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Create start.sh #48

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ghost commented Nov 8, 2017

Can i add start.sh?

Creeperface01 added a commit that referenced this pull request Nov 13, 2017
* Reduce memory usage, phase 2 (Zlib) (Nukkit#1790)

* Small improvement for Zlib

* Rearrange

* Test class for Zlib

* Fix Bug HostName Transfer 

 logged out due to Transferred to 43.xxx.xx.xx/43.xx.xx.xx:12345:12345

-.-

* Bug Report Feature

* Add the support to change Apply Effect in PotionApplyEvent (Nukkit#1811)

* Fixed furnaces crafting bug and more stoneware. Fixed Nukkit#1770

* Add the support to change Apply Effect in PotionApplyEvent.

* Fix for Issue Nukkit#1795, non-arrow projectiles should not cause damage.

* Fix for Issue Nukkit#1795: Non-arrow projectiles should not cause damage.

* Fixed mmethod access and annotation.

* Fix for issue Nukkit#1817 -- main thread stuck (rollback Zlib)

* MINECARTS available. Enjoy riding minecarts! (Nukkit#1763)

* Minecart can move!

* Minecart friendly clazz

* Removed unused SetEntityLink....

* Some missing pieces

* Add files via upload

* Small piece to move vehicle

Buggy but works

* Fix player position.

Thank you @Snake1999 for new Entity Data from 1.0 branch
(DATA_RIDER_SEAT_POSITION)

* Add minecart movement on move packet

* Some fix when colliding minecart

Still buggy but player wont bounced away
Track logic for buggy rails
new API on Entity

* Woops

* Fix entity data

Wrong entity data riding seat position :P.
New Rail Abstract
Mobs will dismount vehicle if vehicle is dead

* Time to go rouge

Fix MinecartTNT (exploded non stop)
Minecart can now have new display block!
New packet from @Creeperface01

* FIX

* Minecart collides better than before!

Huge minstake! Problem solved
Minecart moves -1 when not on rail not solved yet. todo
:+1:

* Minecart are now Stable!

Fixed minecart yaw
Fix glitch on minecart
Minecart will be on the ground when off rail!
Who made the wrong Network Id? (TNT)
Implements @yescallop rails

* Rearrange

* Revert

* Removed boolean that i forget to remove

* Working on Powered Rails

Detector rail should detect minecarts.
Code format.
Events for Vehicle
Fixed weird riding?
Still WIP

* Some addons

Minecart will fall down
Fixed Minecart items drops
Powered rail might fixed

* Unique update!

Added Interaction features
Added flying features
A permanent fix for glitch minecarts
Block powered rail can flow
Enum class for Minecart variants
Fix weird riding experience
Fix minecart placement
Fix Mine-TNT not exploding after load world
Now you can play with events
Rewrite Entity class
Renamed fields to suitable name
Rewrite Minecart movement code

* Rewrite riding position

The last events in this class

* Powered Rails now works very well

Fixed rolling amplitude
Riding position rewrite (Not tested yet)
Interaction will interact much better

* Fixes rider position, and minecart hit

* Final upload

Fix false rail orientation
Fix minecart yaw
Moved mount entity into vehicle
Boats now working 👍

* Fix powered rail

* Update BlockRailActivator.java

* Fixed typo, nonstandard naming, removed redundant codes in Minecart Update (Nukkit#1829)

* Fixed typo, nonstandard naming, removed redundant codes

* Revert: A couple of vehicle events

* Add a construct override for Config (Nukkit#1860)

* Fixed PlayerInventory#setArmorContents (Nukkit#1862)

* Added capability to unblock addresses without a restart (Nukkit#1863)

* Update PardonIpCommand.java

* Final, need testing

* Update SessionManager.java

* Fix motion leak (Nukkit#1855)

* Fix motion leak

* hmm

* huh

* Okay last piece

* Making this thing more sense

* Fix Nukkit#1802 (Nukkit#1804)

* Fixed duplicate dropped item (Nukkit#1823)

It's useless to send 2 times the TakeItemEntityPacket, because it is already sending it to every viewers of the entity which is the dropped item.

