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heap.c
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heap.c
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/* heap.c: Glulxe code related to the dynamic allocation heap.
Designed by Andrew Plotkin <[email protected]>
http://eblong.com/zarf/glulx/index.html
*/
#define glulx_malloc malloc
#define glulx_free free
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
#include "glk.h"
#include "git.h"
typedef struct heapblock_struct {
glui32 addr;
glui32 len;
int isfree;
struct heapblock_struct *next;
struct heapblock_struct *prev;
} heapblock_t;
static glui32 heap_start = 0; /* zero for inactive heap */
static int alloc_count = 0;
/* The heap_head/heap_tail is a doubly-linked list of blocks, both
free and allocated. It is kept in address order. It should be
complete -- that is, the first block starts at heap_start, and each
block ends at the beginning of the next block, until the last one,
which ends at gEndMem.
(Heap_start is never the same as end_mem; if there is no heap space,
then the heap is inactive and heap_start is zero.)
Adjacent free blocks may be merged at heap_alloc() time.
### To make alloc more efficient, we could keep a separate
free-list. To make free more efficient, we could keep a hash
table of allocations.
*/
static heapblock_t *heap_head = NULL;
static heapblock_t *heap_tail = NULL;
/* heap_clear():
Set the heap state to inactive, and free the block lists. This is
called when the game starts or restarts.
*/
void heap_clear()
{
while (heap_head) {
heapblock_t *blo = heap_head;
heap_head = blo->next;
blo->next = NULL;
blo->prev = NULL;
glulx_free(blo);
}
heap_tail = NULL;
if (heap_start) {
glui32 res = resizeMemory(heap_start, 1);
if (res)
fatalError("Unable to revert memory size when deactivating heap.");
}
heap_start = 0;
alloc_count = 0;
/* heap_sanity_check(); */
}
/* heap_is_active():
Returns whether the heap is active.
*/
int heap_is_active() {
return (heap_start != 0);
}
/* heap_get_start():
Returns the start address of the heap, or 0 if the heap is not active.
*/
glui32 heap_get_start() {
return heap_start;
}
/* heap_alloc():
Allocate a block. If necessary, activate the heap and/or extend memory.
Returns the memory address of the block, or 0 if the operation failed.
*/
glui32 heap_alloc(glui32 len)
{
heapblock_t *blo, *newblo;
if (len <= 0)
fatalError("Heap allocation length must be positive.");
blo = heap_head;
while (blo) {
if (blo->isfree && blo->len >= len)
break;
if (!blo->isfree) {
blo = blo->next;
continue;
}
if (!blo->next || !blo->next->isfree) {
blo = blo->next;
continue;
}
/* This is a free block, but the next block in the list is also
free, so we "advance" by merging rather than by going to
blo->next. */
newblo = blo->next;
blo->len += newblo->len;
if (newblo->next) {
blo->next = newblo->next;
newblo->next->prev = blo;
}
else {
blo->next = NULL;
heap_tail = blo;
}
newblo->next = NULL;
newblo->prev = NULL;
glulx_free(newblo);
newblo = NULL;
continue;
}
if (!blo) {
/* No free area is visible on the list. Try extending memory. How
much? Double the heap size, or by 256 bytes, or by the memory
length requested -- whichever is greatest. */
glui32 res;
glui32 extension;
glui32 oldendmem = gEndMem;
extension = 0;
if (heap_start)
extension = gEndMem - heap_start;
if (extension < len)
extension = len;
if (extension < 256)
extension = 256;
/* And it must be rounded up to a multiple of 256. */
extension = (extension + 0xFF) & (~(glui32)0xFF);
res = resizeMemory(gEndMem+extension, 1);
if (res)
return 0;
/* If we just started the heap, note that. */
if (heap_start == 0)
heap_start = oldendmem;
if (heap_tail && heap_tail->isfree) {
/* Append the new space to the last block. */
blo = heap_tail;
blo->len += extension;
}
else {
/* Append the new space to the block list, as a new block. */
newblo = glulx_malloc(sizeof(heapblock_t));
if (!newblo)
fatalError("Unable to allocate record for heap block.");
newblo->addr = oldendmem;
newblo->len = extension;
newblo->isfree = TRUE;
newblo->next = NULL;
newblo->prev = NULL;
if (!heap_tail) {
heap_head = newblo;
heap_tail = newblo;
}
else {
blo = heap_tail;
heap_tail = newblo;
blo->next = newblo;
newblo->prev = blo;
}
blo = newblo;
newblo = NULL;
}
/* and continue forwards, using this new block (blo). */
}
/* Something strange happened. */
if (!blo || !blo->isfree || blo->len < len)
return 0;
/* We now have a free block of size len or longer. */
if (blo->len == len) {
blo->isfree = FALSE;
}
else {
newblo = glulx_malloc(sizeof(heapblock_t));
if (!newblo)
fatalError("Unable to allocate record for heap block.");
newblo->isfree = TRUE;
newblo->addr = blo->addr + len;
newblo->len = blo->len - len;
blo->len = len;
blo->isfree = FALSE;
newblo->next = blo->next;
if (newblo->next)
newblo->next->prev = newblo;
newblo->prev = blo;
blo->next = newblo;
if (heap_tail == blo)
heap_tail = newblo;
}
alloc_count++;
/* heap_sanity_check(); */
return blo->addr;
}
/* heap_free():
Free a heap block. If necessary, deactivate the heap.
*/
void heap_free(glui32 addr)
{
heapblock_t *blo;
for (blo = heap_head; blo; blo = blo->next) {
if (blo->addr == addr)
break;
};
if (!blo || blo->isfree)
fatalError("Attempt to free unallocated address from heap.");
blo->isfree = TRUE;
alloc_count--;
if (alloc_count <= 0) {
heap_clear();
}
/* heap_sanity_check(); */
}
/* heap_get_summary():
Create an array of words, in the VM serialization format:
heap_start
alloc_count
addr of first block
len of first block
...
(Note that these are glui32 values -- native byte ordering. Also,
the blocks will be in address order, which is a stricter guarantee
than the VM specifies; that'll help in heap_apply_summary().)
If the heap is inactive, store NULL. Return 0 for success;
otherwise, the operation failed.
The array returned in summary must be freed with glulx_free() after
the caller uses it.
*/
int heap_get_summary(glui32 *valcount, glui32 **summary)
{
glui32 *arr, len, pos;
heapblock_t *blo;
*valcount = 0;
*summary = NULL;
if (heap_start == 0)
return 0;
len = 2 + 2*alloc_count;
arr = glulx_malloc(len * sizeof(glui32));
if (!arr)
return 1;
pos = 0;
arr[pos++] = heap_start;
arr[pos++] = alloc_count;
for (blo = heap_head; blo; blo = blo->next) {
if (blo->isfree)
continue;
arr[pos++] = blo->addr;
arr[pos++] = blo->len;
}
if (pos != len)
fatalError("Wrong number of active blocks in heap");
*valcount = len;
*summary = arr;
return 0;
}
/* heap_apply_summary():
Given an array of words in the above format, set up the heap to
contain it. As noted above, the caller must ensure that the blocks
are in address order. When this is called, the heap must be
inactive.
Return 0 for success. Otherwise the operation failed (and, most
likely, caused a fatal error).
*/
int heap_apply_summary(glui32 valcount, glui32 *summary)
{
glui32 lx, jx, lastend;
if (heap_start)
fatalError("Heap active when heap_apply_summary called");
if (valcount == 0 || summary == NULL)
return 0;
if (valcount == 2 && summary[0] == 0 && summary[1] == 0)
return 0;
lx = 0;
heap_start = summary[lx++];
alloc_count = summary[lx++];
for (jx=lx; jx+2<valcount; jx+=2) {
if (summary[jx] >= summary[jx+2])
fatalError("Heap block summary is out of order.");
}
lastend = heap_start;
while (lx < valcount || lastend < gEndMem) {
heapblock_t *blo;
blo = glulx_malloc(sizeof(heapblock_t));
if (!blo)
fatalError("Unable to allocate record for heap block.");
if (lx >= valcount) {
blo->addr = lastend;
blo->len = gEndMem - lastend;
blo->isfree = TRUE;
}
else {
if (lastend < summary[lx]) {
blo->addr = lastend;
blo->len = summary[lx] - lastend;
blo->isfree = TRUE;
}
else {
blo->addr = summary[lx++];
blo->len = summary[lx++];
blo->isfree = FALSE;
}
}
blo->prev = NULL;
blo->next = NULL;
if (!heap_head) {
heap_head = blo;
heap_tail = blo;
}
else {
heap_tail->next = blo;
blo->prev = heap_tail;
heap_tail = blo;
}
lastend = blo->addr + blo->len;
}
/* heap_sanity_check(); */
return 0;
}