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The exported spine json file will ignore the key at frame 0 if there is no animation for the bone.
But the spine runtime will not use a default 0 value for animations.
So problems may happend when animations transition happens,
The exported spine json file will ignore the key at frame 0 if there is no animation for the bone.
But the spine runtime will not use a default 0 value for animations.
So problems may happend when animations transition happens,
I made a script to fix this issue:: db_spine_fix
Hope this can be solved in the next dragonbones version.
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