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df.globals.xml
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df.globals.xml
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<data-definition>
<enum-type type-name='weather_type' base-type='int8_t'>
<enum-item name='None'/>
<enum-item name='Rain'/>
<enum-item name='Snow'/>
</enum-type>
<enum-type type-name='next_global_id'>
<comment>
The storage order of "next ID" fields in the save file.
Followed by game type. The enum item name is the part between
next_ and _global_id in the Dwarf Fortress global variable table.
</comment>
<enum-item name='unit'/>
<enum-item name='soul'/>
<enum-item name='item'/>
<enum-item name='civ'/>
<enum-item name='nem'/>
<enum-item name='artifact'/>
<enum-item name='job'/>
<enum-item name='schedule'/>
<enum-item name='proj'/>
<enum-item name='building'/>
<enum-item name='machine'/>
<enum-item name='flow_guide'/>
<enum-item name='histfig'/>
<enum-item name='histevent'/>
<enum-item name='histeventcol'/>
<enum-item name='unitchunk'/>
<enum-item name='imagechunk'/>
<enum-item name='task'/>
<enum-item name='squad'/>
<enum-item name='formation'/>
<enum-item name='activity'/>
<enum-item name='interaction_instance'/>
<enum-item name='written_content'/>
<enum-item name='identity'/>
<enum-item name='incident'/>
<enum-item name='crime'/>
<enum-item name='vehicle'/>
<enum-item name='army'/>
<enum-item name='army_controller'/>
<enum-item name='army_tracking_info'/>
<enum-item name='cultural_identity'/>
<enum-item name='agreement'/>
<enum-item name='poetic_form'/>
<enum-item name='musical_form'/>
<enum-item name='dance_form'/>
<enum-item name='scale'/>
<enum-item name='rhythm'/>
<enum-item name='occupation'/>
<enum-item name='belief_system'/>
<enum-item name='image_set'/>
<enum-item name='divination_set'/>
</enum-type>
<struct-type type-name='global_table_entry'>
<ptr-string name='name'/>
<pointer name='address'/>
<size_t name='size'/>
</struct-type>
-- .data
<global-object name='global_table'>
<static-array type-name='global_table_entry' count='379'/>
</global-object>
<!-- Cursor: to find, look in the non-bss .data segment -->
<global-object name='cursor'>
<int32_t name='x'/>
<int32_t name='y'/>
<int32_t name='z'/>
</global-object>
<!-- Designation selection rect: to find, look just after cursor for six -30000 values. -->
<global-object name='selection_rect' original-name='point'>
<int32_t name='start_x'/>
<int32_t name='start_y'/>
<int32_t name='start_z'/>
<int32_t name='end_x'
comment='only valid for an instant while its being completed'/>
<int32_t name='end_y'/>
<int32_t name='end_z'/>
</global-object>
<enum-type type-name='game_mode'>
<enum-item name='NONE' value='-1'/>
<enum-item name='DWARF'/>
<enum-item name='ADVENTURE'/>
</enum-type>
<enum-type type-name='game_type' base-type="int32_t" comment='bay12: GameType'>
<enum-item name='NONE' value='-1'/>
<enum-item name='DWARF_MAIN'/>
<enum-item name='ADVENTURE_MAIN'/>
<enum-item name='VIEW_LEGENDS'/>
<enum-item name='DWARF_RECLAIM'/>
<enum-item name='DWARF_ARENA'/>
<enum-item name='ADVENTURE_ARENA'/>
<enum-item name='ADVENTURE_DUNGEON'/>
<enum-item name='DWARF_TUTORIAL'/>
<enum-item name='DWARF_UNRETIRE'/>
<enum-item name='ADVENTURE_WORLD_DEBUG'/>
</enum-type>
<global-object name='gamemode'>
<enum base-type='int32_t' type-name='game_mode'/>
</global-object>
<global-object name='gametype'>
<enum base-type='int32_t' type-name='game_type'/>
</global-object>
<global-object name='ui_menu_width' original-name='menuposition'>
<static-array type-name='int8_t' count='2'/>
</global-object>
-- .bss compound - THAT IS, NOT SIMPLE INTEGER VARIABLES!
