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railgun.script
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railgun.script
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// globalaccum 0 = for train1 direction
// globalaccum 1 = for train2 direction
game_manager
{
spawn
{
// Runs
// Six timeruns for Railgun created by .namdam
/////////////////////////////////////////
// Axis to Flag
/////////////////////////////////////////
// Start trigger
create
{
origin "-1432 5168 368"
mins "-40 -8 -64"
maxs "40 8 64"
classname "trigger_multiple"
target "starttimer1"
contents "1073741824"
}
// Start timer
create
{
origin "-1424 5192 368"
classname "target_startTimer"
targetname "starttimer1"
name "Axis to Flag"
}
create
{
origin "-1424 5192 368"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_1.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
// Stop trigger
create
{
origin "512 1600 448"
mins "-24 -24 -64"
maxs "24 24 64"
classname "trigger_multiple"
target "stoptimer1"
contents "1073741824"
}
// stop timer
create
{
origin "512 1664 576"
classname "target_stopTimer"
targetname "stoptimer1"
name "Axis to Flag"
}
create
{
origin "512 1600 450"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_1.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
/////////////////////////////////////////
// Axis Rails to Railgun
/////////////////////////////////////////
// Start trigger
create
{
origin "-1456 5472 320"
mins "-16 -64 -64"
maxs "16 64 64"
classname "trigger_multiple"
target "starttimer2"
contents "1073741824"
}
// Start timer
create
{
origin "-1416 5472 320"
classname "target_startTimer"
targetname "starttimer2"
name "Axis Rails to Railgun"
}
create
{
origin "-1416 5472 320"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_2.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
// Stop trigger
create
{
origin "3932 5600 336"
mins "-32 -40 -48"
maxs "32 40 48"
classname "trigger_multiple"
target "stoptimer2"
contents "1073741824"
}
// stop timer
create
{
origin "3912 5600 336"
classname "target_stopTimer"
targetname "stoptimer2"
name "Axis Rails to Railgun"
}
create
{
origin "3912 5600 336"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_2.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
/////////////////////////////////////////
// Allies ice to Flag
/////////////////////////////////////////
// Start trigger
create
{
origin "7072 3008 384"
mins "-128 -32 -128"
maxs "128 32 128"
classname "trigger_multiple"
target "starttimer3"
contents "1073741824"
}
// Start timer
create
{
origin "7072 3008 384"
classname "target_startTimer"
targetname "starttimer3"
name "Allies ice to Flag"
}
create
{
origin "7195 3008 384"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_3.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
// Stop trigger
create
{
origin "512 1600 448"
mins "-24 -24 -64"
maxs "24 24 64"
classname "trigger_multiple"
target "stoptimer3"
contents "1073741824"
}
// stop timer
create
{
origin "512 1600 448"
classname "target_stopTimer"
targetname "stoptimer3"
name "Allies ice to Flag"
}
create
{
origin "512 1600 510"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_3.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
/////////////////////////////////////////
// Depot Yard to Bunker
/////////////////////////////////////////
// Start trigger
create
{
origin "320 1456 448"
mins "-64 -16 -64"
maxs "64 16 64"
classname "trigger_multiple"
target "starttimer4"
contents "1073741824"
}
// Start timer
create
{
origin "320 1504 448"
classname "target_startTimer"
targetname "starttimer4"
name "Depot Yard to Bunker"
}
create
{
origin "320 1504 448"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_4.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
// Stop trigger
create
{
origin "2872 3352 176"
mins "-32 -48 -48"
maxs "32 48 48"
classname "trigger_multiple"
target "stoptimer4"
contents "1073741824"
}
// stop timer
create
{
origin "2944 3352 176"
classname "target_stopTimer"
targetname "stoptimer4"
name "Depot Yard to Bunker"
}
create
{
origin "2944 3352 176"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_4.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
/////////////////////////////////////////
// Allies Spawn to Railgun
/////////////////////////////////////////
// Start trigger
create
{
origin "6528 3296 320"
mins "-32 -128 -64"
maxs "32 128 64"
classname "trigger_multiple"
target "starttimer5"
contents "1073741824"
}
// Start timer
create
{
origin "6720 3264 320"
classname "target_startTimer"
targetname "starttimer5"
name "Allies Spawn to Railgun"
}
create
{
origin "6720 3264 320"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_5.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
// Stop trigger
create
{
origin "3932 5600 336"
mins "-32 -40 -48"
maxs "32 40 48"
classname "trigger_multiple"
target "stoptimer5"
contents "1073741824"
}
// stop timer
create
{
origin "3776 5632 320"
classname "target_stopTimer"
targetname "stoptimer5"
name "Allies Spawn to Railgun"
}
create
{
origin "3776 5632 320"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_5.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
/////////////////////////////////////////
// Allies Spawn to Bunker
/////////////////////////////////////////
// Start trigger
create
{
origin "7392 4024 352"
mins "-64 -8 -64"
maxs "64 8 64"
classname "trigger_multiple"
target "starttimer6"
contents "1073741824"
}
// Start timer
create
{
origin "7392 4096 352"
classname "target_startTimer"
targetname "starttimer6"
name "Allies Spawn to Bunker"
}
create
{
origin "7392 4096 352"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_6.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
// Stop trigger
create
{
origin "3696 2816 320"
mins "-16 -32 -32"
maxs "16 32 32"
classname "trigger_multiple"
target "stoptimer6"
contents "1073741824"
}
// stop timer
create
{
origin "3648 2816 320"
classname "target_stopTimer"
targetname "stoptimer6"
name "Allies Spawn to Bunker"
}
create
{
origin "3648 2816 320"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_6.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
wait 600
setstate train1_trigger invisible
setstate neutral_compost_toi invisible
setstate switch_invtrig1 invisible
setstate depotflag invisible
// Game rules
wm_number_of_objectives 8
// Objectives
// 1: Load the ammo onto the tug engine
// 2: Transport the ammo to the construction site
// 3: Load the ammo onto the second tug engine
// 4: Transport the ammo to the railgun
// 5: Fire the railgun
// 6: Capture the depot spawn
// 7: Allied command post
// 8: Axis command post
// Objective overview status indicators
//wm_objective_status <objective> <team (0=Axis, 1=Allies)> <status (0=neutral 1=complete 2=failed)>
wm_objective_status 1 1 0
wm_objective_status 1 0 0
wm_objective_status 2 1 0
wm_objective_status 2 0 0
wm_objective_status 3 1 0
wm_objective_status 3 0 0
wm_objective_status 4 1 0
wm_objective_status 4 0 0
wm_objective_status 5 1 0
wm_objective_status 5 0 0
wm_objective_status 6 1 0
wm_objective_status 6 0 0
wm_objective_status 7 1 0
wm_objective_status 7 0 0
wm_objective_status 8 1 0
wm_objective_status 8 0 0
accum 0 set 2 // Generator + panel
accum 1 set 3 // 2*Generator + panel
accum 2 set 0 // Ammo in place?
accum 3 set 0 // states of objectives
accum 4 set 0 // flag for firing sequence
disablespeaker allies_compost_sound // command post speaker
disablespeaker axis_compost_sound // command post speaker
wait 2000
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "railgun_axis_tug1_depot"
wm_addteamvoiceannounce 0 "railgun_axis_depot_capture"
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_addteamvoiceannounce 1 "railgun_allies_tug1_depot"
wm_addteamvoiceannounce 1 "railgun_allies_depot_capture"
wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
wm_teamvoiceannounce 0 "railgun_axis_tug1_depot"
wm_teamvoiceannounce 0 "railgun_axis_depot_capture"
wm_teamvoiceannounce 0 "axis_hq_compost_construct"
wm_teamvoiceannounce 1 "railgun_allies_tug1_depot"
wm_teamvoiceannounce 1 "railgun_allies_depot_capture"
wm_teamvoiceannounce 1 "allies_hq_compost_construct"
// *---------------------------------------------------------------------------------*
}
trigger enable_gun
{
accum 4 abort_if_not_equal 0
accum 4 set 1
wm_announce "Axis team have loaded the Rail Gun!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "railgun_axis_railgun_loaded"
wm_teamvoiceannounce 0 "railgun_axis_railgun_fire"
wm_teamvoiceannounce 1 "railgun_allies_railgun_fire"
// *---------------------------------------------------------------------------------*
accum 2 set 1
trigger panel3 gun_loaded
wm_objective_status 4 1 2
wm_objective_status 4 0 1
}
trigger axis_win
{
accum 2 abort_if_not_equal 1
// disable the button so it can not be retriggered
trigger trigger_end disable
// set associated objective image
wm_announce "Axis fired the Rail Gun!"
