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We actually use the tiles form the server of OSM2World. They are good and will get better.
But do not (yet) cover the Earth and are not updated much.
We may find other sources, but hardly glb tiles.
The only known one is www.F4map.com which to use would be illegal.
There was someone in France (dodo: find URSs) but not hosting a server.
So the only we have to do generate the glb ourselves.
This is a edited list of sources for OSM data to process
and for open source code to do the processing
OSM2World: The source is the World-/Europa-/DACH-file of OSM. There are OSM standard to clip out the data for a tile and do some verification. Generating 3D objects form the OSM tagging is done by Java code, open source.
We could transcode (by AI?) Java to Rust. The Tools may be in C++ or Python, to be investigated
Streets.GL: All the code is open source. There was a solution for client side rendering, so it should be TypeScript (Now it's done on the server) It must include the whole process form the OSM tagging to the 3D objects. We could transcode (by AI?) to Rust.
French racer and bridges: Todo
Vector-Tiles: OSM intents to set up a vector tile server. The tiles will not contain all the data we need for 3D now. The Idea is, to add a 2nd file to the tile file with ALL missing OSM data. We could use the OSM2World "Java" to process the vector tiles.
Meanwhile wie could offer a 2D-Map. The seamless(!) zooming from 0 to max would be impressing
OvertureMaps.org: They also offer vector tiles. No much 3D yet. Just another source for a 2.5D seamless map/globe
We also could offer the OSM 2D Tiles on a sphere. The (not seamless) zooming from 0 to max would be nice.
We actually use the tiles form the server of OSM2World. They are good and will get better.
But do not (yet) cover the Earth and are not updated much.
We may find other sources, but hardly glb tiles.
The only known one is www.F4map.com which to use would be illegal.
There was someone in France (dodo: find URSs) but not hosting a server.
So the only we have to do generate the glb ourselves.
This is a edited list of sources for OSM data to process
and for open source code to do the processing
OSM2World: The source is the World-/Europa-/DACH-file of OSM. There are OSM standard to clip out the data for a tile and do some verification. Generating 3D objects form the OSM tagging is done by Java code, open source.
We could transcode (by AI?) Java to Rust. The Tools may be in C++ or Python, to be investigated
Streets.GL: All the code is open source. There was a solution for client side rendering, so it should be TypeScript (Now it's done on the server) It must include the whole process form the OSM tagging to the 3D objects. We could transcode (by AI?) to Rust.
French racer and bridges: Todo
Vector-Tiles: OSM intents to set up a vector tile server. The tiles will not contain all the data we need for 3D now. The Idea is, to add a 2nd file to the tile file with ALL missing OSM data. We could use the OSM2World "Java" to process the vector tiles.
Meanwhile wie could offer a 2D-Map. The seamless(!) zooming from 0 to max would be impressing
OvertureMaps.org: They also offer vector tiles. No much 3D yet. Just another source for a 2.5D seamless map/globe
We also could offer the OSM 2D Tiles on a sphere. The (not seamless) zooming from 0 to max would be nice.
Another OSM-3D: https://fosstodon.org/@klaskarlsson/111475979102994976. Todo: useful?
OS-flight-/-trainsimulator: Todo: find and check if useful?
to be extended ...
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