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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.16...3.28 FATAL_ERROR)
project(EasyRPG_Player VERSION 0.8
DESCRIPTION "Interpreter for RPG Maker 2000/2003 games"
HOMEPAGE_URL "https://easyrpg.org"
LANGUAGES CXX)
# Extra CMake Module files
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/builds/cmake/Modules")
include(CMakeDependentOption)
include(PlayerConfigureWindows)
include(PlayerFindPackage)
include(PlayerBuildType)
include(PlayerMisc)
include(GetGitRevisionDescription)
# Dependencies provided by CMake Presets
list(APPEND CMAKE_PREFIX_PATH "${PLAYER_PREFIX_PATH_APPEND}")
# C++17 is required
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS ON)
# Must be at global scope, otherwise breaks -DPLAYER_BUILD_LIBLCF (see CMP0077)
option(BUILD_SHARED_LIBS "Build shared easyrpg_libretro core" ON)
option(CMAKE_FIND_PACKAGE_PREFER_CONFIG "Prefer config files over bundled FindXXX files. Set this to OFF when configuration fails and report a bug." ON)
# Source Files
add_library(${PROJECT_NAME} OBJECT
src/lcf_data.cpp
src/lcf/data.h
src/async_handler.cpp
src/async_handler.h
src/async_op.h
src/algo.h
src/algo.cpp
src/attribute.h
src/attribute.cpp
src/audio.cpp
src/audio_decoder.cpp
src/audio_decoder.h
src/audio_decoder_base.cpp
src/audio_decoder_base.h
src/audio_decoder_midi.cpp
src/audio_decoder_midi.h
src/audio_generic.cpp
src/audio_generic.h
src/audio_generic_midiout.cpp
src/audio_generic_midiout.h
src/audio.h
src/audio_midi.cpp
src/audio_midi.h
src/audio_resampler.cpp
src/audio_resampler.h
src/audio_secache.cpp
src/audio_secache.h
src/autobattle.cpp
src/autobattle.h
src/background.cpp
src/background.h
src/baseui.cpp
src/baseui.h
src/battle_animation.cpp
src/battle_animation.h
src/battle_message.cpp
src/battle_message.h
src/bitmap.cpp
src/bitmapfont.h
src/bitmapfont_glyph.h
src/bitmap.h
src/bitmap_hslrgb.h
src/cache.cpp
src/cache.h
src/callback.h
src/cmdline_parser.cpp
src/cmdline_parser.h
src/color.h
src/compiler.h
src/config_param.h
src/decoder_fluidsynth.cpp
src/decoder_fluidsynth.h
src/decoder_libsndfile.cpp
src/decoder_libsndfile.h
src/decoder_mpg123.cpp
src/decoder_mpg123.h
src/decoder_oggvorbis.cpp
src/decoder_oggvorbis.h
src/decoder_opus.cpp
src/decoder_opus.h
src/decoder_wildmidi.cpp
src/decoder_wildmidi.h
src/decoder_xmp.cpp
src/decoder_xmp.h
src/default_graphics.h
src/directory_tree.cpp
src/directory_tree.h
src/docmain.h
src/drawable.cpp
src/drawable.h
src/drawable_list.cpp
src/drawable_list.h
src/drawable_mgr.cpp
src/drawable_mgr.h
src/dynrpg_easyrpg.cpp
src/dynrpg_easyrpg.h
src/dynrpg_textplugin.cpp
src/dynrpg_textplugin.h
src/enemyai.cpp
src/enemyai.h
src/exe_reader.cpp
src/exe_reader.h
src/exfont.h
src/feature.cpp
src/feature.h
src/filefinder.cpp
src/filefinder.h
src/filefinder_rtp.cpp
src/filefinder_rtp.h
src/fileext_guesser.cpp
src/fileext_guesser.h
src/filesystem.cpp
src/filesystem.h
src/filesystem_hook.cpp
src/filesystem_hook.h
src/filesystem_lzh.cpp
src/filesystem_lzh.h
src/filesystem_native.cpp
src/filesystem_native.h
src/filesystem_root.cpp
src/filesystem_root.h
src/filesystem_stream.cpp
src/filesystem_stream.h
src/filesystem_zip.cpp
src/filesystem_zip.h
src/flash.h
src/flat_map.h
src/font.cpp
src/font.h
src/fps_overlay.cpp
src/fps_overlay.h
src/frame.cpp
src/frame.h
src/game_actor.cpp
src/game_actor.h
src/game_actors.cpp
src/game_actors.h
src/game_battlealgorithm.cpp
src/game_battlealgorithm.h
src/game_battle.cpp
src/game_battle.h
src/game_battler.cpp
src/game_battler.h
src/game_character.cpp
src/game_character.h
src/game_clock.cpp
src/game_clock.h
src/game_commonevent.cpp
src/game_commonevent.h
