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Implement support for compressed textures in GL #152

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DarthMike opened this issue Jan 26, 2014 · 0 comments
Open

Implement support for compressed textures in GL #152

DarthMike opened this issue Jan 26, 2014 · 0 comments

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@DarthMike
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See best practices in Apple docs. Of special importance for iOS.
Should support at least PVRTC

https://developer.apple.com/library/ios/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/TechniquesForWorkingWithTextureData/TechniquesForWorkingWithTextureData.html

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