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Voxel Optimization #22

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ClarkThyLord opened this issue Mar 15, 2019 · 2 comments
Closed

Voxel Optimization #22

ClarkThyLord opened this issue Mar 15, 2019 · 2 comments
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architecture Anything and everything relevant to the architecture editor Anything and everything relevant to the editor optimization Anything and everything relevant to optimization

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@ClarkThyLord
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Voxels, as of now, are independent meshes, it would be best to join all of the Voxels into one giant mesh; further more, optimize the giant mesh as much as possible.

@ClarkThyLord ClarkThyLord added editor Anything and everything relevant to the editor architecture Anything and everything relevant to the architecture optimization Anything and everything relevant to optimization labels Mar 15, 2019
@ClarkThyLord
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Greedy meshing algorithms are probably the best way to move forward with optimization

@ClarkThyLord
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Voxel-Core now handles the creation of voxel content #29

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Labels
architecture Anything and everything relevant to the architecture editor Anything and everything relevant to the editor optimization Anything and everything relevant to optimization
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