src/game_config.cpp
src/game_config.h
src/game_config_game.cpp
src/game_config_game.h
src/game_destiny.cpp
src/game_destiny.h
src/game_dynrpg.cpp
src/game_dynrpg.h
src/game_enemy.cpp
src/game_enemy.h
src/game_enemyparty.cpp
src/game_enemyparty.h
src/game_event.cpp
src/game_event.h
src/game_ineluki.cpp
src/game_ineluki.h
src/game_interpreter_battle.cpp
src/game_interpreter_battle.h
src/game_interpreter_control_variables.cpp
src/game_interpreter_control_variables.h
src/game_interpreter.cpp
src/game_interpreter.h
src/game_interpreter_map.cpp
src/game_interpreter_map.h
src/game_interpreter_shared.cpp
src/game_interpreter_shared.h
src/game_map.cpp
src/game_map.h
src/game_message.cpp
src/game_message.h
src/game_party_base.cpp
src/game_party_base.h
src/game_party.cpp
src/game_party.h
src/game_pictures.cpp
src/game_pictures.h
src/game_player.cpp
src/game_player.h
src/game_quit.cpp
src/game_quit.h
src/game_screen.cpp
src/game_screen.h
src/game_strings.cpp
src/game_strings.h
src/game_switches.cpp
src/game_switches.h
src/game_system.cpp
src/game_system.h
src/game_targets.cpp
src/game_targets.h
src/game_variables.cpp
src/game_variables.h
src/game_vehicle.cpp
src/game_vehicle.h
src/game_windows.cpp
src/game_windows.h
src/generated/bitmapfont_rmg2000.h
src/generated/bitmapfont_ttyp0.h
src/generated/bitmapfont_wqy.h
src/generated/logo.h
src/generated/logo2.h
src/generated/shinonome_gothic.h
src/generated/shinonome_mincho.h
src/graphics.cpp
src/graphics.h
src/hslrgb.cpp
src/hslrgb.h
src/icon.h
src/image_bmp.cpp
src/image_bmp.h
src/image_png.cpp
src/image_png.h
src/image_xyz.cpp
src/image_xyz.h
src/input_buttons_desktop.cpp
src/input_buttons.h
src/input.cpp
src/input.h
src/input_source.cpp
src/input_source.h
src/instrumentation.cpp
src/instrumentation.h
src/json_helper.cpp
src/json_helper.h
src/keys.h
src/main_data.cpp
src/main_data.h
src/maniac_patch.cpp
src/maniac_patch.h
src/map_data.h
src/memory_management.h
src/message_overlay.cpp
src/message_overlay.h
src/meta.cpp
src/meta.h
src/midisequencer.cpp
src/midisequencer.h
src/opacity.h
src/options.h
src/output.cpp
src/output.h
src/pending_message.h
src/pending_message.cpp
src/pixel_format.h
src/pixman_image_ptr.h
src/plane.cpp
src/plane.h
src/platform.cpp
src/platform.h
src/platform/clock.h
src/player.cpp
src/player.h
src/point.h
src/rand.cpp
src/rand.h
src/rect.cpp
src/rect.h
src/registry.h
src/registry_wine.cpp
src/rtp.cpp
src/rtp.h
src/rtp_table.cpp
src/scene_actortarget.cpp
src/scene_actortarget.h
src/scene_battle.cpp
src/scene_battle.h
src/scene_battle_rpg2k3.cpp
src/scene_battle_rpg2k3.h
src/scene_battle_rpg2k.cpp
src/scene_battle_rpg2k.h
src/scene.cpp
src/scene_debug.cpp
src/scene_debug.h
src/scene_end.cpp
src/scene_end.h
src/scene_equip.cpp
src/scene_equip.h
src/scene_file.cpp
src/scene_file.h
src/scene_gamebrowser.cpp
src/scene_gamebrowser.h
src/scene_gameover.cpp
src/scene_gameover.h
src/scene.h
src/scene_import.cpp
src/scene_import.h
src/scene_item.cpp
src/scene_item.h
src/scene_load.cpp
src/scene_load.h
src/scene_logo.cpp
src/scene_logo.h
src/scene_map.cpp
src/scene_map.h
src/scene_menu.cpp
src/scene_menu.h
src/scene_name.cpp
src/scene_name.h
src/scene_order.cpp
src/scene_order.h
src/scene_save.cpp
src/scene_save.h
src/scene_shop.cpp
src/scene_shop.h
src/scene_skill.cpp
src/scene_skill.h
src/scene_status.cpp
src/scene_status.h
src/scene_settings.h
src/scene_settings.cpp
src/scene_teleport.cpp
src/scene_teleport.h
src/scene_title.cpp
src/scene_title.h
src/screen.cpp
src/screen.h
src/shake.h
src/span.h
src/sprite_airshipshadow.cpp
src/sprite_airshipshadow.h
src/sprite_actor.cpp
src/sprite_actor.h
src/sprite_battler.cpp
src/sprite_battler.h
