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Add mex.dll extension usage please #128
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Oh, sounds like a good idea. I would rather not ship extensions with SuperDump directly (not sure about license implications), but one way, this could be made possible is to make the extensions that are being loaded by default customizable. That way, one would need to deploy mex.dll manually to the SuperDump host system, then would configure SuperDump to load this extension by default. I see two places to use it:
Anyway, what kind of integration are you looking for? By the way: another extension that is a very useful addition to WinDbg: https://archive.codeplex.com/?p=netext |
thanks for that suggestion. I use winde.dll alot as well. Interactive I think is the best way to go. |
https://blogs.msdn.microsoft.com/luisdem/2016/07/19/mex-debugging-extension-for-windbg-2/
https://www.microsoft.com/en-us/download/details.aspx?id=53304
Very powerful managed code and kernel debugging extension. Use it all the time.
Ideally the person installing would accept eula/drop in a folder and then the debug engine service would see it and leverage mex.dll for some additional debugging.
Thoughts?
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