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EventListener
Fabio Ticconi edited this page Jul 30, 2016
·
6 revisions
Checklist:
- Public
- Annotated with
@Subscribe
- Exactly one parameter derived from
Event
class.
@Subscribe
public void myCustomListener( MyEvent event )
{
..
}
You can also cancel events, and prioritize event handling.
You can catch more than one event type by using an event superclass as parameter.
If PlayerDeathEvent
and MonsterDeathEvent
extend DeathEvent
, they will both trigger public void myCustomListener( DeathEvent event )
Provided the EventSystem
is part of your World
, all listeners on system and manager classes are automatically registered upon world initialization.
Systems or managers added to a world after initialization must be manually registered. see 'Listeners on other objects' below.
Listeners on an object outside Artemis are supported. They are resolved with the active ListenerFinderStrategy.
eventSystem.registerEvents(myObject);