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Platforming Sample Weekly Development #3

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jetra101 opened this issue Mar 18, 2021 · 0 comments
Open

Platforming Sample Weekly Development #3

jetra101 opened this issue Mar 18, 2021 · 0 comments
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documentation Improvements or additions to documentation

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@jetra101
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jetra101 commented Mar 18, 2021

February 26 additions:

  • Implemented visual representation of player state
  • Disallowed player jumping when not grounded
  • Implemented walljump only when not grounded and against a wall
  • Started work on allowing walljump while near a wall as well

March 5 additions:

  • Altered code to allow previously static values to change (jump height, drag, etc)
  • Created new sprites for the player and terrain
  • Created grace period for jumps and walljumps to improve feel
  • Added sliding which slows descent when next to walls
  • Improved game feel by tweaking variables (jump height, drag when falling and sliding, and gravity) until walljumping felt intuitive

March 12 additions:

  • Fixed bug where sliding down walls phased through floors when reaching the bottom
  • Adding wallclimbing by holding up and towards the wall
  • Adjusted textures of background and player to improve readability
  • Fixed bug where player phases through ground when traveling quickly horizontally

March 26 additions:

-Added basic stair function
-Adjusted player's horizontal speed to make stair ascent more natural
-Created new sprites for stair blocks

@jetra101 jetra101 added the documentation Improvements or additions to documentation label Mar 18, 2021
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