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Adds an event for when player presses a key.

This mod is client- and server-side.

Added functions are:

  • keyevent.register_on_keypress_bits([keys_to_be_pressed, ]func(keys, old_keys, dtime, player_name))

    • keys_to_be_pressed: Optional. It can be a string, a table or a number. If any of these keys is changed, the event is triggered
    • keys: The pressed keys in bit format.
    • old_keys: The keys pressed before.
    • dtime: Time from last check.
    • player_name: Name of the player. Client-side this is nil.
  • keyevent.register_on_keypress([keys_to_be_pressed, ]func(keys, old_keys, dtime, player_name))

    • Same as above but keys and old_keys is given in table format.