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XBox Controller's "trigger buttons" are continuous-value controls, which are detected (somewhat sensibly) as joystick axes in the game. However, the game assumes that the axis range is both positive and negative, when in reality the trigger should be mapped as a positive-only axis. The result of this is that an untouched trigger is always detected as being the maximally-negative value.
Regression Status
No response
Steps to Reproduce
No response
The text was updated successfully, but these errors were encountered:
I have an early draft for analog trigger support over at #600 . I don't have an XBox controller at hand but could reproduce with another gamepad (in my case Gamecube controller with adapter). It may need some tuning but the basics should work, if one of you wants to give it a try.
Build Version
87f6ef0
Operating System Environment
CPU Environment
Game Modes Affected
Game Environment
No response
Description
XBox Controller's "trigger buttons" are continuous-value controls, which are detected (somewhat sensibly) as joystick axes in the game. However, the game assumes that the axis range is both positive and negative, when in reality the trigger should be mapped as a positive-only axis. The result of this is that an untouched trigger is always detected as being the maximally-negative value.
Regression Status
No response
Steps to Reproduce
No response
The text was updated successfully, but these errors were encountered: