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we can write to the framebuffer like so $ cat /dev/urandom > /dev/fb0 so we could deifnitely write to the framebuffer just red pixels if something is bad. There is also a QT gui that is at /usr/bin/qt_daemon that we could modify perhaps or we could using something like sdl2 to try to influence it.
The text was updated successfully, but these errors were encountered:
the biggest caveat is that the qt_daemon (orbic's existing gui process) will overwrite the screen on user input (or if anything causes a screen draw), so we'll either need to rapidly draw to the screen or kill the qt_daemon to ensure our stuff's being drawn
we can write to the framebuffer like so
$ cat /dev/urandom > /dev/fb0
so we could deifnitely write to the framebuffer just red pixels if something is bad. There is also a QT gui that is at /usr/bin/qt_daemon that we could modify perhaps or we could using something like sdl2 to try to influence it.The text was updated successfully, but these errors were encountered: