All files are formatted with clang-format
using the configuration in .clang-format
. Ensure it is run on changed files before committing!
Please also follow the project's conventions for C++:
- Class and type names should be formatted as
PascalCase
:MyClass
. - Private or protected class data members should be formatted as
camelCase
prefixed withm_
:m_myCounter
. - Private or protected
static
class data members should be formatted ascamelCase
prefixed withs_
:s_instance
. - Public class data members should be formatted as
camelCase
without the prefix:dateOfBirth
. - Public, private or protected
static const
class data members should be formatted asSCREAMING_SNAKE_CASE
:MAX_VALUE
. - Class function members should be formatted as
camelCase
without a prefix:incrementCounter
. - Global functions and non-
const
global variables should be formatted ascamelCase
without a prefix:globalData
. const
global variables, macros, and enum constants should be formatted asSCREAMING_SNAKE_CASE
:LIGHT_GRAY
.- Avoid inventing acronyms or abbreviations especially for a name of multiple words - like
tp
fortexturePack
.
Most of these rules are included in the .clang-tidy
file, so you can run clang-tidy
to check for any violations.
Here is what these conventions with the formatting configuration look like:
#define AWESOMENESS 10
constexpr double PI = 3.14159;
enum class PizzaToppings { HAM_AND_PINEAPPLE, OREO_AND_KETCHUP };
struct Person {
QString name;
QDateTime dateOfBirth;
long daysOld() const { return dateOfBirth.daysTo(QDateTime::currentDateTime()); }
};
class ImportantClass {
public:
void incrementCounter()
{
if (m_counter + 1 > MAX_COUNTER_VALUE)
throw std::runtime_error("Counter has reached limit!");
++m_counter;
}
int counter() const { return m_counter; }
private:
static constexpr int MAX_COUNTER_VALUE = 100;
int m_counter;
};
ImportantClass importantClassInstance;
If you see any names which do not follow these conventions, it is preferred that you leave them be - renames increase the number of changes therefore make reviewing harder and make your PR more prone to conflicts. However, if you're refactoring a whole class anyway, it's fine.
In an effort to ensure that the code you contribute is actually compatible with the licenses in this codebase, we require you to sign-off all your contributions.
This can be done by appending -s
to your git commit
call, or by manually appending the following text to your commit message:
<commit message>
Signed-off-by: Author name <Author email>
By signing off your work, you agree to the terms below:
Developer's Certificate of Origin 1.1
By making a contribution to this project, I certify that:
(a) The contribution was created in whole or in part by me and I
have the right to submit it under the open source license
indicated in the file; or
(b) The contribution is based upon previous work that, to the best
of my knowledge, is covered under an appropriate open source
license and I have the right under that license to submit that
work with modifications, whether created in whole or in part
by me, under the same open source license (unless I am
permitted to submit under a different license), as indicated
in the file; or
(c) The contribution was provided directly to me by some other
person who certified (a), (b) or (c) and I have not modified
it.
(d) I understand and agree that this project and the contribution
are public and that a record of the contribution (including all
personal information I submit with it, including my sign-off) is
maintained indefinitely and may be redistributed consistent with
this project or the open source license(s) involved.
These terms will be enforced once you create a pull request, and you will be informed automatically if any of your commits aren't signed-off by you.
As a bonus, you can also cryptographically sign your commits and enable vigilant mode on GitHub.
We use automated backports to merge specific contributions from develop into release
branches.
This is done when pull requests are merged and have labels such as backport release-7.x
- which should be added along with the milestone for the release.