* repair the problem that command.isRegistered always false (Nukkit#1832)

* Add Yivesmirror to README.md. Close Nukkit#1876

* improvements (Nukkit#1834)

* improvements

* add returns to setters, stairs collision

* fast fix for crafting (Nukkit#1882)

* final fix for crafting (Nukkit#1884)

* fixed crafting with classic UI

* Final fix

* Fixed entities a bit (Nukkit#1892)

* Fix issue when attempt to register block entity by plugin (Nukkit#1897)

* Make Angle region independent (Nukkit#1896)

* Allows for the log level to be changed (Nukkit#1908) Close Nukkit#1869

* Update README.md

* Update CONTRIBUTING.md

* Update CONTRIBUTING.md

* Revert "Fix for issue Nukkit#1817 -- main thread stuck (rollback Zlib)" (Nukkit#1851)

* Fixed mistake made in commit 410e127 (Nukkit#1923)

* Update to version 1.2 (Nukkit#1912)

* Added tripwire hook, hopper, redstone mechanics saving, various improvements

* recipes

* its not necessary

* Fixed cocoa beans

* Fixed growing

* blame refactor

* Ops

* Fixed some player IDs

* Fixed chunk loading, getSafeSpawn()

* Players shouldn't pass through carpets

* remove debug

* Some vanilla features (eating, breaking sounds)

* add Event for pressureplates

* add chest sounds

* Fix crash

* improvements

* update

* update

* update

* add returns to setters, stairs collision

* Update to 1.2 (Part 1)

* Clean up byte castings in inventory packets

* Join crash fixed. Chunks still corrupted (#44)

* Some new StartGamePacket fields

* Some new packets

ModalForm is the coolest one, I think :D

* It seems that chunk light should not send

* Do not send BlockLight

* Do not send blockLight

* Do not send light

* Packets cleanup and fix

* Revert local world breaking changes

* Fix corrupted chunks

* Bump protocol version to 131

* Some protocol changes

* Fix player's no gravity

* hm hm hm

* Fix being unable to show ModalForms (#49)

* new blocks, fixed boat (#48)

* Fix stained glass pane (#51)

* Small block fix (#53)

* New Updates from pmmp (#52)

* New Updates from pmmp

pmmp/PocketMine-MP@3ad1b1b

* packets

* blockentity

* invetory

* ModalForms API (#54)

Create them with player.showFormWindow, and then listen to the result with PlayerFormRespondedEvent

* It should return windows id (#55)

* Opraven crafting atd..

* Fix #57 - Commands show now (Nukkit#63)

* Fix #57 - Commands show now

* Fix build

* Fix Interact/BlockPlace/Break Events not being called (Nukkit#64)

* Fix #59 - InteractEvent now working

(BlockBreak and BlockPlace still work for me even without changes)

* Fix build

* Fix wrong values

* There was not any error

* ops

* inventory size

* fixed form windows a bit

* let's make it protected

* Use Gson parsing

* crafting fix

* ops

* fixed update block packet

* wtf

* some fixes

* rewrote transaction packet handling (from PMMP)

* Fixed inventory

* fixed update block packet! (idk how :D )

* fixed buttons image, formatting

* fix example config

* fix example config

* fix item dropping

* some improvements from PMMP

* fixed entity IDs

* more adventure settings

* Merge remote-tracking branch 'remotes/origin/master1.2' into GT1.2

# Conflicts:
#	src/main/java/cn/nukkit/Player.java
#	src/main/java/cn/nukkit/inventory/CraftingManager.java
#	src/main/java/cn/nukkit/inventory/PlayerInventory.java
#	src/main/java/cn/nukkit/math/Angle.java
#	src/main/java/cn/nukkit/network/protocol/ProtocolInfo.java
#	src/main/java/cn/nukkit/utils/Utils.java

* Fix Floating Text Particle

* still crashes

* random fixes and additions from PMMP

* Small fix of String.equals in ElementButtonImageData.

