From 4036adb9f4b00c341cbb5da9b64d912f737098a7 Mon Sep 17 00:00:00 2001 From: Fallen-ice <96802720+Fallen-ice@users.noreply.github.com> Date: Sat, 5 Oct 2024 00:00:19 +0800 Subject: [PATCH] Update Simplified Chinese localization --- Localization/Language/zh-CN.json | 218 ++++++++++++++++++++++++++++--- 1 file changed, 203 insertions(+), 15 deletions(-) diff --git a/Localization/Language/zh-CN.json b/Localization/Language/zh-CN.json index 80bdbe3..39f02d7 100644 --- a/Localization/Language/zh-CN.json +++ b/Localization/Language/zh-CN.json @@ -3,6 +3,7 @@ "DISPLAY_NAME": "简体中文", "EDIT.SAVE": "保存", + "EDIT.DELETE": "删除", "EDIT.OK": "确认", "EDIT.CANCEL": "取消", @@ -22,11 +23,13 @@ "MAIN.SETTINGS": "设置", "MAIN.SETTINGS.TT": "在设置菜单中配置其他选项。", - "MAIN.OBJECTIVES": "目标", + "MAIN.OBJECTIVES": "物品", "MAIN.OBJECTIVES.TT": "跟踪游戏中的解锁选项。", "MAIN.WIKI": "Wiki", "MAIN.WIKI.TT": "访问Wiki \"terror.moe\" 获取更多有用信息。", "MAIN.SUPPORT.TT": "为我买杯咖啡❤️", + "MAIN.STATS": "统计", + "MAIN.STATS.TT": "显示统计信息列表。", "MAIN.CTX_IMPORT": "导入", "MAIN.CTX_IMPORT.TITLE": "导入保存代码", @@ -54,6 +57,39 @@ "MAIN.ENTRY_ROUND": "回合类型:", "MAIN.ENTRY_TERRORS": "回合怪物:", "MAIN.ENTRY_PLAYERS": "房间玩家:", + "MAIN.ENTRY_MAP": "地图:", + "MAIN.ENTRY_WARNING": "$$SAVE.TAG_X$$ 警告!此保存信息是在加载保存代码之前生成的。\n如果你不是新玩家,请返回前一个保存并加载它。", + + "ROUND_TYPE.INTERMISSION": "中场休息(Intermission)", + "ROUND_TYPE.CLASSIC": "经典(Classic)", + "ROUND_TYPE.FOG": "雾(Fog)", + "ROUND_TYPE.PUNISHED": "惩罚(Punished)", + "ROUND_TYPE.SABOTAGE": "破坏(Sabotage)", + "ROUND_TYPE.CRACKED": "狂气(Cracked)", + "ROUND_TYPE.BLOODBATH": "血浴(Bloodbath)", + "ROUND_TYPE.DOUBLE_TROUBLE": "双重麻烦(Double Trouble)", + "ROUND_TYPE.EX": "EX", + "ROUND_TYPE.GHOST": "幽灵(Ghost)", + "ROUND_TYPE.UNBOUND": "无束(Unbound)", + "ROUND_TYPE.MIDNIGHT": "午夜(Midnight)", + "ROUND_TYPE.ALTERNATE": "变异(Alternate)", + "ROUND_TYPE.FOG_ALTERNATE": "雾 (变异)", + "ROUND_TYPE.GHOST_ALTERNATE": "幽灵 (变异)", + "ROUND_TYPE.MYSTIC_MOON": "神秘月(Mystic Moon)", + "ROUND_TYPE.BLOOD_MOON": "血月(Blood Moon)", + "ROUND_TYPE.TWILIGHT": "黄昏(Twilight)", + "ROUND_TYPE.SOLSTICE": "至日(Solstice)", + "ROUND_TYPE.RUN": "RUN", + "ROUND_TYPE.EIGHT_PAGES": "8页纸(8 