src/sprite_enemy.cpp
src/sprite_enemy.h
src/sprite_character.cpp
src/sprite_character.h
src/sprite_picture.h
src/sprite_picture.cpp
src/sprite_weapon.cpp
src/sprite_weapon.h
src/sprite.cpp
src/sprite.h
src/spriteset_battle.cpp
src/spriteset_battle.h
src/spriteset_map.cpp
src/spriteset_map.h
src/sprite_timer.cpp
src/sprite_timer.h
src/state.cpp
src/state.h
src/std_clock.h
src/string_view.cpp
src/string_view.h
src/system.h
src/teleport_target.h
src/text.cpp
src/text.h
src/tilemap.cpp
src/tilemap.h
src/tilemap_layer.cpp
src/tilemap_layer.h
src/tone.h
src/transform.h
src/transition.cpp
src/transition.h
src/translation.cpp
src/translation.h
src/util_macro.h
src/utils.cpp
src/utils.h
src/version.cpp
src/version.h
src/weather.cpp
src/weather.h
src/window_about.cpp
src/window_about.h
src/window_actorinfo.cpp
src/window_actorinfo.h
src/window_actorsp.cpp
src/window_actorsp.h
src/window_actorstatus.cpp
src/window_actorstatus.h
src/window_actortarget.cpp
src/window_actortarget.h
src/window_base.cpp
src/window_base.h
src/window_battlecommand.cpp
src/window_battlecommand.h
src/window_battlemessage.cpp
src/window_battlemessage.h
src/window_battlestatus.cpp
src/window_battlestatus.h
src/window_command.cpp
src/window_command.h
src/window_command_horizontal.cpp
src/window_command_horizontal.h
src/window.cpp
src/window_equip.cpp
src/window_equip.h
src/window_equipitem.cpp
src/window_equipitem.h
src/window_equipstatus.cpp
src/window_equipstatus.h
src/window_face.cpp
src/window_face.h
src/window_gamelist.cpp
src/window_gamelist.h
src/window_gold.cpp
src/window_gold.h
src/window.h
src/window_help.cpp
src/window_help.h
src/window_import_progress.cpp
src/window_import_progress.h
src/window_input_settings.cpp
src/window_input_settings.h
src/window_item.cpp
src/window_item.h
src/window_interpreter.cpp
src/window_interpreter.h
src/window_keyboard.cpp
src/window_keyboard.h
src/window_menustatus.cpp
src/window_menustatus.h
src/window_message.cpp
src/window_message.h
src/window_name.cpp
src/window_name.h
src/window_numberinput.cpp
src/window_numberinput.h
src/window_paramstatus.cpp
src/window_paramstatus.h
src/window_savefile.cpp
src/window_savefile.h
src/window_selectable.cpp
src/window_selectable.h
src/window_settings.cpp
src/window_settings.h
src/window_shopbuy.cpp
src/window_shopbuy.h
src/window_shop.cpp
src/window_shop.h
src/window_shopnumber.cpp
src/window_shopnumber.h
src/window_shopparty.cpp
src/window_shopparty.h
src/window_shopsell.cpp
src/window_shopsell.h
src/window_shopstatus.cpp
src/window_shopstatus.h
src/window_skill.cpp
src/window_skill.h
src/window_skillstatus.cpp
src/window_skillstatus.h
src/window_stringview.cpp
src/window_stringview.h
src/window_targetstatus.cpp
src/window_targetstatus.h
src/window_teleport.cpp
src/window_teleport.h
src/window_varlist.cpp
src/window_varlist.h
)
# These are actually unused when building in CMake
# src/platform/opendingux/opendingux_input_buttons.cpp
# src/platform/psp/psp_input_buttons.cpp
# Include directories
target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/src)
# Optimize floating point math functions into intrinsics and don't check or set errno (i.e. sqrt(-1))
if (NOT CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
target_compile_options(${PROJECT_NAME} PUBLIC "-fno-math-errno")
endif()
# Version setup
set(PLAYER_VERSION ${PROJECT_VERSION})
if(NOT PROJECT_VERSION_TWEAK)
# a kludge to match the valid version format
set(PROJECT_VERSION_TWEAK 0)
if(NOT PROJECT_VERSION_PATCH)
set(PROJECT_VERSION_PATCH 0)
endif()
endif()
set(PLAYER_VERSION_FULL ${PLAYER_VERSION})
string(CONCAT PROJECT_VERSION
${PROJECT_VERSION_MAJOR} "." ${PROJECT_VERSION_MINOR} "."
${PROJECT_VERSION_PATCH} "." ${PROJECT_VERSION_TWEAK})
set(PLAYER_VERSION_GIT "")
git_get_exact_tag(GIT_TAG)
# Do not include a hash, if we are building a release tag
if(NOT GIT_TAG)
# otherwise concatenate a version with hash
git_describe(GIT_DESCRIPTION)
if(GIT_DESCRIPTION)
string(REPLACE "-" ";" GIT_DESCRIPTION ${GIT_DESCRIPTION})
list(LENGTH GIT_DESCRIPTION GIT_DESCRIPTION_PARTS)
set(GIT_MESSAGE "Found git info: ")
if(GIT_DESCRIPTION_PARTS EQUAL 3)
list(GET GIT_DESCRIPTION 0 GIT_TAG)
list(GET GIT_DESCRIPTION 1 GIT_COMMITS)
list(GET GIT_DESCRIPTION 2 GIT_HASH)
string(APPEND GIT_MESSAGE "${GIT_COMMITS} commits since tag \"${GIT_TAG}\", ")
string(PREPEND GIT_COMMITS "+")
# strip the g prefix
string(SUBSTRING ${GIT_HASH} 1 -1 GIT_HASH)
else()
# no tags found, only hash
list(GET GIT_DESCRIPTION 0 GIT_HASH)
endif()
set(PLAYER_VERSION_GIT "git${GIT_COMMITS}@${GIT_HASH}")
string(APPEND GIT_MESSAGE "object hash is ${GIT_HASH}")
git_local_changes(GIT_DIRTY)
if(GIT_DIRTY STREQUAL "DIRTY")
string(APPEND PLAYER_VERSION_GIT "-dirty")
string(APPEND GIT_MESSAGE ", you have uncommitted changes")
endif()
string(APPEND PLAYER_VERSION_FULL "-${PLAYER_VERSION_GIT}")
message(STATUS "${GIT_MESSAGE}")
endif()
endif()
string(TIMESTAMP PLAYER_DATE "(%Y-%m-%d)")
set(PLAYER_VERSION_APPEND ${PLAYER_DATE} CACHE STRING "Additional version information to include")
set_property(SOURCE src/version.cpp PROPERTY COMPILE_DEFINITIONS
EP_VERSION="${PLAYER_VERSION}";
EP_VERSION_MAJOR=${PROJECT_VERSION_MAJOR};
EP_VERSION_MINOR=${PROJECT_VERSION_MINOR};
EP_VERSION_PATCH=${PROJECT_VERSION_PATCH};
EP_VERSION_TWEAK=${PROJECT_VERSION_TWEAK};
EP_VERSION_APPEND="${PLAYER_VERSION_APPEND}";
EP_VERSION_GIT="${PLAYER_VERSION_GIT}"
)
# Platform setup
if(NINTENDO_3DS)
set(PLAYER_TARGET_PLATFORM "3ds" CACHE STRING "Platform to compile for.")
elseif(NINTENDO_SWITCH)
set(PLAYER_TARGET_PLATFORM "switch" CACHE STRING "Platform to compile for.")
elseif(VITA)
set(PLAYER_TARGET_PLATFORM "psvita" CACHE STRING "Platform to compile for.")
elseif(NINTENDO_WII)
set(PLAYER_TARGET_PLATFORM "wii" CACHE STRING "Platform to compile for.")
elseif(NINTENDO_WIIU)
set(PLAYER_TARGET_PLATFORM "SDL2" CACHE STRING "Platform to compile for.")
elseif(AMIGA)
set(PLAYER_TARGET_PLATFORM "SDL1" CACHE STRING "Platform to compile for.")
