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Procedural Generation of terrain / obstacles #2

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shiffman opened this issue Jun 30, 2022 · 4 comments
Closed

Procedural Generation of terrain / obstacles #2

shiffman opened this issue Jun 30, 2022 · 4 comments

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@shiffman
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@shiffman
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shiffman commented Jul 1, 2022

Now includes some extra obstacles but leaving this open b/c plenty of room for improvement!

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@gradyh
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gradyh commented Jul 1, 2022

One cool idea for procedural terrain generation would be different geologic layers that affect the steering bias. So when you're in a "hard" layer, maybe it doesn't turn as sharply (and so on). It could be a color lookup like the collision detection.

@shiffman
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shiffman commented Jul 1, 2022

Yes! And nice wavy perlin noise layers! (I used this technique for a project many years ago, here's what it looked like!)

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@alin256
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alin256 commented Jul 10, 2022

I think all but what spawned into issue #31 is already done

@alin256 alin256 closed this as completed Jul 10, 2022
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