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# Friday Night Funkin' - Psych Engine | ||
Engine originally used on [Mind Games Mod](https://gamebanana.com/mods/301107), intended to be a fix for the vanilla version's many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders. | ||
# FNF - Project Engine | ||
Engine focused on UI and modding features, we are trying to make modding easier and funnier! | ||
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## Installation: | ||
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Refer to [the Build Instructions](./BUILDING.md) | ||
Make sure to check the `/setup` folder inside of the source build, also, check https://github.com/ShadowMario/FNF-PsychEngine/wiki/Libraries-versions (Psych Engine's installation tutorial). | ||
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## Customization: | ||
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if you wish to disable things like *Lua Scripts* or *Video Cutscenes*, you can read over to `Project.xml` | ||
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inside `Project.xml`, you will find several variables to customize Psych Engine to your liking | ||
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to start you off, disabling Videos should be simple, simply Delete the line `"VIDEOS_ALLOWED"` or comment it out by wrapping the line in XML-like comments, like this `<!-- YOUR_LINE_HERE -->` | ||
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same goes for *Lua Scripts*, comment out or delete the line with `LUA_ALLOWED`, this and other customization options are all available within the `Project.xml` file | ||
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## Credits: | ||
* Shadow Mario - Programmer | ||
* Riveren - Artist | ||
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### Special Thanks | ||
* bbpanzu - Ex-Programmer | ||
* Yoshubs - Ex-Programmer | ||
* SqirraRNG - Crash Handler and Base code for Chart Editor's Waveform | ||
* KadeDev - Fixed some cool stuff on Chart Editor and other PRs | ||
* iFlicky - Composer of Psync and Tea Time, also made the Dialogue Sounds | ||
* PolybiusProxy - .MP4 Video Loader Library (hxCodec) | ||
* Keoiki - Note Splash Animations | ||
* Smokey - Sprite Atlas Support | ||
* Nebula the Zorua - some Lua reworks | ||
* superpowers04 - LUA JIT Fork | ||
_____________________________________ | ||
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# Features | ||
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## Attractive animated dialogue boxes: | ||
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![](https://user-images.githubusercontent.com/44785097/127706669-71cd5cdb-5c2a-4ecc-871b-98a276ae8070.gif) | ||
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## Mod Support | ||
* Probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source! | ||
* Comes with a Mod Organizing/Disabling Menu. | ||
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## Atleast one change to every week: | ||
### Week 1: | ||
* New Dad Left sing sprite | ||
* Unused stage lights are now used | ||
* Dad Battle has a spotlight effect for the breakdown | ||
### Week 2: | ||
* Both BF and Skid & Pump does "Hey!" animations | ||
* Thunders does a quick light flash and zooms the camera in slightly | ||
* Added a quick transition/cutscene to Monster | ||
### Week 3: | ||
* BF does "Hey!" during Philly Nice | ||
* Blammed has a cool new colors flash during that sick part of the song | ||
### Week 4: | ||
* Better hair physics for Mom/Boyfriend (Maybe even slightly better than Week 7's :eyes:) | ||
* Henchmen die during all songs. Yeah :( | ||
### Week 5: | ||
* Bottom Boppers and GF does "Hey!" animations during Cocoa and Eggnog | ||
* On Winter Horrorland, GF bops her head slower in some parts of the song. | ||
### Week 6: | ||
* On Thorns, the HUD is hidden during the cutscene | ||
* Also there's the Background girls being spooky during the "Hey!" parts of the Instrumental | ||
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## Cool new Chart Editor changes and countless bug fixes | ||
![](https://github.com/ShadowMario/FNF-PsychEngine/blob/main/docs/img/chart.png?raw=true) | ||
* You can now chart "Event" notes, which are bookmarks that trigger specific actions that usually were hardcoded on the vanilla version of the game. | ||
* Your song's BPM can now have decimal values | ||
* You can manually adjust a Note's strum time if you're really going for milisecond precision | ||
* You can change a note's type on the Editor, it comes with five example types: | ||
* Alt Animation: Forces an alt animation to play, useful for songs like Ugh/Stress | ||
* Hey: Forces a "Hey" animation instead of the base Sing animation, if Boyfriend hits this note, Girlfriend will do a "Hey!" too. | ||
* Hurt Notes: If Boyfriend hits this note, he plays a miss animation and loses some health. | ||
* GF Sing: Rather than the character hitting the note and singing, Girlfriend sings instead. | ||
* No Animation: Character just hits the note, no animation plays. | ||
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## Multiple editors to assist you in making your own Mod | ||
![Screenshot_3](https://user-images.githubusercontent.com/44785097/144629914-1fe55999-2f18-4cc1-bc70-afe616d74ae5.png) | ||
* Working both for Source code modding and Downloaded builds! | ||
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## Story mode menu rework: | ||
![](https://i.imgur.com/UB2EKpV.png) | ||
* Added a different BG to every song (less Tutorial) | ||
* All menu characters are now in individual spritesheets, makes modding it easier. | ||
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## Credits menu | ||
![Screenshot_1](https://user-images.githubusercontent.com/44785097/144632635-f263fb22-b879-4d6b-96d6-865e9562b907.png) | ||
* You can add a head icon, name, description and a Redirect link for when the player presses Enter while the item is currently selected. | ||
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## Awards/Achievements | ||
* The engine comes with 16 example achievements that you can mess with and learn how it works (Check Achievements.hx and search for "checkForAchievement" on PlayState.hx) | ||
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## Options menu: | ||
* You can change Note colors, Delay and Combo Offset, Controls and Preferences there. | ||
* On Preferences you can toggle Downscroll, Middlescroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc. | ||
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## Other gameplay features: | ||
* When the enemy hits a note, their strum note also glows. | ||
* Lag doesn't impact the camera movement and player icon scaling anymore. | ||
* Some stuff based on Week 7's changes has been put in (Background colors on Freeplay, Note splashes) | ||
* You can reset your Score on Freeplay/Story Mode by pressing Reset button. | ||
* You can listen to a song or adjust Scroll Speed/Damage taken/etc. on Freeplay by pressing Space. | ||
* You can enable "Combo Stacking" in Gameplay Options. This causes the combo sprites to just be one sprite with an animation rather than sprites spawning each note hit. | ||
## Features | ||
- New menu editor | ||
- Language system | ||
- Main menu and options redisign | ||
- Preference settings in options | ||
- Better support for modding |