From 7a9bb19d7834de76b0d1239c32b64cc7d30088af Mon Sep 17 00:00:00 2001
From: SzymekkYT <69077038+SzymekkYT@users.noreply.github.com>
Date: Sun, 12 May 2024 00:03:44 +0200
Subject: [PATCH] Fixed draw filled rectangle preventOffBoundPixels
---
source/Cosmos.System2/Graphics/Canvas.cs | 8 ++++++--
source/Cosmos.System2/Graphics/SVGAIICanvas.cs | 11 ++++++++---
source/Cosmos.System2/Graphics/VBECanvas.cs | 3 ++-
source/Cosmos.System2/Graphics/VGACanvas.cs | 7 ++++++-
4 files changed, 22 insertions(+), 7 deletions(-)
diff --git a/source/Cosmos.System2/Graphics/Canvas.cs b/source/Cosmos.System2/Graphics/Canvas.cs
index 7cd896d4b3..a6ac312140 100644
--- a/source/Cosmos.System2/Graphics/Canvas.cs
+++ b/source/Cosmos.System2/Graphics/Canvas.cs
@@ -529,13 +529,17 @@ public virtual void DrawRectangle(Color color, int x, int y, int width, int heig
/// The starting point Y coordinate.
/// The width of the rectangle.
/// The height of the rectangle.
- public virtual void DrawFilledRectangle(Color color, int xStart, int yStart, int width, int height)
+ public virtual void DrawFilledRectangle(Color color, int xStart, int yStart, int width, int height, bool preventOffBoundPixels = true)
{
if (height == -1)
{
height = width;
}
-
+ if (preventOffBoundPixels)
+ {
+ width = Math.Min(width, (int)Mode.Width - xStart);
+ height = Math.Min(height, (int)Mode.Height - yStart);
+ }
for (int y = yStart; y < yStart + height; y++)
{
DrawLine(color, xStart, y, xStart + width - 1, y);
diff --git a/source/Cosmos.System2/Graphics/SVGAIICanvas.cs b/source/Cosmos.System2/Graphics/SVGAIICanvas.cs
index c5b0b82f7f..32a01de9fe 100644
--- a/source/Cosmos.System2/Graphics/SVGAIICanvas.cs
+++ b/source/Cosmos.System2/Graphics/SVGAIICanvas.cs
@@ -80,12 +80,17 @@ public override void DrawPoint(Color color, int x, int y)
driver.SetPixel((uint)x, (uint)y, (uint)color.ToArgb());
}
- public override void DrawFilledRectangle(Color color, int xStart, int yStart, int width, int height)
+ public override void DrawFilledRectangle(Color color, int xStart, int yStart, int width, int height, bool preventOffBoundPixels = true)
{
var argb = color.ToArgb();
var frameSize = (int)driver.FrameSize;
+ if(preventOffBoundPixels)
+ {
+ width = Math.Min(width, (int)mode.Width - xStart);
+ height = Math.Min(height, (int)mode.Height - yStart);
+ }
+
- // For now write directly into video memory, once _xSVGADriver.Fill will be faster it will have to be changed
for (int i = yStart; i < yStart + height; i++)
{
driver.videoMemory.Fill(GetPointOffset(xStart, i) + (int)frameSize, width, argb);
@@ -352,7 +357,7 @@ public override void DrawImage(Image image, int x, int y, bool preventOffBoundPi
var height = (int)image.Height;
var frameSize = (int)driver.FrameSize;
var data = image.RawData;
- if(preventOffBoundPixels)
+ if (preventOffBoundPixels)
{
var maxWidth = Math.Min(width, (int)mode.Width - x);
var maxHeight = Math.Min(height, (int)mode.Height - y);
diff --git a/source/Cosmos.System2/Graphics/VBECanvas.cs b/source/Cosmos.System2/Graphics/VBECanvas.cs
index b2c7091020..bb86dbf1be 100644
--- a/source/Cosmos.System2/Graphics/VBECanvas.cs
+++ b/source/Cosmos.System2/Graphics/VBECanvas.cs
@@ -248,9 +248,10 @@ public override void DrawArray(Color[] aColors, int aX, int aY, int aWidth, int
}
}
- public override void DrawFilledRectangle(Color aColor, int aX, int aY, int aWidth, int aHeight)
+ public override void DrawFilledRectangle(Color aColor, int aX, int aY, int aWidth, int aHeight, bool preventOffBoundPixels = true)
{
// ClearVRAM clears one uint at a time. So we clear pixelwise not byte wise. That's why we divide by 32 and not 8.
+ if(preventOffBoundPixels)
aWidth = (int)(Math.Min(aWidth, Mode.Width - aX) * (int)Mode.ColorDepth / 32);
var color = aColor.ToArgb();
diff --git a/source/Cosmos.System2/Graphics/VGACanvas.cs b/source/Cosmos.System2/Graphics/VGACanvas.cs
index 50934b030a..2157e06dee 100644
--- a/source/Cosmos.System2/Graphics/VGACanvas.cs
+++ b/source/Cosmos.System2/Graphics/VGACanvas.cs
@@ -86,8 +86,13 @@ public override void Disable()
}
}
- public override void DrawFilledRectangle(Color aColor, int aXStart, int aYStart, int aWidth, int aHeight)
+ public override void DrawFilledRectangle(Color aColor, int aXStart, int aYStart, int aWidth, int aHeight, bool preventOffBoundPixels = true)
{
+ if (preventOffBoundPixels)
+ {
+ aWidth = Math.Min(aWidth, (int)Mode.Width - aXStart);
+ aHeight = Math.Min(aHeight, (int)Mode.Height - aYStart);
+ }
driver.DrawFilledRectangle(aXStart, aYStart, aWidth, aHeight, driver.GetClosestColorInPalette(aColor));
}