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Program shows error message: no sign change found! #6
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Sorry but the macos build is known to have bugs, I 've tried debug with lldb, but it's really wired that a const reference to glm vector will change 'its value across call stack. So I 've ship to develop it in windows. If you can fix it any PR is welcome. |
Do you know which vectors are affected? |
Not sure, but the release build works fine, maybe you can try that.
…On Tue, Apr 23, 2019 at 12:17 AM Michael Hoffer ***@***.***> wrote:
Do you know which vectors are affected?
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Unfortunately, it doesn't work for me. |
Hi, I 've re-public this project, you may try build it with release mode, it works fine. for example cmake .. -DCMAKE_BUILD_TYPE=Release && make -j16 && ./bin/opengl_viewer |
The program just prints:
I use macOS 10.14 & Xcode 10. I called the program with
bin/opengl_viewer -s kd
bin/opengl_viewer -s octree
bin/opengl_viewer
All options behave exactly the same. Is there anything else I could try?
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