wm_objective_status 5 1 2
wm_objective_status 5 0 1
wait 6000
alertentity end_explosion
togglespeaker end_explosion_speaker
}
trigger depotflagblue
{
wait 200
}
trigger depotflagred
{
wait 200
}
trigger timelimit_hit
{
alertentity end_alliedsmoke
}
}
// BIG NOTE BY GORDON: NEVER EVER PUT ANY WAIT COMMANDS IN ANYTHING BUT THE SPAWN FUNCTION OF THIS ENTITY
train1
{
spawn
{
accum 0 set 0 // is ammo loaded?
accum 2 set 0 // is enabled (someone stood in trigger)
accum 3 set -72 // prestage - first ammo loaded stage is 0
accum 4 set 0 // is moving? (1 = moving)
accum 5 set 0 // switch state
accum 6 set 0 // who has got the tug? (0 = axis / 1 = allies)
wait 200
followspline globalaccum 1 spln67 200 wait length 224
playsound sound/vehicles/tug/tug_idle.wav looping
}
trigger run_stage1
{
accum 0 abort_if_equal 0
accum 2 abort_if_equal 0
accum 4 set 1
trigger train1_trigger run_stage1
trigger train1_back run_stage1
trigger crane_box run_stage1
followspline globalaccum 0 spln_4 200 wait length 224
trigger train1 update_counter_axis
trigger train1 update_counter_allies
accum 4 set 0
trigger train1 dispatch_allies
trigger train1 dispatch_axis
}
trigger run_stage2
{
accum 2 abort_if_equal 0
accum 4 set 1
trigger train1_trigger run_stage2
trigger train1_back run_stage2
trigger crane_box run_stage2
followspline globalaccum 0 spln_3 200 wait length 224
trigger train1 update_counter_axis
trigger train1 update_counter_allies
accum 4 set 0
trigger train1 dispatch_allies
trigger train1 dispatch_axis
}
trigger run_stage3
{
accum 2 abort_if_equal 0
accum 4 set 1
trigger train1_trigger run_stage3
trigger train1_back run_stage3
trigger crane_box run_stage3
followspline globalaccum 0 spln_2 200 wait length 224
trigger train1 update_counter_axis
trigger train1 update_counter_allies
accum 4 set 0
trigger train1 dispatch_allies
trigger train1 dispatch_axis
}
trigger run_stage4
{
accum 2 abort_if_equal 0
accum 4 set 1
trigger train1_trigger run_stage4
trigger train1_back run_stage4
trigger crane_box run_stage4
followspline globalaccum 0 spln_1 200 wait length 224
trigger train1 update_counter_axis
trigger train1 update_counter_allies
accum 4 set 0
trigger train1 dispatch_allies
trigger train1 dispatch_axis
}
trigger run_stage5
{
accum 2 abort_if_equal 0
accum 4 set 1
trigger train1_trigger run_stage5
trigger train1_back run_stage5
trigger crane_box run_stage5
followspline globalaccum 0 spln0 200 wait length 224
trigger train1 update_counter_axis
trigger train1 update_counter_allies
accum 4 set 0
trigger train1 dispatch_allies
trigger train1 dispatch_axis
}
trigger run_stage6
{
accum 2 abort_if_equal 0
accum 4 set 1
trigger train1_trigger run_stage6
trigger train1_back run_stage6
trigger crane_box run_stage6
followspline globalaccum 0 spln1 200 wait length 224
trigger train1 update_counter_axis
trigger train1 update_counter_allies
accum 4 set 0
trigger train1 dispatch_allies
trigger train1 dispatch_axis
}
trigger run_stage7
{
accum 2 abort_if_equal 0
accum 4 set 1
trigger train1_trigger run_stage7
trigger train1_back run_stage7
trigger crane_box run_stage7
followspline globalaccum 0 spln2 200 wait length 224
trigger train1 update_counter_axis
trigger train1 update_counter_allies
accum 4 set 0
trigger train1 dispatch_allies
trigger train1 dispatch_axis
}
trigger run_stage8
{
accum 2 abort_if_equal 0
accum 4 set 1
trigger train1_trigger run_stage8
trigger train1_back run_stage8
trigger crane_box run_stage8
followspline globalaccum 0 spln3 200 wait length 224
trigger train1 update_counter_axis
trigger train1 update_counter_allies
accum 4 set 0
trigger train1 dispatch_allies
trigger train1 dispatch_axis
}
trigger run_stage9
{
accum 2 abort_if_equal 0
accum 4 set 1
trigger train1_trigger run_stage9
trigger train1_back run_stage9
trigger crane_box run_stage9
followspline globalaccum 0 spln4 200 wait length 224
trigger train1 update_counter_axis
trigger train1 update_counter_allies
accum 4 set 0
trigger train1 dispatch_allies
trigger train1 dispatch_axis
}
trigger run_stage10
{
accum 2 abort_if_equal 0
accum 4 set 1
trigger train1_trigger run_stage10
trigger train1_back run_stage10
trigger crane_box run_stage10
followspline globalaccum 0 spln5 200 wait length 224
trigger train1 update_counter_axis
trigger train1 update_counter_allies
accum 4 set 0
trigger train1 dispatch_allies
trigger train1 dispatch_axis
}
trigger run_stage11
{
accum 2 abort_if_equal 0
accum 4 set 1
trigger train1_trigger run_stage11
trigger train1_back run_stage11
trigger crane_box run_stage11
followspline globalaccum 0 spln6 200 wait length 224
trigger train1 update_counter_axis
trigger train1 update_counter_allies
accum 4 set 0
trigger train1 dispatch_allies
trigger train1 dispatch_axis
}
trigger run_stage12
{
accum 2 abort_if_equal 0
accum 4 set 1
trigger train1_trigger run_stage12
trigger train1_back run_stage12
trigger crane_box run_stage12
followspline globalaccum 0 spln7 200 wait length 224
trigger train1 update_counter_axis
trigger train1 update_counter_allies
accum 4 set 0
trigger train1 dispatch_allies
trigger train1 dispatch_axis
}
trigger run_stage13
{
accum 2 abort_if_equal 0
accum 4 set 1
trigger train1_trigger run_stage13
trigger train1_back run_stage13
trigger crane_box run_stage13
followspline globalaccum 0 spln8 200 wait length 224
trigger train1 update_counter_axis
trigger train1 update_counter_allies
accum 4 set 0
trigger train1 dispatch_allies
trigger train1 dispatch_axis
}
trigger run_stage14
{
accum 2 abort_if_equal 0
accum 4 set 1
trigger train1_trigger run_stage14
trigger train1_back run_stage14
trigger crane_box run_stage14
followspline globalaccum 0 spln9 200 wait length 224
trigger train1 update_counter_axis
trigger train1 update_counter_allies
accum 4 set 0
trigger train1 dispatch_allies
trigger train1 dispatch_axis
// allied -> depot spawn here
trigger switch_invtrig1 allies_want_depot
}
trigger run_stage15
{
accum 2 abort_if_equal 0
accum 4 set 1
trigger train1_trigger run_stage15
trigger train1_back run_stage15
trigger crane_box run_stage15
followspline globalaccum 0 spln10 200 wait length 224
trigger train1 update_counter_axis
trigger train1 update_counter_allies
accum 4 set 0
trigger train1 dispatch_allies
trigger train1 dispatch_axis
// allied -> base spawn here
trigger switch_invtrig1 allies_want_base
}
trigger run_stage16
{
accum 2 abort_if_equal 0
accum 4 set 1
trigger train1_trigger run_stage16
trigger train1_back run_stage16
trigger crane_box run_stage16
followspline globalaccum 0 spln11 200 wait length 224
trigger train1 update_counter_axis
trigger train1 update_counter_allies
accum 4 set 0