<global-object name='created_item_type' original-name='itemmade'>
<stl-vector>
<enum base-type='int16_t' type-name='item_type'/>
</stl-vector>
</global-object>
<global-object name='created_item_subtype' original-name='itemmade_subtype'>
<stl-vector>
<int16_t refers-to='(item-subtype-target $global.created_item_type[$$._key] $)'/>
</stl-vector>
</global-object>
<global-object name='created_item_mattype' original-name='itemmade_subcat1'>
<stl-vector>
<int16_t ref-target='material' aux-value='$global.created_item_matindex[$._key]'/>
</stl-vector>
</global-object>
<global-object name='created_item_matindex' original-name='itemmade_subcat2'>
<stl-vector type-name='int16_t'/>
</global-object>
<global-object name='created_item_count' original-name='itemmade_number'>
<stl-vector type-name='int32_t'/>
</global-object>
<!-- To find: with world, place cursor over unit, and trace pointers to unit -->
<global-object name='map_renderer' original-name='mainview' type-name='map_renderer'/>
<global-object name='d_init' type-name='d_init'/>
<global-object name='flows' original-name='event_flow'>
<stl-vector pointer-type='flow_info'/>
</global-object>
<global-object name='enabler' type-name='enabler'/>
<global-object name='gps' type-name='graphic'/>
<!-- To find: search for strings in the welcome or textview screen, then trace pointers -->
<global-object name='gview' type-name='interfacest'/>
<global-object name='init' type-name='init'/>
<global-object name='texture' type-name='texture_handlerst'/>
<global-object name='timed_events' original-name='plot_event'>
<stl-vector pointer-type='timed_event'/>
</global-object>
<!-- To find: create squad, enter the 's' menu, trace pointers to squad -->
<global-object name='plotinfo' type-name='plotinfost'/>
<global-object name='adventure' type-name='adventurest'/>
<!-- To find: start creating a building, trace the build material item pointers -->
<global-object name='buildreq' type-name='buildreq'/>
<global-object name='ui_building_assign_type' original-name='buildjob_type'>
<stl-vector type-name='int8_t'/>
</global-object>
<global-object name='ui_building_assign_is_marked' original-name='buildjob_selected'>
<stl-vector type-name='bool'/>
</global-object>
<!-- Candidates for a building owner. To find: backtrack from unit. -->
<global-object name='ui_building_assign_units' original-name='buildjob_unit'>
<stl-vector pointer-type='unit'/>
</global-object>
<global-object name='ui_building_assign_items' original-name='buildjob_item'>
<stl-vector pointer-type='item'/>
</global-object>
<!-- To find: place loo'k' cursor over a unit, trace pointers to unit -->
<global-object name='ui_look_list' original-name='looklist'>
<stl-vector pointer-type='lookinfost'/>
</global-object>
<!-- To find: select a unit in 'v'iew, open inventory page, trace unit.inventory.* pointers -->
<global-object name='game' type-name='gamest'/>
<!-- To find: search for unit nickname, backtrace pointers to find the main unit list. -->
<global-object name='world' type-name='world'/>
-- .bss primitive
<global-object name='version'>
<enum base-type='int32_t' type-name='save_version'/>
</global-object>
<global-object name='min_load_version'>
<enum base-type='int32_t' type-name='save_version'/>
</global-object>
<global-object name='movie_version'>
<enum base-type='int32_t' type-name='cmv_version'/>
</global-object>
<global-object name='activity_next_id' original-name='next_activity_global_id' type-name='int32_t'/>
<global-object name='agreement_next_id' original-name='next_agreement_global_id' type-name='int32_t'/>
<global-object name='army_controller_next_id' original-name='next_army_controller_global_id' type-name='int32_t'/>
<global-object name='army_next_id' original-name='next_army_global_id' type-name='int32_t'/>
<global-object name='army_tracking_info_next_id' original-name='next_army_tracking_info_global_id' type-name='int32_t'/>
<global-object name='art_image_chunk_next_id' original-name='next_art_imagechunk_global_id' type-name='int32_t'/>
<global-object name='artifact_next_id' original-name='next_artifact_global_id' type-name='int32_t'/>
<global-object name='belief_system_next_id' original-name='next_belief_system_global_id' type-name='int32_t'/>
