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future_stats_to_collects.py
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future_stats_to_collects.py
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stats_to_collects = {
'boons': [
'might',
'fury',
'quickness',
'alacrity',
'protection',
'regeneration',
'vigor',
'aegis',
'stability',
'swiftness',
'resistance',
'resolution'
],
'support buffs': [
'superspeed',
'fire',
'frost',
'light',
'shocking',
'chaos',
'dark'
],
'offensive buffs': [
'unblockable',
'ashes of the just',
'one wolf pack',
'spider venom',
'rot wallow venom',
'static charge'
],
'defensive buffs': [
'rite of the great dwarf',
'infuse light',
'eternal oasis',
'unbroken lines',
'dolyak stance',
'bear stance',
'vampiric aura',
'last rites',
'soothing mist',
'rebound'
],
'conditions': [
'bleeding',
'burning',
'confusion',
'poisoned',
'torment',
'blind',
'chilled',
'crippled',
'fear',
'imobile',
'slow',
'weakness',
'vulnerability'
],
'defenses': [
'damageTaken',
'conditionDamageTaken',
'powerDamageTaken',
'strikeDamageTaken',
'lifeLeechDamageTaken',
'downedDamageTaken',
'breakbarDamageTaken',
'blockedCount',
'evadedCount',
'missedCount',
'dodgeCount',
'invulnedCount',
'damageBarrier',
'interruptedCount',
'downCount',
'downDuration',
'deadCount',
'deadDuration',
'dcCount',
'dcDuration',
'boonStrips',
'boonStripsTime',
'conditionCleanses',
'conditionCleansesTime',
'receivedCrowdControl',
'receivedCrowdControlDuration'
],
'support': [
'resurrects',
'resurrectTime',
'condiCleanse',
'condiCleanseTime',
'condiCleanseSelf',
'condiCleanseTimeSelf',
'boonStrips',
'boonStripsTime',
'stunBreak',
'removedStunDuration'
],
'healing': [
'outgoingHealingAllies',
'alliedHealingDist',
'outgoingBarrierAllies',
'alliedBarrierDist'
],
'statsAll': [
'wasted',
'timeWasted',
'saved',
'timeSaved',
'stackDist',
'distToCom',
'avgBoons',
'avgActiveBoons',
'avgConditions',
'avgActiveConditions',
'swapCount',
'skillCastUptime',
'skillCastUptimeNoAA',
'totalDamageCount',
'totalDmg',
'directDamageCount',
'directDmg',
'connectedDirectDamageCount',
'connectedDirectDmg',
'connectedDamageCount',
'connectedDmg',
'critableDirectDamageCount',
'criticalRate',
'criticalDmg',
'flankingRate',
'againstMovingRate',
'glanceRate',
'missed',
'evaded',
'blocked',
'interrupts',
'invulned',
'killed',
'downed',
'downContribution',
'connectedPowerCount',
'connectedPowerAbove90HPCount',
'connectedConditionCount',
'connectedConditionAbove90HPCount',
'againstDownedCount',
'againstDownedDamage',
],
'targetDamageDist': [
'totalDamage',
'totalBreakbarDamage',
'min',
'max',
'hits',
'connectedHits',
'crit',
'glance',
'flank',
'againstMoving',
'missed',
'invulned',
'interrupted',
'evaded',
'blocked',
'shieldDamage',
'critDamage',
'id',
'indirectDamage',
],
'dpsTargets': [
'dps',
'damage',
'condiDps',
'condiDamage',
'powerDps',
'powerDamage',
'breakbarDamage',
'actorDps',
'actorDamage',
'actorCondiDps',
'actorCondiDamage',
'actorPowerDps',
'actorPowerDamage',
'actorBreakbarDamage',
],
'totalDamageTaken': [
'totalDamage',
'totalBreakbarDamage',
'min',
'max',
'hits',
'connectedHits',
'crit',
'glance',
'flank',
'againstMoving',
'missed',
'invulned',
'interrupted',
'evaded',
'blocked',
'shieldDamage',
'critDamage',
'id',
'indirectDamage',
],
'rotation': {}
}