-
Notifications
You must be signed in to change notification settings - Fork 2
/
supply.script
2335 lines (2134 loc) · 74.6 KB
/
supply.script
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
// ==============================
// script for ginc ET map \o/
// ==============================
// spawn script debugged by mortis the wise Jan 22 2005
// roof clip stairwell exploit by mortis the wise Jun 26 2005
// satchel control exploit fix by mortis the wise Jun 27 2005
// disabled music speakers by mortis and deej Dec 2 2005
// improved music disabling by mortis May 26 2006
// disabled annoying alarm when truck is inside the base by arni 15.09.2006
// Retards! Learn to format your code, by Dinius 11.06.2009
game_manager {
spawn {
// mortis - roof clip
create
{
scriptName "bugfix1"
classname "func_fakebrush"
origin "1072 -1824 502"
contents 1 // CONTENTS_SOLID
mins "-180 -150 -10"
maxs "180 150 10"
}
// mortis - satchel exploit fix part one
create
{
scriptName "bugfix2"
classname "func_fakebrush"
origin "672 -1632 384"
contents 1 // CONTENTS_SOLID
mins "-32 -4 -64"
maxs "32 4 64"
}
// mortis - satchel exploit fix part two
create
{
scriptName "bugfix3"
classname "func_fakebrush"
origin "704 -1600 384"
contents 1 // CONTENTS_SOLID
mins "-4 -32 -64"
maxs "4 32 64"
}
// mortis - satchel exploit fix part three
create
{
scriptName "bugfix4"
classname "func_fakebrush"
origin "704 -1584 384"
contents 1 // CONTENTS_SOLID
mins "0 -4 -64"
maxs "48 4 64"
}
create
{
scriptname "clippp"
origin "-1968 32 120"
mins "-32 -32 -56"
maxs "32 32 56"
classname "func_fakebrush"
contents "1"
}
create
{
scriptname "clippp"
origin "-1968 -208 120"
mins "-32 -32 -56"
maxs "32 32 56"
classname "func_fakebrush"
contents "1"
}
create
{
scriptname "clippp"
origin "-2384 -144 120"
mins "-32 -32 -56"
maxs "32 32 56"
classname "func_fakebrush"
contents "1"
}
create
{
scriptname "clippp"
origin "-2384 336 120"
mins "-32 -32 -56"
maxs "32 32 56"
classname "func_fakebrush"
contents "1"
}
create
{
scriptname "cliptop"
origin "-2176 64 272"
mins "-240 -304 -112"
maxs "240 304 112"
classname "func_fakebrush"
contents "1"
}
///////////////////////////////////////////
// ALLIES 1ST TO FLAG
///////////////////////////////////////////
// Both sides of the house, but not the top window thingy
create
{
origin "-2176 376 72"
mins "-112 -8 -72"
maxs "112 8 72"
classname "trigger_multiple"
target "starttimer1"
contents "1073741824"
}
create
{
origin "-1928 32 56"
mins "-8 -176 -56"
maxs "8 176 56"
classname "trigger_multiple"
target "starttimer1"
contents "1073741824"
}
create
{
origin "-2176 376 72"
classname "target_startTimer"
targetname "starttimer1"
name "Allies 1st to Flag"
}
create
{
origin "-2176 376 72"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_1.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
create
{
origin "-200 2368 260"
mins "-24 -24 -25"
maxs "24 24 25"
classname "trigger_multiple"
target "stoptimer1"
contents "1073741824"
}
create
{
origin "-200 2368 344"
classname "target_stopTimer"
targetname "stoptimer1"
name "Allies 1st to Flag"
}
create
{
origin "-200 2368 344"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_1.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
///////////////////////////////////////////
// FLAG TO CRANE CONTROLS
///////////////////////////////////////////
create
{
origin "-48 2368 288"
mins "-8 -56 -56"
maxs "8 56 56"
classname "trigger_multiple"
target "starttimer2"
contents "1073741824"
}
create
{
origin "-48 2368 288"
classname "target_startTimer"
targetname "starttimer2"
name "Flag to Crane Controls"
}
create
{
origin "-48 2368 288"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_2.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
create
{
origin "652 -1544 384"
mins "-52 -40 -64"
maxs "52 40 64"
classname "trigger_multiple"
target "stoptimer2"
contents "1073741824"
}
create
{
origin "652 -1544 384"
classname "target_stopTimer"
targetname "stoptimer2"
name "Flag to Crane Controls"
}
create
{
origin "652 -1544 360"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_2.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
///////////////////////////////////////////
// CP -> WEST -> CRANE CONTROLS
///////////////////////////////////////////
create
{
origin "2621 998 288"
mins "-32 -32 -32"
maxs "32 32 32"
classname "trigger_multiple"
target "starttimer3"
contents "1073741824"
}
create
{
origin "2621 998 288"
classname "target_startTimer"
targetname "starttimer3"
name "CP -> West -> Crane controls"
}
create
{
origin "2621 998 288"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_3.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
create
{
origin "-672 -416 128"
mins "-160 -48 -512"
maxs "160 48 512"
classname "trigger_multiple"
target "checkx2"
contents "1073741824"
}
create
{
origin "-672 -416 128"
classname "target_checkpoint"
targetname "checkx2"
name "CP -> West -> Crane controls"
}
create
{
origin "-414 -1467 71"
mins "-52 -40 -64"
maxs "52 40 64"
classname "trigger_multiple"
target "checkx"
contents "1073741824"
}
create
{
origin "-414 -1467 71"
classname "target_checkpoint"
targetname "checkx"
name "CP -> West -> Crane controls"
}
create
{
origin "652 -1544 384"
mins "-52 -40 -64"
maxs "52 40 64"
classname "trigger_multiple"
target "stoptimer3"
contents "1073741824"
}
create
{
origin "652 -1544 384"
classname "target_stopTimer"
targetname "stoptimer3"
name "CP -> West -> Crane controls"
mincheckpoints "2"
}
create
{
origin "652 -1544 420"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_3.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
// Game rules
wm_number_of_objectives 8
// Objectives
// 1: Primary1 : Forward gate
// 2: Primary2 : Depot gate
// 3: Primary3 : Get the truck in position
// 4: Primary4 : Crane
// 5: Primary5 : Get the truck to the exit
// 6: Secondary1 : Western Depot wall
// 7: Secondary2 : Eastern Depot wall
// 8: Secondary3 : Command Post
// Objective overview status indicators
// wm_objective_status <objective> <team (0=Axis, 1=Allies)> <status (0=neutral 1=complete 2=failed)>
wm_objective_status 1 1 0
wm_objective_status 1 0 0
wm_objective_status 2 1 0
wm_objective_status 2 0 0
wm_objective_status 3 1 0
wm_objective_status 3 0 0
wm_objective_status 4 1 0
wm_objective_status 4 0 0
wm_objective_status 5 1 0
wm_objective_status 5 0 0
wm_objective_status 6 1 0
wm_objective_status 6 0 0
wm_objective_status 7 1 0
wm_objective_status 7 0 0
wm_objective_status 8 1 0
wm_objective_status 8 0 0
// Set starting spawns
// The wait command after is VERY IMPORTANT for correct spawns!
wait 150
setautospawn "Forward Bunker Spawn" 0
setautospawn "Allied Start" 1
wait 350
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "axis_entrances_defend"
wm_addteamvoiceannounce 0 "axis_bunker_stop"
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_addteamvoiceannounce 1 "allies_entrances_destroy"
wm_addteamvoiceannounce 1 "allies_bunker_capture"
wm_teamvoiceannounce 0 "axis_entrances_defend"
wm_teamvoiceannounce 0 "axis_bunker_stop"
wm_teamvoiceannounce 0 "axis_hq_compost_construct"
wm_teamvoiceannounce 1 "allies_entrances_destroy"
wm_teamvoiceannounce 1 "allies_bunker_capture"
// *---------------------------------------------------------------------------------*
}
}
// =================================================
// ========= FORWARD SPAWN AND GATE =========
// =================================================
forwardflag {
spawn {
setstate forwardflag invisible
}
trigger axis_capture {
accum 0 abort_if_equal 0 //Abort if axis own
accum 0 set 0
wm_announce "The Axis have captured the forward bunker!"