* Maybe fix Joining server crashed and "Disconnecting from Server"

* Oops..

* Improved brewing and added fuel

* Ops

* Add fuel to spawn nbt

* Support PlayerSettings FormWindow

* Fix Projectile Items.

* Broadcast LevelSoundEventPacket, More sounds!

* Add PlayerBlockPickEvent + eating sounds

* Fix splash potion type

* Better method

* Repair BossBar, add old title methods for better compatibility (#19)

* Make old plugins working on this Nukkit

* Forgot these imports

* Who did invent this?

* Back to how this should be

* Forgot this

* add fortune

* Fixed sounds, signs, block picking

* New DummyBossBar API! And it's compatible with the old API.

* Oops...

* fixed items with compound tag, added client side anvil support

* Client-side enchant support, need add some API

* maybe better than nothing

* Fixed upload/download updating

* Default no cape in a new Skin, fix NPE in PlayerListPacket (NPC).

* Fix Crafting, ArgTypes + ProtocolVersion (#24)

* Fix NPE

* Fix Arg types

* Change byte to int type

Because byte can handle values from -127 to 127, so we need now something bigger.

* Update it for MCPE 1.2.1

* Debug crafting

* Revert Debug

* Hmm

* Ignore check for Crafting

* Fix build

* Arrrrrgh

* Do pr... se mnou

* Step forward

* Do not check items

* Remove items from where they are

* Remove this debug

* set chunk changed

* small changes

* Big crafting is still buggy,

* add Server settings request event

* ops

* Fix Nukkit sometimes getting wrong Recipe ID (#28)

* Make getResultByOutput working

* Ban this from happening

* Kind of backup here

* Fix

* Debug

* Hm

* Remove it

* Add possibility to write books (#29)

* Add Book & Quill + WrittenBook

Book & Quill and the whole writing of books are TODO

* Create ItemBookWritten.java

* Better have ItemBookWritten than ItemWrittenBook

* More constructors

* Add getPages method

* Load creative items from json

* fix

* Fixed client-side item movement handling

* EaseCation.net

* Careless? Multiple equipItem and call event two times.

* Fix AdventureSettings not works! WFT we forgot reset() (put packet ID!!!!!!)

* Remove old messageQueue, add player.sendChat()

* Changed ArrayList to List

* Allow plugins to change players view distance

* Fixed stained glass pane

* Fixed teleport during process movement

* Fixed double chest inventory

* Update version

* don't pickup items in spectator mode

* reverted eating sounds

* Support Damage Absorption!

* Funny😂, add Player.showXboxProfile

* Fixed flowerpot item conversion

* Fix some logical error in ElementSlider.

* Fix no sound when opening ender chest.

* Fix no any sounds when closing an ender chest.

* Daily enhancement on form (GUI) system 2017/10/13

* FormWindow interpret: This variable is used for JSON import operations. Do NOT delete :) -- @Snake1999

* Don't forget reset() in DataPacket#encode

* Change EntityInteractable from extends to interface.

* Move EntityVehicle#collidingWith to interface to solve the problem of some custom entities.

* AdventureSettingsPacket show broadcast, fix setAllowModifyWorld.

* Fix Take Item animation

* Fix title upgrade of Dummy boss bar

* Use method for entity IDs

* Fixed sleeping bugs and optimized the bed's notices.

* Restoring the DummyBossBar Entity is visible

* use String::isEmpty()

* Fixed item sending in in double chest inventory

* Add serverId in UnconnectedPong Packet

* Added jukebox

* Make it public

* Full Pong result information: MOTD, Sub MOTD and default gamemode.
But... But they do not seem to work... Let it go :D

* Fixed PlaySoundPacket, temporarily removed music discs

* Strange careless of showXboxProfile

* Teleport with pitch.

