- Discord: DrSpeedy#1852
- Github: https://github.com/DrSpeedy/speedys-pad-handler
Library for devs who want advnaced user input features without the headache. Quickly create functions for keyboard or controller using a markup language. Supports tap counting, holds, just down/up and cheat code style sequencing
Just DM me or ping me in #share-discussions
CheckInput('[D]VK(48):[T2]RB')
True when VK48 - Zero is held down and RB is tapped twice on the controller
CheckInput('[D]VK(48):[F]SEQ(RB,LB,X)')
True when VK48 - Zero is held down and RB, LB, X are pressed in sequence on the controller
- Super jump - Double tap X on controller or Space on keyboard
- TP To Chiliad - LB + RB + X + A in sequence
* <void> StartPadHandler()
* <void> StopPadHandler()
* <bool> CheckInput(cmd_str)
* <void> DisableControlThisTick(ctrl_key)
* <void> DisableAllControlsThisTick(whitelist_tbl)
iTickDelay = Number of ticks allowed between button taps/switching from single press to hold
iPadIdx = Pad index to use when calling IS_CONTROL_PRESSED native
SeqBufferSize = Max size of the sequence buffer
bSeqIgnoreAnalogSticks = Add/don't add analog sticks to the seq buffer
T: Tap
H: Held Down (Delayed)
D: Down
U: Up
R: Just Released
F: Function
T, H Both can take a numeric argument with the following
syntax: [T2], [H4]; If no arugment is supplied, the arg will
default to 1. This argument is the number of taps needed to meet
the input condition
function SomeFunc()
-- Disable all input to game except for LEFT_STICK and RIGHT_STICK
DisableAllControlsThisTick({'LEFT_STICK', 'RIGHT_STICK'})
-- If LB is pressed twice and held on the 2nd press
if (CheckInput('[H2]LB')) then
do_something()
end
-- If LB is pressed twice and released on 2nd press
if (CheckInput('[T2]LB')) then
do_something()
end
-- If LT is just held down and then X is tapped once and released
if (CheckInput('[D]LT:[T]X')) then
do_something()
end
-- If VK(48) and LB are down and RB is tapped 3 times
if (CheckInput('[D]VK(48):[D]LB:[T3]RB')) then
do_something()
end
end