Pages)", + "ROUND_TYPE.GIGABYTE": "GIGABYTE", + "ROUND_TYPE.COLD_NIGHT": "寒夜(Cold Night)", + "ROUND_TYPE.CUSTOM": "自定义(Custom)", + + "SAVE.TAG_R": "🔄", + "SAVE.TAG_W": "🏆", + "SAVE.TAG_D": "🔌", + "SAVE.TAG_L": "💀", + "SAVE.TAG_X": "❗", "SETTINGS.CHECK_UPDATE": "检查更新", "SETTINGS.OPEN_DATA_BTN": "数据", @@ -64,33 +100,95 @@ "SETTINGS.CUSTOM_DATA_RESET_DEFAULT": "重置为默认", "SETTINGS.GROUP.GENERAL": "常规", + "SETTINGS.LOGUPDATERATE": "(设置更新速率)", + "SETTINGS.LOGUPDATERATE.TT": "设置日志解析过程的更新速率。间隔越小,响应速度越快,但CPU占用率越高。", + "SETTINGS.LOGUPDATERATE.TITLE": "设置更新速率 (毫秒)", "SETTINGS.SKIPPARSEDLOGS": "跳过已解析日志 (!)", "SETTINGS.SKIPPARSEDLOGS.TT": "跳过已处理和保存的旧解析日志文件。\n只有在不小心删除了保存代码时才会禁用此功能。", + + "SETTINGS.WEBSOCKETENABLED": "WebSocket API服务器", + "SETTINGS.WEBSOCKETENABLED.TT": "启用 WebSocket API 服务器,该服务器将广播不同的事件,如怪物名称、地图、回合类型等...\n这是技术含量很高的功能,开发者可以利用它创建很酷的网络应用程序,如高级OBS叠加层或本地网络接口。", + "SETTINGS.WEBTRACKERCOMPATIBILITY": "实时跟踪器兼容性", + "SETTINGS.WEBTRACKERCOMPATIBILITY.TT": "为“tontrack.me”的实时跟踪器提供兼容性", + "SETTINGS.AUTOCOPY": "自动复制到剪贴板", "SETTINGS.AUTOCOPY.TT": "自动将新的保存代码复制到剪贴板。", + "SETTINGS.COPYONOPEN": "打开时复制", + "SETTINGS.COPYONOPEN.TT": "打开存档管理器时自动复制最近的保存代码。", + "SETTINGS.COPYONJOIN": "加入时复制", + "SETTINGS.COPYONJOIN.TT": "加入其他房间时自动复制最近的保存代码。", + "SETTINGS.COPYONSAVE": "保存时复制", + "SETTINGS.COPYONSAVE.TT": "游戏时自动复制新的保存代码。", + "SETTINGS.SAVENAMES": "保存玩家名字", "SETTINGS.SAVENAMES.TT": "保存代码将显示保存时在房间中的玩家。", "SETTINGS.SAVEROUNDINFO": "保存回合信息", "SETTINGS.SAVEROUNDINFO.TT": "保存代码将显示上一轮的类型和怪物名称。", - "SETTINGS.SAVEROUNDNOTE": "怪物名称备注", - "SETTINGS.SAVEROUNDNOTE.TT": "自动将已存活的怪物名称设为备注。", - "SETTINGS.SHOWWINLOSE": "显示 [R][W][D] 标签", - "SETTINGS.SHOWWINLOSE.TT": "记录将根据触发保存的来源显示 [R], [W] 或 [D] 标签。", - "SETTINGS.OSCENABLED": "发送OSC参数", - "SETTINGS.OSCENABLED.TT": "使用OSC将虚拟形象参数发送到VRChat。\n右键单击此选项可以打开有关参数名称和类型的文档。", + "SETTINGS.SAVEROUNDNOTE": "自动备注", + "SETTINGS.SAVEROUNDNOTE.TT": "创建保存代码时自动设置备注。", + "SETTINGS.SAVEROUNDNOTE_EDIT": "(编辑)", + "SETTINGS.SAVEROUNDNOTE_EDIT.TT": "为生成的备注内容设置自定义模板。", + "SETTINGS.SAVEROUNDNOTE.TITLE": "自动备注模板", + "SETTINGS.SHOWWINLOSE": "显示保存标签", + "SETTINGS.SHOWWINLOSE.TT": "保存条目将根据触发的来源显示一个标签。