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[Server]: Implement Shimmy #158

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xXDMOGXx opened this issue Apr 30, 2024 · 0 comments · May be fixed by #197
Open

[Server]: Implement Shimmy #158

xXDMOGXx opened this issue Apr 30, 2024 · 0 comments · May be fixed by #197
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approved This issue has passed the draft stage, and is ready to be assigned D3 Hard Difficulty P3 High Priority

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Task Description:

There needs to be a new file that takes in a Move and returns a constructed Command Group

Implementation Details:

  • Create a new file to handle the creation of the path (Command Groups)
  • It will take in a Move from the game-manager
  • Using magic (logic), it will determine how to shimmy each bot in the way to allow the moving bot to move from 'from' to 'to'.
  • If there is a bot being captured, that bot should be moved off of the board first.
  • After any captured and main piece finish moving, the shimmied bots should move back
@xXDMOGXx xXDMOGXx added the approved This issue has passed the draft stage, and is ready to be assigned label Apr 30, 2024
@xXDMOGXx xXDMOGXx self-assigned this Apr 30, 2024
@xXDMOGXx xXDMOGXx added P3 High Priority D3 Hard Difficulty labels Apr 30, 2024
@BurbachGabriel BurbachGabriel linked a pull request Oct 5, 2024 that will close this issue
@jasonappah jasonappah linked a pull request Oct 27, 2024 that will close this issue
@jasonappah jasonappah linked a pull request Oct 27, 2024 that will close this issue
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Labels
approved This issue has passed the draft stage, and is ready to be assigned D3 Hard Difficulty P3 High Priority
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