else()
set(PLAYER_TARGET_PLATFORM "SDL2" CACHE STRING "Platform to compile for. Options: SDL2 SDL1 libretro")
set_property(CACHE PLAYER_TARGET_PLATFORM PROPERTY STRINGS SDL2 SDL1 libretro)
endif()
set(PLAYER_BUILD_EXECUTABLE ON)
set(PLAYER_TEST_LIBRARIES ${PROJECT_NAME})
if(ANDROID AND PLAYER_GRADLE_BUILD)
# Build invoked by Gradle
# Ugly: Gradle has no way to branch based on the ABI
# Inject correct search path based on PLAYER_ANDROID_TOOLCHAIN_PATH
foreach(f ${PLAYER_ANDROID_TOOLCHAIN_PATH})
list(APPEND CMAKE_FIND_ROOT_PATH "${f}/${ANDROID_ABI}-toolchain")
endforeach(f)
endif()
if(${PLAYER_TARGET_PLATFORM} STREQUAL "SDL2")
target_sources(${PROJECT_NAME} PRIVATE
src/platform/sdl/sdl_audio.cpp
src/platform/sdl/sdl_audio.h
src/platform/sdl/sdl2_ui.cpp
src/platform/sdl/sdl2_ui.h)
target_compile_definitions(${PROJECT_NAME} PUBLIC USE_SDL=2)
# SDL2 depends on some systems on SDL2::SDL2main but SDL2::SDL2 is not always a dependency of it
# Manually add the dependencies
player_find_package(NAME SDL2
VERSION 2.0.5
TARGET SDL2::SDL2
REQUIRED)
if(TARGET SDL2::SDL2main)
target_link_libraries(${PROJECT_NAME} SDL2::SDL2main)
endif()
if(ANDROID)
set(PLAYER_BUILD_EXECUTABLE OFF)
endif()
if(NINTENDO_WIIU)
target_compile_definitions(${PROJECT_NAME} PUBLIC PLAYER_NINTENDO)
target_sources(${PROJECT_NAME} PRIVATE
src/platform/wiiu/main.h
src/platform/wiiu/input_buttons.cpp)
endif()
if(WIN32)
target_link_libraries(${PROJECT_NAME} "Dwmapi")
endif()
elseif(${PLAYER_TARGET_PLATFORM} STREQUAL "SDL1")
target_sources(${PROJECT_NAME} PRIVATE
src/platform/sdl/sdl_audio.cpp
src/platform/sdl/sdl_audio.h
src/platform/sdl/axis.h
src/platform/sdl/sdl_ui.cpp
src/platform/sdl/sdl_ui.h)
target_compile_definitions(${PROJECT_NAME} PUBLIC USE_SDL=1)
player_find_package(NAME SDL1 TARGET SDL::SDLmain REQUIRED)
elseif(${PLAYER_TARGET_PLATFORM} STREQUAL "libretro")
target_compile_definitions(${PROJECT_NAME} PUBLIC PLAYER_UI=LibretroUi USE_LIBRETRO=1)
set(PLAYER_BUILD_EXECUTABLE OFF)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/builds/libretro)
target_link_libraries(${PROJECT_NAME} retro_common)
elseif(${PLAYER_TARGET_PLATFORM} STREQUAL "3ds")
target_compile_definitions(${PROJECT_NAME} PUBLIC PLAYER_UI=CtrUi PLAYER_NINTENDO)
target_compile_options(${PROJECT_NAME} PUBLIC -Wno-psabi) # Remove abi warning after devkitarm ships newer gcc
# generate gfx assets
enable_language(ASM)
ctr_add_graphics_target(keyboard IMAGE
INPUTS ${CMAKE_CURRENT_SOURCE_DIR}/resources/3ds/keyboard.png
OPTIONS -f rgba)
ctr_add_graphics_target(battery ATLAS
INPUTS
${CMAKE_CURRENT_SOURCE_DIR}/resources/3ds/battery/empty.png
${CMAKE_CURRENT_SOURCE_DIR}/resources/3ds/battery/1bar.png
${CMAKE_CURRENT_SOURCE_DIR}/resources/3ds/battery/2bars.png
${CMAKE_CURRENT_SOURCE_DIR}/resources/3ds/battery/3bars.png
${CMAKE_CURRENT_SOURCE_DIR}/resources/3ds/battery/4bars.png
${CMAKE_CURRENT_SOURCE_DIR}/resources/3ds/battery/full.png
${CMAKE_CURRENT_SOURCE_DIR}/resources/3ds/battery/adapter.png
OPTIONS -f rgba)
dkp_add_embedded_binary_library(3ds-assets keyboard battery)
