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SSPR_template.mlx
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SSPR_template.mlx
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<!DOCTYPE FilterScript>
<FilterScript>
<xmlfilter name="Screened Poisson Surface Reconstruction">
<xmlparam name="cgDepth" value="0"/>
<xmlparam name="confidence" value="false"/>
<xmlparam name="depth" value="8"/>
<xmlparam name="fullDepth" value="5"/>
<xmlparam name="iters" value="8"/>
<xmlparam name="pointWeight" value="4"/>
<xmlparam name="preClean" value="true"/>
<xmlparam name="samplesPerNode" value="5"/>
<xmlparam name="scale" value="1.1"/>
<xmlparam name="visibleLayer" value="false"/>
</xmlfilter>
<filter name="Change the current layer">
<Param description="Mesh" name="mesh" tooltip="The name of the current mesh" type="RichMesh" value="0" />
</filter>
<filter name="Delete Current Mesh">
</filter>
<filter name="Estimate radius from density">
<Param name="NbNeighbors" description="Number of neighbors" value="16" type="RichInt" tooltip="Number of neighbors used to estimate the local density. Larger values lead to smoother variations."/>
</filter>
<filter name="Per Vertex Quality Function">
<Param name="q" description="func q = " value="rad" type="RichString" tooltip="function to generate new Quality for every vertex"/>
<Param name="normalize" description="normalize" value="false" type="RichBool" tooltip="if checked normalize all quality values in range [0..1]"/>
<Param name="map" description="map into color" value="true" type="RichBool" tooltip="if checked map quality generated values into per-vertex color"/>
<Param name="onselected" description="only on selection" value="false" type="RichBool" tooltip="if checked, only affects selected vertices"/>
</filter>
</FilterScript>