATS.LABEL_TERRORNAME": "怪物名称",
"STATS.LABEL_TERRORNAME.TT": "显示当前回合激活的怪物名称。",
"STATS.LABEL_ROUNDTYPE": "回合类型",
"STATS.LABEL_ROUNDTYPE.TT": "当前的回合类型名称。",
"STATS.LABEL_MAPNAME": "地图名称",
"STATS.LABEL_MAPNAME.TT": "本轮回合正在进行的地图名称。",
"STATS.LABEL_MAPCREATOR": "地图创作者",
"STATS.LABEL_MAPCREATOR.TT": "地图创作者的名称。",
"STATS.LABEL_MAPORIGIN": "地图来源",
"STATS.LABEL_MAPORIGIN.TT": "显示该地图的来源。",
"STATS.LABEL_ISALIVE": "是否存活",
"STATS.LABEL_ISALIVE.TT": "如果玩家在当前回合中还活着,则为 True。",
"STATS.LABEL_ISSTARTED": "是否开始",
"STATS.LABEL_ISSTARTED.TT": "如果一轮回合已开始并正在进行,则为True。",
"STATS.LABEL_INSTANCEURL": "房间链接",
"STATS.LABEL_INSTANCEURL.TT": "你当前加入房间的完整链接。",
"STATS.LABEL_ISKILLER": "是否为杀手",
"STATS.LABEL_ISKILLER.TT": "如果玩家当前是破坏(Sabotage)回合的杀手,则为True。",
"STATS.LABEL_ROUNDINT": "回合INT",
"STATS.LABEL_ROUNDINT.TT": "代表当前回合类型的INT值。",
"STATS.LABEL_PAGECOUNT": "已收集的纸页数",
"STATS.LABEL_PAGECOUNT.TT": "在当前8页纸(8 Pages)回合中收集到的纸页数。",
"STATS.LABEL_MAPINT": "地图INT",
"STATS.LABEL_MAPINT.TT": "代表当前地图的INT值。",

"STATS.LABEL_DISPLAYNAME": "显示名称",
"STATS.LABEL_DISPLAYNAME.TT": "你的VRChat显示名称",
"STATS.LABEL_DISCORDNAME": "Discord名称",
"STATS.LABEL_DISCORDNAME.TT": "你的Discord显示名称。\n必须启用Rich Presence。",

"STATS.TEMPLATE_KEY": "模板关键词: {0}",
"STATS.CTX_TYPE_IN_VALUE": "输入数值",
"STATS.CTX_TYPE_IN_VALUE.TT": "你可以输入自定义值以匹配ToN地图中显示的统计数据。",
"STATS.CTX_TYPE_IN_VALUE.TITLE": "输入自定义值",
"STATS.CTX_COPY_TEMPLATE_KEY": "复制模板关键词",
"STATS.CTX_COPY_TEMPLATE_KEY.TT": "复制此统计数据的模板关键词。\n这可用于“设置”中的“OSC聊天框模板”。",
"STATS.CTX_COPY_TEMPLATE_KEY.MESSAGE": "已复制到剪贴板: {0}"
}

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