setautospawn "Forward Bunker Spawn" 0
setautospawn "Allied Start" 1
alertentity forward_wobj
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "axis_bunker_stop"
wm_addteamvoiceannounce 1 "allies_bunker_capture"
wm_teamvoiceannounce 0 "axis_bunker_reclaimed"
wm_teamvoiceannounce 1 "allies_bunker_reclaimed"
// *---------------------------------------------------------------------------------*
}
trigger allied_capture {
accum 0 abort_if_equal 1 //Abort if allies own
accum 0 set 1
wm_announce "The Allies have captured the forward bunker!"
setautospawn "Axis Depot Spawn" 0
setautospawn "Forward Bunker Spawn" 1
alertentity forward_wobj
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_bunker_captured"
wm_teamvoiceannounce 1 "allies_bunker_captured"
wm_removeteamvoiceannounce 0 "axis_bunker_stop"
wm_removeteamvoiceannounce 1 "allies_bunker_capture"
// *---------------------------------------------------------------------------------*
}
trigger force_allied {
accum 0 abort_if_equal 1 //Abort if allies own
accum 0 set 1
setautospawn "Axis Depot Spawn" 0
setautospawn "Forward Bunker Spawn" 1
alertentity forward_wobj
alertentity forwardspawn
}
trigger kill {
remove
}
}
// Main door for forward bunker
forwardgate {
spawn {
wait 200
constructible_class 3 //Dyno only
trigger truck disable_stage1 //Block truck
}
death {
trigger forwardflag force_allied //Switch forward spawn permanently to allies
trigger forwardflag kill //Remove flag
trigger truck enable_stage1 //Let truck through
wm_announce "The Allies have breached the Forward Bunker Gate!"
wm_objective_status 1 0 2
wm_objective_status 1 1 1
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_entrance1_destroyed"
wm_removeteamvoiceannounce 0 "axis_entrances_defend"
wm_removeteamvoiceannounce 0 "axis_bunker_stop"
wm_teamvoiceannounce 1 "allies_entrance1_destroyed"
wm_removeteamvoiceannounce 1 "allies_entrances_destroy"
wm_removeteamvoiceannounce 1 "allies_bunker_capture"
wm_teamvoiceannounce 1 "allies_hq_compost_construct"
wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
// *---------------------------------------------------------------------------------*
}
}
// Spawn rear exit
forwardgate2 {
spawn {
wait 200
remove
}
death {
}
}
// =============================================
// ============ DEPOT WALLS ==============
// =============================================
depotgate {
spawn {
wait 200
remove
}
death {
wait 200
}
}
depotwestwall {
spawn {
wait 200
remove
}
death {
wait 200
}
}
depoteastwall {
spawn {
wait 200
remove
}
death {
wait 200
}
}
//=====================================
//========= DEPOT FENCE =========
//=====================================
fence {
spawn {
setstate fence invisible
}
trigger setup {
wait 200
}
buildstart final {
wait 200
}
built final {
wait 200
}
decayed final {
wait 200
}
death {
wait 200
}
trigger remove {
wait 200
}
}
// =============================================
// ========== COMMAND POST =============
// =============================================
// Unbuilt CP
neutralcp_closed {
spawn {
accum 0 set 0
}
trigger show {
accum 0 abort_if_equal 1
setstate neutralcp_closed default
}
trigger disable {
accum 0 set 1
}
}
// Axis CP wreckage
axiscp_broken {
spawn {
wait 200
accum 0 set 0
setstate axiscp_broken invisible
}
trigger show {
accum 0 abort_if_equal 0
setstate axiscp_broken default
}
trigger enable {
accum 0 set 1
}
trigger disable {
accum 0 set 0
}
}
// Allied CP wreckage
alliedcp_broken {
spawn {
wait 200
accum 0 set 0
setstate alliedcp_broken invisible
}
trigger show {
accum 0 abort_if_equal 0
setstate alliedcp_broken default
}
trigger enable {
accum 0 set 1
}
trigger disable {
accum 0 set 0
}
}
alliedcp_built {
trigger setup {
setchargetimefactor 1 soldier 1
setchargetimefactor 1 lieutenant 1
setchargetimefactor 1 medic 1
setchargetimefactor 1 engineer 1
setchargetimefactor 1 covertops 1
sethqstatus 1 0
}
trigger enable_allied_features {
// allies built it
setchargetimefactor 1 soldier 0.75
setchargetimefactor 1 lieutenant 0.75
setchargetimefactor 1 medic 0.75
setchargetimefactor 1 engineer 0.75
setchargetimefactor 1 covertops 0.75
sethqstatus 0 1
wm_objective_status 8 0 0
wm_objective_status 8 1 1
wm_announce "Allied Command Post constructed. Charge speed increased!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_hq_compost_constructed_allies"
wm_teamvoiceannounce 1 "allies_hq_compost_constructed"
wm_removeteamvoiceannounce 1 "allies_hq_compost_construct"
// *---------------------------------------------------------------------------------*
}
trigger disable_allied_features {
// allies lost it
wm_announce "Axis team has destroyed the Allied Command Post!"
setchargetimefactor 1 soldier 1
setchargetimefactor 1 lieutenant 1
setchargetimefactor 1 medic 1
setchargetimefactor 1 engineer 1
setchargetimefactor 1 covertops 1
sethqstatus 0 0
wm_objective_status 8 0 0
wm_objective_status 8 1 0
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
wm_teamvoiceannounce 0 "axis_hq_compost_construct"
wm_teamvoiceannounce 1 "allies_hq_compost_damaged"
// *---------------------------------------------------------------------------------*
}
}
axiscp_built {
trigger setup {
setchargetimefactor 0 soldier 1
setchargetimefactor 0 lieutenant 1
setchargetimefactor 0 medic 1
setchargetimefactor 0 engineer 1
setchargetimefactor 0 covertops 1
sethqstatus 0 0
}
trigger enable_axis_features {
// axis built it
setchargetimefactor 0 soldier 0.75
setchargetimefactor 0 lieutenant 0.75
setchargetimefactor 0 medic 0.75
setchargetimefactor 0 engineer 0.75
setchargetimefactor 0 covertops 0.75
sethqstatus 0 1
wm_objective_status 8 0 1
wm_objective_status 8 1 0
wm_announce "Axis Command Post constructed. Charge speed increased!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_hq_compost_constructed"
wm_teamvoiceannounce 1 "allies_hq_compost_constructed_axis"
wm_removeteamvoiceannounce 0 "axis_hq_compost_construct"
// *---------------------------------------------------------------------------------*
}
trigger disable_axis_features {
// axis lost it
setchargetimefactor 0 soldier 1
setchargetimefactor 0 lieutenant 1
setchargetimefactor 0 medic 1
setchargetimefactor 0 engineer 1
setchargetimefactor 0 covertops 1
sethqstatus 0 0
wm_objective_status 8 0 0
wm_objective_status 8 1 0
wm_announce "Allied team has destroyed the Axis Command Post!"
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
wm_teamvoiceannounce 0 "axis_hq_compost_damaged"
wm_teamvoiceannounce 1 "allies_hq_compost_construct"
// *---------------------------------------------------------------------------------*
}
}
alliedcp_constructor {
spawn {
wait 50
constructible_class 2
setstate alliedcp_built invisible
trigger alliedcp_built setup
}
buildstart final {
setstate alliedcp_built underconstruction
setstate alliedcp_broken invisible
setstate axiscp_broken invisible
setstate neutralcp_closed invisible
}
built final {
setstate alliedcp_built default
trigger alliedcp_broken enable
trigger axiscp_broken disable
trigger neutralcp_closed disable
trigger alliedcp_built enable_allied_features
trigger alliedcpspawns_obj on
enablespeaker cpsound
}
decayed final {
setstate alliedcp_built invisible
trigger alliedcp_broken show
trigger axiscp_broken show
trigger neutralcp_closed show
}
death {
setstate alliedcp_built invisible
trigger alliedcp_broken show
trigger alliedcp_built disable_allied_features
trigger alliedcpspawns_obj off
disablespeaker cpsound
}
}
axiscp_constructor {
spawn {
wait 50
constructible_class 2
setstate axiscp_built invisible
trigger axiscp_built setup
}
buildstart final {
setstate axiscp_built underconstruction
setstate axiscp_broken invisible
setstate alliedcp_broken invisible
setstate neutralcp_closed invisible
}
built final {
setstate axiscp_built default
trigger axiscp_broken enable
trigger alliedcp_broken disable
trigger neutralcp_closed disable
trigger axiscp_built enable_axis_features
enablespeaker cpsound
}
decayed final {
setstate axiscp_built invisible
trigger axiscp_broken show
trigger alliedcp_broken show
trigger neutralcp_closed show
}
death {
setstate axiscp_built invisible
trigger axiscp_broken show
trigger axiscp_built disable_axis_features
disablespeaker cpsound
}
}
alliedcpspawns_obj {
spawn {
wait 50
setstate alliedcpspawns_obj invisible
setstate alliedcpspawns invisible
}
trigger on {
setstate alliedcpspawns_obj default
setstate alliedcpspawns default
}
trigger off {
setstate alliedcpspawns_obj invisible
setstate alliedcpspawns invisible
}
}
alliedcpspawns {
spawn {
wait 50
setstate alliedcpspawns invisible
}
}
//==============================================
//========= GOLD CRATE AND CRANE =========
//==============================================
cranecontrol {
spawn {
wait 400
setstate cranecontrol invisible
}
trigger setup {
wait 200
}
buildstart final {
wait 200
}
built final {
wait 200
}
decayed final {
wait 200
}
death {
wait 200
}
trigger remove {
wait 200
}
}
crane_enabler {
spawn {
accum 1 set 0 //Truck not ready
accum 2 set 0 //Controls not built
}
trigger run {
accum 1 abort_if_equal 0 //Abort if truck is not in place
accum 2 abort_if_equal 0 //Abort if crane controls not built
accum 1 set 0 //Only do the crane routine once!
wm_announce "The Allies have activated the crane!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_gold_taken"
wm_teamvoiceannounce 1 "allies_gold_taken"
// *---------------------------------------------------------------------------------*
//Move crane arm under crate
trigger cranearmx startsound_2
trigger cranearmx load_1
trigger cranearmz load_1
trigger cranearmz2 load_1
wait 1200
trigger cranearmx stopsound_2
wait 500
//Lift crate to fence level
trigger cranearmx startsound_1
trigger goldcrate load_1
trigger cranearmz load_2
trigger cranearmz2 load_2
wait 2000
trigger cranearmx stopsound_1
wait 500
//Move crate over fence
trigger cranearmx startsound_2
trigger goldcrate load_2
trigger cranearmx load_2
trigger cranearmz load_3
trigger cranearmz2 load_3
wait 3500
trigger cranearmx stopsound_2
wait 500
//Lower crate onto truck
trigger cranearmx startsound_1
trigger goldcrate load_3
trigger cranearmz load_4
trigger cranearmz2 load_4
wait 1600
trigger cranearmx stopsound_1
wait 500
//Attach misc_gamemodel crate to truck, remove script_mover crate
trigger truckcrate attachtotruck
wait 100
trigger truckcrate_clip run_72
wait 100
setstate truckcrate_clip default
wait 100
//Move crane arm back
trigger cranearmx startsound_1
trigger cranearmz load_3
trigger cranearmz2 load_3
wait 1600
trigger cranearmx stopsound_1
wait 500
trigger cranearmx startsound_2
trigger cranearmz load_2
trigger cranearmz2 load_2
trigger cranearmx load_1
//Let truck continue
trigger truck enable_stage3
wm_announce "The Allies have loaded the Gold Crate onto the Truck!"
setstate goldcrate invisible
wait 100
wm_objective_status 4 0 2
wm_objective_status 4 1 1
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_gold_secured"
wm_teamvoiceannounce 1 "allies_gold_secured"
// *---------------------------------------------------------------------------------*
wait 3500
trigger cranearmx stopsound_2
//Remove
remove
}
trigger craneready {
accum 1 set 1 //Crane ready
wm_announce "The Allied Truck is in position!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_truck_inpos"
wm_teamvoiceannounce 1 "allies_truck_inpos"
// *---------------------------------------------------------------------------------*
wm_objective_status 3 0 2
wm_objective_status 3 1 1
}
trigger controlsbuilt {
accum 2 set 1
}
trigger controlskilled {
accum 2 set 0
}
}