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⚠️ Is your feature request related to a problem? Please describe
Game with Player versus Computer. The Computer plays very defensiv, too defensiv! Therefore the end of a game is alwasy the same. There are ALWAYS some of the AI-pieces left in its "Home field". The AI also never recognizes the end of the game.
💡 Describe the solution you'd like
The Computer should try harder to bring all its own pieces to the opposite field. Otherwise ther is always no end to the game because there are always pieces in the home base left
📊 Describe alternatives you've considered
📄 Additional context
🙋 Do you want to develop this feature yourself?
Yes
[ X] No
The text was updated successfully, but these errors were encountered:
However, it would be really benefitial if you could adjust the strength of the Bot opponent. I do always win against the default strength and the game gets pretty boring if you always win.
Unfortunately, neither of them work. The point is that the opponent reacts, which is unfortunately not the case here, it runs aimlessly through the terrain, so for me it's not a challenge. And then you can only jump over once, the point is to create lanes where you can jump over them. Yes, I just wanted to say that.
Game with Player versus Computer. The Computer plays very defensiv, too defensiv! Therefore the end of a game is alwasy the same. There are ALWAYS some of the AI-pieces left in its "Home field". The AI also never recognizes the end of the game.
💡 Describe the solution you'd like
The Computer should try harder to bring all its own pieces to the opposite field. Otherwise ther is always no end to the game because there are always pieces in the home base left
📊 Describe alternatives you've considered
📄 Additional context
🙋 Do you want to develop this feature yourself?
The text was updated successfully, but these errors were encountered: