Integrating this script into an existing mod's runtime workflow #27
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Hey there, First of all, thank you a lot for making this script! I've recently entered into a development team of an existing minecraft mod, running on Forge 1.16.5. Unfortunately, running my IntelliJ run script to start a minecraft instance, it errors out due to a difference in given and needed architecture of LWJGL. Now, I understand how your script works if it's placed as a wrapper script in a launcher, but, would you be able to help me integrate it into the workflow of an existing mod? I'm the only member that's on an ARM device (macos) so no one's had to deal with this before me. If you're able to help, I'll be happy to provide the more necessary details in private. Thank you! |
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Sure, I think I might be able to help. Censor as needed, but would it be possible for your to post the full text of the second line (logging.console.level=debug ... etc) and your Environment variables: text boxes? |
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Fixing issue ended up to just use correct architecture of 1.8 JDK