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hi where is DragonBone pro source code? #93
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May be at this page, you can get what you need: https://github.com/DragonBones |
It is looks like you are looking for Dragon Bones editor source code. Only Flash IDE plugin source code available: https://github.com/DragonBones/DesignPanel |
@jackdracon im thank you for your response 👍 |
@freem-trg im thank you great man 👍 |
@rmros I am glad to help! :) |
@freem-trg , you are great :) |
@rmros Another popular animation libs (i've never used them, i don't know are there OpenSource editors available): |
Hi, some news about making the DragonBones Pro opensource? I want to make Linux port but without source it is difficult :D. Thank you. |
It's sad that they closed the project and did not post the source code of the DragonBones PRO editor |
+1 vote from me for providing the DragonBones Pro Editor source code. This tool was absolutely invaluable to our game project, Abalon, and I made extensive upgrades and enhancements to the run-time AS3 code to support things like pure-vector scaling and modular armatures. It would be wonderful to have access to the source code for the editor so that we can continue to develop further innovations, including the potential to integrate direct animation editing within our production pipeline. Additionally, it would be great to continue the application lifespan for the time when the last release package will inevitably fail to install or authenticate on newer OS. |
While we still don't have the editor's source code, I had an idea on how we can update the DragonBonesPro editor without fear of copyright infringement. |
We're still actively using Dragon Bones animations for our project, and I'm
definitely still interested in exploring the possibility of updating the
editor. Keep us in the loop with your findings.
…On Wed, Apr 24, 2024 at 12:07 PM DearFox ***@***.***> wrote:
+1 vote from me for providing the DragonBones Pro Editor source code. This
tool was absolutely invaluable to our game project, Abalon
<https://store.steampowered.com/app/1681840/Abalon_formerly_Summoners_Fate/>,
and I made extensive upgrades and enhancements to the run-time AS3 code to
support things like pure-vector scaling and modular armatures.
It would be wonderful to have access to the source code for the editor so
that we can continue to develop further innovations, including the
potential to integrate direct animation editing within our production
pipeline. Additionally, it would be great to continue the application
lifespan for the time when the last release package will inevitably fail to
install or authenticate on newer OS.
While we still don't have the editor's source code, I had an idea on how
we can update the DragonBonesPro editor without fear of copyright
infringement.
My idea is to make changes to the decompiled source code using patches
(about the same way it has been working for many years in the third party
Minecraft servers core development environment.)
Yes, the end user will have to spend some time getting the patches back to
the original .swf file. But I think this is the easiest way to continue
developing and updating DragonBonesPro (editor).
If you still have interest in developing DragonBones - let me know.
—
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i see dragon bone is free and open source , im looking up source in github, where is it? i cant find DragonBone Pro source code
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