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hello, impulses can be used to have hits, explosions etc. reactphysics has the ability of applying forces/torques, but not impulses.
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Maybe I'm being stupid but surely you could just use rigidBody->setVelocity(rigidBody->getVelocity() + Vector3(your impulse here))?
rigidBody->setVelocity(rigidBody->getVelocity() + Vector3(your impulse here))
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hello,
impulses can be used to have hits, explosions etc.
reactphysics has the ability of applying forces/torques, but not impulses.
The text was updated successfully, but these errors were encountered: