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However, the transparency of the individual images is maintained. Only the background of the spacing is white. It occurs with 8-bit PNGs, 24-bit PNGs, and I have also tried it with mixed bit depths.
Why does this happen? As a workaround I'm using the default sprite engine, which renders the spacing correctly (transparent). But it's really slow...
The text was updated successfully, but these errors were encountered:
When I create a sprite that has spacing, it renders the entire sprite with a white background.
For example:
However, the transparency of the individual images is maintained. Only the background of the spacing is white. It occurs with 8-bit PNGs, 24-bit PNGs, and I have also tried it with mixed bit depths.
Why does this happen? As a workaround I'm using the default sprite engine, which renders the spacing correctly (transparent). But it's really slow...
The text was updated successfully, but these errors were encountered: