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Need to rename main.map to CosmosGraphicSubsystem.map manully #1001

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prepare opened this issue Jul 3, 2018 · 4 comments
Closed

Need to rename main.map to CosmosGraphicSubsystem.map manully #1001

prepare opened this issue Jul 3, 2018 · 4 comments

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@prepare
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prepare commented Jul 3, 2018

Area of Cosmos - What area of Cosmos are we dealing with?

Building + Run CosmosGraphicSubsystem project from source, VS2017 15.7.4, Win7 x64.

Expected Behaviour - What do you think that should happen?

  1. Build system should generate CosmosGraphicSubsystem.map

and

  1. VS2017 debug should stop at a specific break point.

Actual Behaviour - What unexpectedly happens?

  1. Build system generates main.map

and VS2017 build says it need CosmosGraphicSubsystem.map

cosmos_4

pic 1: main.map file is auto inserted after 1st build, no CosmosGraphicSubsystem.map

So I need to rename main.map to CosmosGraphicSubsystem.map
and Run again.

cosmos_5

pic 2: rename it manually to CosmosGraphicSubsystem.map, build+run =>pass


  1. VS2017 debugger dose not stop at a given break point.

Reproduction - How did you get this error to appear?

I build the CosmosGraphicSubsystem

Version - Were you using the User Kit or Dev Kit? And what User Kit version or Dev Kit commit (Cosmos, IL2CPU, X#)?

Dev Kit
Cosmos from git clone , master branch
IL2CPU from git clone , master branch
X# from git clone , master branch

@fanoI
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fanoI commented Jul 4, 2018

Thanks for the analysis of the bug!
Do you want to try to fix it too? Probably is a line change in the project files...

@prepare
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prepare commented Jul 4, 2018

Yes. I want to.

But I'm very new to the build system.

so please guide me

:)

@fanoI
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fanoI commented Jul 4, 2018

Effectively neither me know how msbuild wrks well... @jp2masa says that probably the modification should be done here: https://github.com/CosmosOS/Cosmos/blob/master/source/Cosmos.Build.Tasks/build/Cosmos.Build.targets#L187

@prepare
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prepare commented Jul 5, 2018

@fanoI :

please visit this => PaintLab/PixelFarm#31 too

:)

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