\n$$SAVE.TAG_R$$ 重生\n$$SAVE.TAG_W$$ 存活\n$$SAVE.TAG_D$$ 掉线\n$$SAVE.TAG_X$$ 加载保存提醒\n$$SAVE.TAG_L$$ 死亡 (未使用)", + "SETTINGS.GROUP.DISCORD": "Discord集成", "SETTINGS.DISCORDWEBHOOKENABLED": "自动Discord备份 (Webhook)", "SETTINGS.DISCORDWEBHOOKENABLED.TT": "通过Webhook集成自动将新代码保存到Discord频道。", "SETTINGS.DISCORDWEBHOOK.TITLE": "Discord Webhook网址", "SETTINGS.DISCORDWEBHOOKINVALID": "提供的网址与Discord Webhook网址不匹配。\n\n请确保你创建了Webhook并正确复制了网址。", "SETTINGS.DISCORDWEBHOOKINVALID.TITLE": "无效的Webhook网址", - "SETTINGS.DISCORDWEBHOOK.LABEL_PLAYER": "**Player**: `{0}`", - "SETTINGS.DISCORDWEBHOOK.LABEL_ROUND": "**Round Type**: `{0}`", - "SETTINGS.DISCORDWEBHOOK.LABEL_TERRORS": "**Terrors in Round**: `{0}`", + "SETTINGS.DISCORDWEBHOOK.LABEL_PLAYER": "**玩家**: `{0}`", + "SETTINGS.DISCORDWEBHOOK.LABEL_ROUND": "**回合类型**: `{0}`", + "SETTINGS.DISCORDWEBHOOK.LABEL_TERRORS": "**回合怪物**: `{0}`", "SETTINGS.DISCORDWEBHOOK.LABEL_TERRORS_SPLIT": "`, `", - "SETTINGS.DISCORDWEBHOOK.LABEL_COUNT": "**Player Count**: `{0}`", - "SETTINGS.DISCORDWEBHOOK.LABEL_NOTE": "**Note**: `{0}`", + "SETTINGS.DISCORDWEBHOOK.LABEL_COUNT": "**玩家数量**: `{0}`", + "SETTINGS.DISCORDWEBHOOK.LABEL_NOTE": "**备注**: `{0}`", + "SETTINGS.DISCORDWEBHOOK.LABEL_MAP": "**地图**: `{0}`", + + "SETTINGS.DISCORDRICHPRESENCE": "启用Rich Presence", + "SETTINGS.DISCORDRICHPRESENCE.TT": "使用Discord的Rich Presence活动向Discord上的好友显示你正在玩Terrors of Nowhere。", + "SETTINGS.DISCORDRICHPRESENCE_EDIT": "(编辑)", + "SETTINGS.DISCORDRICHPRESENCE_EDIT.TT": "为此自定义文本字段编辑自定义模板。", + "SETTINGS.DISCORDRICHPRESENCE_EDIT.TITLE": "编辑自定义模板", + "SETTINGS.DISCORDCUSTOMSTATE": "自定义状态文本", + "SETTINGS.DISCORDCUSTOMSTATE.TT": "自定义Rich Presence活动顶部的状态文本。", + "SETTINGS.DISCORDCUSTOMDETAILS": "自定义详情文本", + "SETTINGS.DISCORDCUSTOMDETAILS.TT": "自定义Rich Presence活动底部显示的详情文本。", + "SETTINGS.DISCORDCUSTOMIMAGETEXT": "自定义图像文本", + "SETTINGS.DISCORDCUSTOMIMAGETEXT.TT": "自定义鼠标悬停在Rich Presence活动大图片上时的显示文本。", + "SETTINGS.DISCORDCUSTOMICONTEXT": "自定义图标文本", + "SETTINGS.DISCORDCUSTOMICONTEXT.TT": "自定义鼠标悬停在Rich Presence活动小图标上时的显示文本。", + "SETTINGS.DISCORDCUSTOMSTARTTEXT": "自定义开始文本", + "SETTINGS.DISCORDCUSTOMSTARTTEXT.TT": "自定义在新一轮游戏即将开始时鼠标悬停在大图片上时的显示文本。", + + "SETTINGS.ROUNDINFOTOFILE": "回合信息写入文件", + "SETTINGS.ROUNDINFOTOFILE.TT": "将回合信息写入文件。