* Support fast equip armor by right click on hand

* Improved ClientChainData

* Fixed armor equip

* The xbox info will be show in the player list.

* Fixed some incorrect command messages.

* A hack to solve the client-side teleporting bug! (inside into the block)

* Init the server sub-motd.

* If the player is a spectator, when received InventoryTransferPacket, we need calling events with canceled instead of breaking;

* Fix Logging (#45)
Creeperface01 added a commit that referenced this pull request Nov 28, 2017
* Added tripwire hook, hopper, redstone mechanics saving, various improvements

* recipes

* its not necessary

* Fixed cocoa beans

* Fixed growing

* blame refactor

* Ops

* Fixed some player IDs

* Fixed chunk loading, getSafeSpawn()

* Players shouldn't pass through carpets

* remove debug

* Some vanilla features (eating, breaking sounds)

* add Event for pressureplates

* add chest sounds

* Fix crash

* improvements

* update

* update

* update

* add returns to setters, stairs collision

* Update to 1.2 (Part 1)

* Clean up byte castings in inventory packets

* Join crash fixed. Chunks still corrupted (#44)

* Some new StartGamePacket fields

* Some new packets

ModalForm is the coolest one, I think :D

* It seems that chunk light should not send

* Do not send BlockLight

* Do not send blockLight

* Do not send light

* Packets cleanup and fix

* Revert local world breaking changes

* Fix corrupted chunks

* Bump protocol version to 131

* Some protocol changes

* Fix player's no gravity

* hm hm hm

* Fix being unable to show ModalForms (#49)

* new blocks, fixed boat (#48)

* Fix stained glass pane (#51)

* Small block fix (#53)

* New Updates from pmmp (#52)

* New Updates from pmmp

pmmp/PocketMine-MP@3ad1b1b

* packets

* blockentity

* invetory

* ModalForms API (#54)

Create them with player.showFormWindow, and then listen to the result with PlayerFormRespondedEvent

* It should return windows id (#55)

* Opraven crafting atd..

* Fix #57 - Commands show now (Nukkit#63)

* Fix #57 - Commands show now

* Fix build

* Fix Interact/BlockPlace/Break Events not being called (Nukkit#64)

* Fix #59 - InteractEvent now working

(BlockBreak and BlockPlace still work for me even without changes)

* Fix build

* Fix wrong values

* There was not any error

* ops

* inventory size

* fixed form windows a bit

* let's make it protected

* Use Gson parsing

* crafting fix

* ops

* fixed update block packet

* wtf

* some fixes

* rewrote transaction packet handling (from PMMP)

* Fixed inventory

* fixed update block packet! (idk how :D )

* fixed buttons image, formatting

* fix example config

* fix example config

* fix item dropping

* some improvements from PMMP

* fixed entity IDs

* more adventure settings

* Merge remote-tracking branch 'remotes/origin/master1.2' into GT1.2

# Conflicts:
#	src/main/java/cn/nukkit/Player.java
#	src/main/java/cn/nukkit/inventory/CraftingManager.java
#	src/main/java/cn/nukkit/inventory/PlayerInventory.java
#	src/main/java/cn/nukkit/math/Angle.java
#	src/main/java/cn/nukkit/network/protocol/ProtocolInfo.java
#	src/main/java/cn/nukkit/utils/Utils.java

* Fix Floating Text Particle

* still crashes

* random fixes and additions from PMMP

* Small fix of String.equals in ElementButtonImageData.

* Maybe fix Joining server crashed and "Disconnecting from Server"

* Oops..

* Improved brewing and added fuel

* Ops

* Add fuel to spawn nbt

* Support PlayerSettings FormWindow

* Fix Projectile Items.

* Broadcast LevelSoundEventPacket, More sounds!

