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Color.h
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Color.h
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#ifndef COLOR_H
#define COLOR_H
class Color{
double red,green,blue, special;
public:
Color();
Color(double, double, double, double);
double getColorRed() { return red; }
double getColorGreen() { return green; }
double getColorBlue() { return blue; }
double getColorSpecial() { return special; }
double setColorRed(double redValue) { red = redValue; }
double setColorGreen(double greenValue) { green = greenValue; }
double setColorBlue(double blueValue) { blue = blueValue; }
double setColorSpecial(double specialValue) { special = specialValue; }
double brightness(){
return (red + green + blue)/3;
}
Color colorScalar (double scalar){
return Color (red*scalar, green*scalar, blue*scalar, special);
}
Color colorAdd(Color color){
return Color(red + color.getColorRed(), green + color.getColorGreen(), blue + color.getColorBlue(), special);
}
Color colorMultiply(Color color){
return Color(red * color.getColorRed(), green * color.getColorGreen(), blue * color.getColorBlue(), special);
}
Color colorAverage(Color color){
return Color((red + color.getColorRed())/2, (green + color.getColorGreen())/2, (blue + color.getColorBlue())/2, special);
}
Color clip(){
double alllight = red + green + blue;
double excesslight = alllight - 3;
if (excesslight > 0){
red = red + excesslight*(red/alllight);
green = green + excesslight*(green/alllight);
blue = blue + excesslight*(blue/alllight);
}
if (red > 1) { red = 1; }
if (red < 0) { red = 0; }
if (green > 1) { green = 1; }
if (green < 0) { green = 0; }
if (blue > 1) { blue = 1; }
if (blue < 0) { blue = 0; }
return Color (red, green, blue, special);
}
};
Color::Color(){
red = 0.5;
green = 0.5;
blue = 0.5;
}
Color::Color(double r, double g, double b, double s){
red = r;
green = g;
blue = b;
special = s;
}
#endif