(如怪物名称、地图名称、回合类型等。)\n这些文件可用于OBS等流媒体工具,为观众提供更多有关你目前痛苦和折磨的信息。", + "SETTINGS.ROUNDINFOTOFILE_ADD": "(新建模板文件)", + "SETTINGS.ROUNDINFOTOFILE_ADD.TT": "新建一个文件条目,并为内容自定义一个模板。", + "SETTINGS.ROUNDINFOTOFILE_EDIT.TITLE": "编辑中: {0}", + "SETTINGS.ROUNDINFOTOFILE_DELETE.TITLE": "正在删除模板: {0}", + "SETTINGS.ROUNDINFOTOFILE_DELETE.MESSAGE": "你确定要删除此模板文件吗?\n文件名: {0}", + "SETTINGS.ROUNDINFOTOFILE_ADD.TITLE": "新建模板", + "SETTINGS.ROUNDINFOTOFILE_FILE_EXISTS.MESSAGE": "文件 {0} 已在另一个模板条目中注册。", + "SETTINGS.ROUNDINFOTOFILE_NOKEYS.MESSAGE": "此模板不包含任何统计关键词。\n\n你可以打开“统计 ”窗口,右键单击要复制的统计信息。", + + "SETTINGS.GROUP.OSC": "OSC", + "SETTINGS.OSCENABLED": "发送OSC参数", + "SETTINGS.OSCENABLED.TT": "使用OSC将虚拟形象参数发送到VRChat。\n右键单击此选项可以打开有关参数名称和类型的文档。", + "SETTINGS.OSCSENDCHATBOX": "发送聊天框信息", + "SETTINGS.OSCSENDCHATBOX.TT": "向VRChat聊天框发送ToN信息。\n自定义信息模板。", + "SETTINGS.OSCSENDCHATBOX.TITLE": "设置聊天框信息模板", + "SETTINGS.OSCSENDCHATBOX_EDIT": "(编辑)", + "SETTINGS.OSCSENDCHATBOX_EDIT.TT": "自定义聊天框中显示的信息模板。", + "SETTINGS.OSCSENDCOLOR": "发送怪物颜色", + "SETTINGS.OSCSENDCOLOR.TT": "发送以HSV表示的当前怪物的颜色。\n颜色以3个FLOAT参数形式发送:\n- ToN_ColorH (色调)\n- ToN_ColorS (饱和度)\n- ToN_ColorV (值)", + "SETTINGS.OSCDAMAGEDEVENT": "发送伤害事件", + "SETTINGS.OSCDAMAGEDEVENT.TT": "向一个INT参数发送伤害事件,数字代表收到的伤害值。\n该值将发送到名为“ToN_Damaged”的参数,然后在间隔时间结束后重置为0。\n如果玩家死亡,伤害值将设置为255,以获得最大痛苦值。", + "SETTINGS.OSCDAMAGEDEVENT_EDIT": "(设置间隔时间)", + "SETTINGS.OSCDAMAGEDEVENT_EDIT.TT": "设置从发送伤害事件到将其重置为0的时间间隔。(以毫秒为单位)", + "SETTINGS.OSCDAMAGEDEVENT.TITLE": "设置伤害间隔", "SETTINGS.GROUP.NOTIFICATIONS": "通知", @@ -111,8 +209,13 @@ "SETTINGS.SHOWDATE.TT": "右侧面板上的记录将显示完整的日期。", "SETTINGS.GROUP.STYLE": "风格", - "SETTINGS.COLORFULOBJECTIVES": "彩色的目标", - "SETTINGS.COLORFULOBJECTIVES.TT": "目标窗口中的项目将显示与游戏中的项目相对应的颜色。", + "SETTINGS.COLORFULOBJECTIVES": "彩色的物品", + "SETTINGS.COLORFULOBJECTIVES.TT": "“物品”窗口中的项目将显示与游戏中的物品相对应的颜色。", + + "SETTINGS.OPENRGBENABLED": "启用OpenRGB", + "SETTINGS.OPENRGBENABLED.TT": "启用OpenRGB集成,该选项可使用OpenRGB更改设备上的RGB颜色。