* Add PlayerBlockPickEvent + eating sounds

* Fix splash potion type

* Better method

* Repair BossBar, add old title methods for better compatibility (#19)

* Make old plugins working on this Nukkit

* Forgot these imports

* Who did invent this?

* Back to how this should be

* Forgot this

* add fortune

* Fixed sounds, signs, block picking

* New DummyBossBar API! And it's compatible with the old API.

* Oops...

* fixed items with compound tag, added client side anvil support

* Client-side enchant support, need add some API

* maybe better than nothing

* Fixed upload/download updating

* Default no cape in a new Skin, fix NPE in PlayerListPacket (NPC).

* Fix Crafting, ArgTypes + ProtocolVersion (#24)

* Fix NPE

* Fix Arg types

* Change byte to int type

Because byte can handle values from -127 to 127, so we need now something bigger.

* Update it for MCPE 1.2.1

* Debug crafting

* Revert Debug

* Hmm

* Ignore check for Crafting

* Fix build

* Arrrrrgh

* Do pr... se mnou

* Step forward

* Do not check items

* Remove items from where they are

* Remove this debug

* set chunk changed

* small changes

* Big crafting is still buggy,

* add Server settings request event

* ops

* Fix Nukkit sometimes getting wrong Recipe ID (#28)

* Make getResultByOutput working

* Ban this from happening

* Kind of backup here

* Fix

* Debug

* Hm

* Remove it

* Add possibility to write books (#29)

* Add Book & Quill + WrittenBook

Book & Quill and the whole writing of books are TODO

* Create ItemBookWritten.java

* Better have ItemBookWritten than ItemWrittenBook

* More constructors

* Add getPages method

* Load creative items from json

* fix

* Fixed client-side item movement handling

* EaseCation.net

* Careless? Multiple equipItem and call event two times.

* Fix AdventureSettings not works! WFT we forgot reset() (put packet ID!!!!!!)

* Remove old messageQueue, add player.sendChat()

* Changed ArrayList to List

* Allow plugins to change players view distance

* Fixed stained glass pane

* Fixed teleport during process movement

* Fixed double chest inventory

* Update version

* don't pickup items in spectator mode

* reverted eating sounds

* Support Damage Absorption!

* Funny😂, add Player.showXboxProfile

* Fixed flowerpot item conversion

* Fix some logical error in ElementSlider.

* Fix no sound when opening ender chest.

* Fix no any sounds when closing an ender chest.

* Daily enhancement on form (GUI) system 2017/10/13

* FormWindow interpret: This variable is used for JSON import operations. Do NOT delete :) -- @Snake1999

* Don't forget reset() in DataPacket#encode

* Change EntityInteractable from extends to interface.

* Move EntityVehicle#collidingWith to interface to solve the problem of some custom entities.

* AdventureSettingsPacket show broadcast, fix setAllowModifyWorld.

* Fix Take Item animation

* Fix title upgrade of Dummy boss bar

* Use method for entity IDs

* Fixed sleeping bugs and optimized the bed's notices.

* Restoring the DummyBossBar Entity is visible

* use String::isEmpty()

* Fixed item sending in in double chest inventory

* Add serverId in UnconnectedPong Packet

* Added jukebox

* Make it public

* Full Pong result information: MOTD, Sub MOTD and default gamemode.
But... But they do not seem to work... Let it go :D

* Fixed PlaySoundPacket, temporarily removed music discs

* Strange careless of showXboxProfile

* Teleport with pitch.

* Support fast equip armor by right click on hand

* Improved ClientChainData

* Fixed armor equip

* The xbox info will be show in the player list.

* Fixed some incorrect command messages.

* A hack to solve the client-side teleporting bug! (inside into the block)

* Init the server sub-motd.

* If the player is a spectator, when received InventoryTransferPacket, we need calling events with canceled instead of breaking;

* Fix Logging (#45)
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