trigger train1 dispatch_allies
trigger train1 dispatch_axis
}
trigger run_stage17
{
accum 2 abort_if_equal 0
accum 4 set 1
trigger train1_trigger run_stage17
trigger train1_back run_stage17
trigger crane_box run_stage17
followspline globalaccum 0 spln12 200 wait length 224
trigger train1 update_counter_axis
trigger train1 update_counter_allies
accum 4 set 0
trigger train1 dispatch_allies
trigger train1 dispatch_axis
}
trigger run_stage18
{
accum 2 abort_if_equal 0
accum 4 set 1
trigger train1_trigger run_stage18
trigger train1_back run_stage18
trigger crane_box run_stage18
followspline globalaccum 0 spln13 200 wait length 224
trigger train1 update_counter_axis
trigger train1 update_counter_allies
accum 4 set 0
trigger train1 dispatch_allies
trigger train1 dispatch_axis
}
trigger run_stage19
{
accum 2 abort_if_equal 0
accum 4 set 1
trigger train1_trigger run_stage19
trigger train1_back run_stage19
trigger crane_box run_stage19
followspline globalaccum 0 spln14 200 wait length 224
trigger train1 update_counter_axis
trigger train1 update_counter_allies
accum 4 set 0
trigger train1 dispatch_allies
trigger train1 dispatch_axis
}
trigger run_stage20
{
accum 2 abort_if_equal 0
accum 4 set 1
trigger train1_trigger run_stage20
trigger train1_back run_stage20
trigger crane_box run_stage20
followspline globalaccum 0 spln15 200 wait length 224
trigger train1 update_counter_axis
trigger train1 update_counter_allies
accum 4 set 0
trigger train1 dispatch_allies
trigger train1 dispatch_axis
}
trigger run_stage21
{
accum 2 abort_if_equal 0
accum 4 set 1
trigger train1_trigger run_stage21
trigger train1_back run_stage21
trigger crane_box run_stage21
followspline globalaccum 0 spln16 200 wait length 224
trigger train1 update_counter_axis
trigger train1 update_counter_allies
accum 4 set 0
trigger train1 dispatch_allies
trigger train1 dispatch_axis
}
trigger run_stage22
{
accum 2 abort_if_equal 0
accum 4 set 1
trigger train1_trigger run_stage22
trigger train1_back run_stage22
trigger crane_box run_stage22
followspline globalaccum 0 spln17 200 wait length 224
trigger train1 update_counter_axis
trigger train1 update_counter_allies
accum 4 set 0
trigger train1 dispatch_allies
trigger train1 dispatch_axis
}
trigger run_stage23
{
accum 2 abort_if_equal 0
accum 4 set 1
trigger train1_trigger run_stage23
trigger train1_back run_stage23
trigger crane_box run_stage23
followspline globalaccum 0 spln18 200 wait length 224
trigger train1 update_counter_axis
trigger train1 update_counter_allies
accum 4 set 0
trigger train1 dispatch_allies
trigger train1 dispatch_axis
}
trigger run_stage24
{
accum 2 abort_if_equal 0
accum 4 set 1
trigger train1_trigger run_stage24
trigger train1_back run_stage24
trigger crane_box run_stage24
followspline globalaccum 0 spln19 200 wait length 224
trigger train1 update_counter_axis
trigger train1 update_counter_allies
accum 4 set 0
trigger train1 dispatch_allies
trigger train1 dispatch_axis
}
trigger run_stage25
{
accum 2 abort_if_equal 0
accum 4 set 1
trigger train1_trigger run_stage25
trigger train1_back run_stage25
trigger crane_box run_stage25
followspline globalaccum 0 spln20 200 wait length 224
trigger train1 update_counter_axis
trigger train1 update_counter_allies
accum 4 set 0
trigger train1 dispatch_allies
trigger train1 dispatch_axis
}