\n这是一个非常高级的功能,目前对用户还不是很友好,如果你熟悉JSON和OpenRGB,请使用该功能。", + "SETTINGS.OPENRGB_JSONFILE": "(打开JSON设置)", + "SETTINGS.OPENRGB_JSONFILE.TT": "所有逻辑都发生在“OpenRGB_Setup.json”文件中。\n编辑该文件可自定义所有ToN颜色事件的RGB布局。", "OBJECTIVES.TITLE": "ToN目标", "OBJECTIVES.EVENT_ITEMS_UNLOCKS": "成就物品解锁", @@ -163,5 +266,90 @@ "OBJECTIVES.SNOWY_SPEED_COIL": "雪速度线圈(Snowy Speed Coil)", "OBJECTIVES.SNOWY_SPEED_COIL.TT": "雪中有你想要的东西。", "OBJECTIVES.TORCH_OF_OBSESSION": "痴迷的火炬(Torch Of Obsession)", - "OBJECTIVES.TORCH_OF_OBSESSION.TT": "在寒夜(Cold Night)下存活。" + "OBJECTIVES.TORCH_OF_OBSESSION.TT": "在寒夜(Cold Night)下存活。", + + "STATS.TITLE": "ToN统计跟踪", + "STATS.SHOW_LOBBY": "显示房间统计", + "STATS.SHOW_TOTAL": "显示全部统计", + "STATS.LABEL_ROUNDS": "回合数", + "STATS.LABEL_ROUNDS.TT": "已进行的回合总数。这相当于 (死亡+存活=回合数)", + "STATS.LABEL_DEATHS": "死亡数", + "STATS.LABEL_DEATHS.TT": "非正常死亡的次数。", + "STATS.LABEL_SURVIVALS": "存活数", + "STATS.LABEL_SURVIVALS.TT": "奇迹般地从回合中存活下来的次数。", + "STATS.LABEL_STUNS": "眩晕数", + "STATS.LABEL_STUNS.TT": "击晕怪物的次数。", + "STATS.LABEL_STUNSALL": "全部眩晕数", + "STATS.LABEL_STUNSALL.TT": "你和其他玩家击晕怪物的次数。", + "STATS.LABEL_TOPSTUNS": "最高眩晕数", + "STATS.LABEL_TOPSTUNS.TT": "你在一轮回合中击晕怪物的最高次数。", + "STATS.LABEL_TOPSTUNSALL": "全部最高眩晕数", + "STATS.LABEL_TOPSTUNSALL.TT": "你和其他玩家在一轮回合中击晕怪物的最高次数。", + "STATS.LABEL_DAMAGETAKEN": "受到伤害数", + "STATS.LABEL_DAMAGETAKEN.TT": "受到的总伤害数。", + + "STATS.LABEL_LOBBYROUNDS": "房间回合数", + "STATS.LABEL_LOBBYROUNDS.TT": "在此房间中进行的回合总数。这相当于 (房间死亡+房间存活=房间回合数)", + "STATS.LABEL_LOBBYDEATHS": "房间死亡数", + "STATS.LABEL_LOBBYDEATHS.TT": "在此房间中非正常死亡的次数。", + "STATS.LABEL_LOBBYSURVIVALS": "房间存活数", + "STATS.LABEL_LOBBYSURVIVALS.TT": "奇迹般地在此房间从回合中存活下来的次数。", + "STATS.LABEL_LOBBYSTUNS": "房间眩晕数", + "STATS.LABEL_LOBBYSTUNS.TT": "在此房间中击晕怪物的次数。", + "STATS.LABEL_LOBBYSTUNSALL": "房间全部眩晕数", + "STATS.LABEL_LOBBYSTUNSALL.TT": "在此房间中你和其他玩家击晕怪物的次数。", + "STATS.LABEL_LOBBYTOPSTUNS": "房间最高眩晕数", + "STATS.LABEL_LOBBYTOPSTUNS.TT": "你在此房间一轮回合中击晕怪物的最高次数。", + "STATS.LABEL_LOBBYTOPSTUNSALL": "房间全部最高眩晕数", + "STATS.LABEL_LOBBYTOPSTUNSALL.TT": "你和其他玩家在此房间一轮回合中击晕怪物的最高次数。", + "STATS.LABEL_LOBBYDAMAGETAKEN": "房间受到伤害数", + "STATS.LABEL_LOBBYDAMAGETAKEN.TT": "在此房间中受到的总伤害数。", + "STATS.LABEL_PLAYERSONLINE": "在线玩家数", + "STATS.LABEL_PLAYERSONLINE.TT": "代表房间中的玩家数量。", + "STATS.LABEL_ITEMNAME": "物品名称", + "STATS.LABEL_ITEMNAME.TT": "当前持有物品的名称。", + "STATS.LABEL_ISOPTEDIN": "是否加入", + "STATS.LABEL_ISOPTEDIN.TT": "如果玩家已选择加入游戏,则为True。意味着玩家处于重生区域之外。", + + "STATS.LABEL_ROUNDSTUNS": "回合眩晕数", + "STATS.LABEL_ROUNDSTUNS.TT": "在本回合中击晕怪物的次数。", + "STATS.LABEL_ROUNDSTUNSALL": "回合全部眩晕数", + "STATS.LABEL_ROUNDSTUNSALL.TT": "在本回合中你和其他玩家击晕怪物的次数。", + "STATS.LABEL_TERRORNAME": "怪物名称", + "STATS.LABEL_TERRORNAME.TT": "显示当前回合激活的怪物名称。", + "STATS.LABEL_ROUNDTYPE": "回合类型", + "STATS.LABEL_ROUNDTYPE.TT": "当前的回合类型名称。", + "STATS.LABEL_MAPNAME": "地图名称", + "STATS.LABEL_MAPNAME.TT": "本轮回合正在进行的地图名称。", + "STATS.LABEL_MAPCREATOR": "地图创作者", + "STATS.LABEL_MAPCREATOR.TT": "地图创作者的名称。", + "STATS.LABEL_MAPORIGIN": "地图来源", + "STATS.LABEL_MAPORIGIN.TT": "显示该地图的来源。", + "STATS.LABEL_ISALIVE": "是否存活", + "STATS.LABEL_ISALIVE.TT": "如果玩家在当前回合中还活着,则为 True。", + "STATS.LABEL_ISSTARTED": "是否开始", + "STATS.LABEL_ISSTARTED.TT": "如果一轮回合已开始并正在进行,则为True。", + "STATS.LABEL_INSTANCEURL": "房间链接", + "STATS.LABEL_INSTANCEURL.TT": "你当前加入房间的完整链接。", + "STATS.LABEL_ISKILLER": "是否为杀手", + "STATS.LABEL_ISKILLER.TT": "如果玩家当前是破坏(Sabotage)回合的杀手,则为True。", + "STATS.LABEL_ROUNDINT": "回合INT", + "STATS.LABEL_ROUNDINT.TT": "代表当前回合类型的INT值。", + "STATS.LABEL_PAGECOUNT": "已收集的纸页数", + "STATS.LABEL_PAGECOUNT.TT": "在当前8页纸(8 Pages)回合中收集到的纸页数。", + "STATS.LABEL_MAPINT": "地图INT", + "STATS.LABEL_MAPINT.TT": "代表当前地图的INT值。", + + "STATS.LABEL_DISPLAYNAME": "显示名称", + "STATS.LABEL_DISPLAYNAME.TT": "你的VRChat显示名称", + "STATS.LABEL_DISCORDNAME": "Discord名称", + "STATS.LABEL_DISCORDNAME.TT": "你的Discord显示名称。\n必须启用Rich Presence。", + + "STATS.TEMPLATE_KEY": "模板关键词: {0}", + "STATS.CTX_TYPE_IN_VALUE": "输入数值", + "STATS.CTX_TYPE_IN_VALUE.TT": "你可以输入自定义值以匹配ToN地图中显示的统计数据。", + "STATS.CTX_TYPE_IN_VALUE.TITLE": "输入自定义值", + "STATS.CTX_COPY_TEMPLATE_KEY": "复制模板关键词", + "STATS.CTX_COPY_TEMPLATE_KEY.TT": "复制此统计数据的模板关键词。\n这可用于“设置”中的“OSC聊天框模板”。", + "STATS.CTX_COPY_TEMPLATE_KEY.MESSAGE": "已复制到剪贴板: {0}" } \ No newline at end of file