<global-object name='building_next_id' original-name='next_building_global_id' type-name='int32_t'/>
<global-object name='crime_next_id' original-name='next_crime_global_id' type-name='int32_t'/>
<global-object name='cultural_identity_next_id' original-name='next_cultural_identity_global_id' type-name='int32_t'/>
<global-object name='dance_form_next_id' original-name='next_dance_form_global_id' type-name='int32_t'/>
<global-object name='divination_set_next_id' original-name='next_divination_set_global_id' type-name='int32_t'/>
<global-object name='entity_next_id' original-name='next_civ_global_id' type-name='int32_t'/>
<global-object name='flow_guide_next_id' original-name='next_flow_guide_global_id' type-name='int32_t'/>
<global-object name='formation_next_id' original-name='next_formation_global_id' type-name='int32_t'/>
<global-object name='hist_event_collection_next_id' original-name='next_histeventcol_global_id' type-name='int32_t'/>
<global-object name='hist_event_next_id' original-name='next_histevent_global_id' type-name='int32_t'/>
<global-object name='hist_figure_next_id' original-name='next_histfig_global_id' type-name='int32_t'/>
<global-object name='identity_next_id' original-name='next_identity_global_id' type-name='int32_t'/>
<global-object name='image_set_next_id' original-name='next_image_set_global_id' type-name='int32_t'/>
<global-object name='incident_next_id' original-name='next_incident_global_id' type-name='int32_t'/>
<global-object name='interaction_instance_next_id' original-name='next_interaction_instance_global_id' type-name='int32_t'/>
<global-object name='item_next_id' original-name='next_item_global_id' type-name='int32_t'/>
<global-object name='job_next_id' original-name='next_job_global_id' type-name='int32_t'/>
<global-object name='machine_next_id' original-name='next_machine_global_id' type-name='int32_t'/>
<global-object name='musical_form_next_id' original-name='next_musical_form_global_id' type-name='int32_t'/>
<global-object name='nemesis_next_id' original-name='next_nem_global_id' type-name='int32_t'/>
<global-object name='occupation_next_id' original-name='next_occupation_global_id' type-name='int32_t'/>
<global-object name='poetic_form_next_id' original-name='next_poetic_form_global_id' type-name='int32_t'/>
<global-object name='proj_next_id' original-name='next_proj_global_id' type-name='int32_t'/>
<global-object name='rhythm_next_id' original-name='next_rhythm_global_id' type-name='int32_t'/>
<global-object name='scale_next_id' original-name='next_scale_global_id' type-name='int32_t'/>
<global-object name='schedule_next_id' original-name='next_schedule_global_id' type-name='int32_t'/>
<global-object name='soul_next_id' original-name='next_soul_global_id' type-name='int32_t'/>
<global-object name='squad_next_id' original-name='next_squad_global_id' type-name='int32_t'/>
<global-object name='task_next_id' original-name='next_task_global_id' type-name='int32_t'/>
<global-object name='unit_chunk_next_id' original-name='next_unitchunk_global_id' type-name='int32_t'/>
<global-object name='unit_next_id' original-name='next_unit_global_id' type-name='int32_t'/>
<global-object name='vehicle_next_id' original-name='next_vehicle_global_id' type-name='int32_t'/>
<global-object name='written_content_next_id' original-name='next_written_content_global_id' type-name='int32_t'/>
<global-object name='cur_year' original-name='year' type-name='int32_t'/>
<global-object name='cur_year_tick' original-name='season_count' type-name='int32_t'/>
<global-object name='cur_year_tick_advmode' original-name='precise_phase' type-name='int32_t'/>
<global-object name='cur_season' original-name='season'>
<enum base-type='int8_t' type-name='season'/>
</global-object>
<global-object name='cur_season_tick' original-name='season_timer' type-name='int32_t'/>
<global-object name='current_weather' original-name='cur_weather'>
<static-array count='5'>
<static-array count='5'>
<enum base-type='int8_t' type-name='weather_type'/>
</static-array>
</static-array>
</global-object>
<global-object name='pause_state' original-name='paused' type-name='bool'/>
<global-object name='process_dig' original-name='assigndesjobs' type-name='bool'
comment='Requests dig designations to be processed next frame.'/>
<global-object name='process_jobs' original-name='assignbuildingjobs' type-name='bool'
comment='Requests building jobs to be processed next frame.'/>
<global-object name='ui_building_in_assign' original-name='buildjob_assignroom' type-name='bool'/>
<global-object name='ui_building_in_resize' original-name='buildjob_sizeroom' type-name='bool'/>
<global-object name='ui_building_resize_radius' original-name='buildjob_sizerad' type-name='int16_t'/>
<!-- To find: open building i't'ems, move list highlight around, search for changes -->
<global-object name='ui_building_item_cursor' original-name='modeitem'>
<int32_t/>
</global-object>
<!-- To find: enter loo'k' mode, move list highlight around, search for changes -->
<global-object name='ui_look_cursor' original-name='modepage'>
<int32_t refers-to='$global.ui_look_list.items[$]'/>
</global-object>
<!-- To find: enter unit 'v'iew mode, move to a point with multiple units
within range, toggle them by pressing 'v', search for changes. -->
<global-object name='ui_selected_unit' original-name='modeunit'>
<int32_t refers-to='$global.world.units.active[$]'/>
</global-object>
<!-- To find: enter unit 'v'iew mode, switch pages, search for changes -->
<global-object name='ui_unit_view_mode' original-name='modeview' type-name='ui_unit_view_mode'/>
<!-- To find: enter 'q'uery, add jobs, see which bool changes between
the main query page and selecting job to add. -->
<global-object name='ui_workshop_in_add' original-name='addingtask' type-name='bool'/>
<!-- To find: enter 'q'uery, move the job list highlight, search for changes. -->
<global-object name='ui_workshop_job_cursor' original-name='modejob'>
<int32_t refers-to='$global.world.selected_building.jobs[$]'/>
</global-object>
<enum-type type-name='lever_target_type' base-type='int8_t'>
<enum-attr name='building_type' type-name='building_type' use-key-name='true' default-value='NONE'/>
<enum-item name='NONE' value='-1'/>
<enum-item name='BarsVertical' value='66'/> 'B'
<enum-item name='BarsFloor' value='70'/> 'F'
<enum-item name='SpearsSpikes' value='83'> 'S'
<item-attr name='building_type' value='Trap'/>
</enum-item>
<enum-item name='TrackStop' value='84'> 'T'
<item-attr name='building_type' value='Trap'/>
</enum-item>
<enum-item name='GearAssembly' value='97'/> 'a'
<enum-item name='Bridge' value='98'/> 'b'
<enum-item name='Chain' value='99'/> 'c'
<enum-item name='Door' value='100'/> 'd'
<enum-item name='EncrustGems' value='101'> 'e'
<item-attr name='building_type' value='NONE'/>
</enum-item>
<enum-item name='Floodgate' value='102'/> 'f'
<enum-item name='GrateFloor' value='103'/> 'g'
<enum-item name='Hatch' value='104'/> 'h'
<enum-item name='Cage' value='106'/> 'j'
<enum-item name='LeverMechanism' value='108' comment='use in lever'> 'l'
<item-attr name='building_type' value='NONE'/>
</enum-item>
<enum-item name='Support' value='115'/> 's'
<enum-item name='TargetMechanism' value='116' comment='use in target'> 't'
<item-attr name='building_type' value='NONE'/>
</enum-item>
<enum-item name='GrateWall' value='119'/> 'w'
</enum-type>
<!-- To find: enter 'q'uery, select a lever, queue a "link to" job and search for changes. -->
<global-object name='ui_lever_target_type' original-name='addingtask_sub'>
<enum base-type='int8_t' type-name='lever_target_type'/>
</global-object>
<global-object name='window_x' original-name='scrollx' type-name='int32_t'/>
<global-object name='window_y' original-name='scrolly' type-name='int32_t'/>
<global-object name='window_z' original-name='scrollz' type-name='int32_t'/>
<global-object name='debug_nopause' original-name='DEBUG_CONTINUOUS' type-name='bool' comment='Prevents the game from being paused'/>
<global-object name='debug_nomoods' original-name='DEBUG_NOMOOD' type-name='bool' comment='Same as ARTIFACTS:NO'/>
<global-object name='debug_combat' original-name='DEBUG_SAFEDWARVES' type-name='bool' comment='Functionality unknown, combat-related'/>
<global-object name='debug_wildlife' original-name='DEBUG_NOANIMALS' type-name='bool' comment='Functionality unknown, wildlife-related'/>
<global-object name='debug_nodrink' original-name='DEBUG_NOTHIRST' type-name='bool' comment='Disables thirst on everything'/>
<global-object name='debug_noeat' original-name='DEBUG_NOHUNGER' type-name='bool' comment='Disables hunger on everything'/>
<global-object name='debug_nosleep' original-name='DEBUG_NOSLEEP' type-name='bool' comment='Disables drowsiness on everything'/>
<global-object name='debug_showambush' original-name='DEBUG_VISIBLEAMBUSHERS' type-name='bool' comment='Makes hidden ambushers visible on-screen and in the units list (but not to your citizens)'/>
<global-object name='debug_fastmining' original-name='DEBUG_QUICKMODE_MINING' type-name='bool' comment='All dwarves mine as fast as a Legendary Miner'/>
<global-object name='debug_noberserk' original-name='DEBUG_NEVERBERSERK' type-name='bool' comment='Insanity can only result in Crazed or Melancholy, never Berserk'/>
<global-object name='debug_turbospeed' original-name='DEBUG_MEGAFAST' type-name='bool' comment='All units move and work at maximum speed'/>
<global-object name='save_on_exit' original-name='gamemode_cansave' type-name='bool' comment='Ending the game saves its state back to world.dat or world.sav'/>
<global-object name='standing_orders_gather_minerals' original-name='standingorder_gatherstone' type-name='uint8_t'/>
<global-object name='standing_orders_gather_wood' original-name='standingorder_gatherwood' type-name='uint8_t'/>
<global-object name='standing_orders_gather_food' original-name='standingorder_gatherfood' type-name='uint8_t'/>
<global-object name='standing_orders_gather_bodies' original-name='standingorder_gatherbodies' type-name='uint8_t'/>
<global-object name='standing_orders_gather_animals' original-name='standingorder_gatheranimals' type-name='uint8_t'/>
<global-object name='standing_orders_gather_furniture' original-name='standingorder_gatherfurniture' type-name='uint8_t'/>
<global-object name='standing_orders_farmer_harvest' original-name='standingorder_allharvest' type-name='uint8_t'/>
<global-object name='standing_orders_job_cancel_announce' original-name='option_exceptions' type-name='uint8_t'/>
<global-object name='standing_orders_mix_food' original-name='standingorder_mixfoods' type-name='uint8_t'/>
<global-object name='standing_orders_gather_refuse' original-name='standingorder_gatherrefuse' type-name='uint8_t'/>
<global-object name='standing_orders_gather_refuse_outside' original-name='standingorder_gatherrefuse_outside' type-name='uint8_t'/>
<global-object name='standing_orders_gather_vermin_remains' original-name='standingorder_gatherrefuse_outside_vermin' type-name='uint8_t'/>
<global-object name='standing_orders_dump_corpses' original-name='standingorder_gatherrefuse_chasm_corpses' type-name='uint8_t'/>
<global-object name='standing_orders_dump_skulls' original-name='standingorder_gatherrefuse_chasm_skulls' type-name='uint8_t'/>
<global-object name='standing_orders_dump_skins' original-name='standingorder_gatherrefuse_chasm_skins' type-name='uint8_t'/>
<global-object name='standing_orders_dump_bones' original-name='standingorder_gatherrefuse_chasm_bones' type-name='uint8_t'/>
<global-object name='standing_orders_dump_hair' original-name='standingorder_gatherrefuse_chasm_strand_tissue' type-name='uint8_t'/>
<global-object name='standing_orders_dump_shells' original-name='standingorder_gatherrefuse_chasm_shell' type-name='uint8_t'/>
<global-object name='standing_orders_dump_other' original-name='standingorder_gatherrefuse_chasm_othernonmetal' type-name='uint8_t'/>
<global-object name='standing_orders_forbid_used_ammo' original-name='standingorder_autoforbid_projectile' type-name='uint8_t'/>
<global-object name='standing_orders_forbid_other_dead_items' original-name='standingorder_autoforbid_other_items' type-name='uint8_t'/>
<global-object name='standing_orders_forbid_own_dead' original-name='standingorder_autoforbid_your_corpse' type-name='uint8_t'/>
<global-object name='standing_orders_forbid_other_nohunt' original-name='standingorder_autoforbid_other_corpse' type-name='uint8_t'/>
<global-object name='standing_orders_forbid_own_dead_items' original-name='standingorder_autoforbid_your_items' type-name='uint8_t'/>
<global-object name='standing_orders_auto_loom' original-name='standingorder_loom' type-name='uint8_t'/>
<global-object name='standing_orders_auto_collect_webs' original-name='standingorder_collect_web' type-name='uint8_t'/>
<global-object name='standing_orders_auto_slaughter' original-name='standingorder_slaughter' type-name='uint8_t'/>
<global-object name='standing_orders_auto_butcher' original-name='standingorder_butcher' type-name='uint8_t'/>
<global-object name='standing_orders_auto_tan' original-name='standingorder_tan' type-name='uint8_t'/>
<global-object name='standing_orders_auto_fishery' original-name='standingorder_fishery' type-name='uint8_t'/>
<global-object name='standing_orders_auto_kitchen' original-name='standingorder_kitchen' type-name='uint8_t'/>
<global-object name='standing_orders_auto_kiln' original-name='standingorder_kiln' type-name='uint8_t'/>
<global-object name='standing_orders_auto_smelter' original-name='standingorder_smelter' type-name='uint8_t'/>
<global-object name='standing_orders_auto_other' original-name='standingorder_other' type-name='uint8_t'/>
<global-object name='standing_orders_use_dyed_cloth' original-name='standingorder_dyed_clothes' type-name='uint8_t'/>
<global-object name='standing_orders_zoneonly_drink' original-name='standingorder_zone_drinking' type-name='uint8_t'/>
<global-object name='standing_orders_zoneonly_fish' original-name='standingorder_zone_fishing' type-name='uint8_t'/>
<global-object name='cur_snow_counter' type-name='int16_t'/>
<global-object name='cur_rain_counter' type-name='int16_t'/>
<global-object name='weathertimer' type-name='int16_t'/>
<global-object name='cur_snow'>
<static-array count='256' type-name='coord'/>
</global-object>
<global-object name='cur_rain'>
<static-array count='1280' type-name='coord'/>
</global-object>
<global-object name='jobvalue'>
<static-array count='258' type-name='int32_t'/>
</global-object>
<global-object name='jobvalue_setter'>
<static-array count='258' pointer-type='unit'/>
</global-object>
<global-object name='interactitem' pointer-type='item'/>
<global-object name='interactinvslot' pointer-type='unit_inventory_item'/>
<global-object name='handleannounce' type-name='bool'/>
<global-object name='preserveannounce' type-name='bool'/>
<global-object name='updatelightstate' type-name='bool'/>
<global-object name='start_dwarf_count' type-name='int16_t'/>
<global-object name='job_handlerst_remove_job'>
<stl-function/> <!-- void(df::jobst*) -->
</global-object>
<global-object name='buildingst_completebuild'>
<stl-function/> <!-- void(df::buildingst*, char) -->
</global-object>
<global-object name='unitst_choptree'>
<stl-function/> <!-- void(df::unitst*, int16_t, int16_t, int16_t) -->
</global-object>
<global-object name='unitst_create'>
<stl-function/> <!-- df::unitst*() -->
</global-object>
<global-object name='world_summon_unit'>
<stl-function/> <!-- void(df::unitst*, df::interaction_effect_summon_unitst*, df:interaction_contextst&, short, short, short) -->
</global-object>
<global-object name='unitst_more_convenient_create'>
<stl-function/> <!-- df::unitst*() -->
</global-object>
<global-object name='item_handlerst_create_item'>
<stl-function/> <!-- df::itemst(short, short, short, int, int, char)-->
</global-object>
<global-object name='building_handlerst_create_building'>
<stl-function/> <!-- df::buildingst(short)-->
</global-object>
<global-object name='buildingst_enddestruction'>
<stl-function/> <!-- void(df::buildingst*), char -->
</global-object>
<global-object name='translate_name'>
<stl-function/> <!-- void(df::language_name*, std::string&, bool, bool) -->
</global-object>
<global-object name='history_figurest_create'>
<stl-function/> <!-- df::history_figurest*() -->
</global-object>
<global-object name='unitst_make_own'>
<stl-function/> <!-- void(df::unitst*) -->
</global-object>
<global-object name='unitst_set_automatic_professions'>
<stl-function/> <!-- void(df::unitst*) -->
</global-object>
</data-definition>
<!--
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indent-tabs-mode: nil
nxml-child-indent: 4
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-->