target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
target_sources(${PROJECT_NAME} INTERFACE
$<TARGET_OBJECTS:3ds-assets> PRIVATE
src/platform/3ds/audio.cpp
src/platform/3ds/audio.h
src/platform/3ds/clock.cpp
src/platform/3ds/clock.h
src/platform/3ds/input_buttons.cpp
src/platform/3ds/ui.cpp
src/platform/3ds/ui.h)
target_link_libraries(${PROJECT_NAME} 3ds-assets)
elseif(${PLAYER_TARGET_PLATFORM} STREQUAL "psvita")
include("$ENV{VITASDK}/share/vita.cmake" REQUIRED)
target_compile_definitions(${PROJECT_NAME} PUBLIC PLAYER_UI=Psp2Ui)
target_compile_options(${PROJECT_NAME} PUBLIC -Wno-psabi) # Remove abi warning after vitasdk ships newer gcc
target_sources(${PROJECT_NAME} PRIVATE
src/platform/psvita/audio.cpp
src/platform/psvita/audio.h
src/platform/psvita/clock.cpp
src/platform/psvita/clock.h
src/platform/psvita/input_buttons.cpp
src/platform/psvita/ui.cpp
src/platform/psvita/ui.h)
elseif(${PLAYER_TARGET_PLATFORM} STREQUAL "switch")
target_compile_definitions(${PROJECT_NAME} PUBLIC PLAYER_UI=NxUi PLAYER_NINTENDO)
find_package(OpenGL CONFIG REQUIRED)
find_library(GLAD glad REQUIRED)
target_link_libraries(${PROJECT_NAME} OpenGL::EGL)
# generate gfx assets
enable_language(ASM)
dkp_add_embedded_binary_library(switch-assets "${CMAKE_CURRENT_SOURCE_DIR}/resources/switch/touch_ui.png")
target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
target_sources(${PROJECT_NAME} INTERFACE
$<TARGET_OBJECTS:switch-assets> PRIVATE
src/platform/switch/audio.cpp
src/platform/switch/audio.h
src/platform/switch/clock.cpp
src/platform/switch/clock.h
src/platform/switch/input_buttons.cpp
src/platform/switch/ui.cpp
src/platform/switch/ui.h)
target_link_libraries(${PROJECT_NAME} switch-assets)
elseif(${PLAYER_TARGET_PLATFORM} STREQUAL "wii")
find_package(SDL REQUIRED)
target_compile_definitions(${PROJECT_NAME} PUBLIC USE_SDL=1 PLAYER_NINTENDO)
target_include_directories(${PROJECT_NAME} PUBLIC ${SDL_INCLUDE_DIR})
target_sources(${PROJECT_NAME} PRIVATE
src/platform/wii/audio.cpp
src/platform/wii/audio.h
src/platform/wii/clock.cpp
src/platform/wii/clock.h
src/platform/wii/input_buttons.cpp
src/platform/sdl/axis.h
src/platform/sdl/sdl_ui.cpp
src/platform/sdl/sdl_ui.h)
else()
message(FATAL_ERROR "Invalid target platform")
endif()
# Shared by homebrew platforms
if(${PLAYER_TARGET_PLATFORM} MATCHES "^(3ds|psvita|switch|wii)$" OR NINTENDO_WIIU)
target_compile_options(${PROJECT_NAME} PUBLIC -fno-exceptions -fno-rtti)
set(CMAKE_DL_LIBS "") # hack4icu!
set(PLAYER_ENABLE_TESTS OFF)
option(PLAYER_VERSIONED_PACKAGES "Create zip packages with versioned name (for internal use)" ON)
endif()
# Make content available (romfs/wuhb bundle)
if(${PLAYER_TARGET_PLATFORM} MATCHES "^(3ds|switch)$" OR NINTENDO_WIIU)
option(PLAYER_BUNDLE "Embed a directory in the executable" OFF)
set(PLAYER_BUNDLE_PATH "content" CACHE PATH "Directory to include in executable")
set(BUNDLE_ARG "_IGNORE_ME")
if(PLAYER_BUNDLE)
if(NINTENDO_WIIU)
set(BUNDLE_ARG "CONTENT")
else()
set(BUNDLE_ARG "ROMFS")
endif()
endif()
endif()
# Amiga
if(AMIGA)
target_compile_options(${PROJECT_NAME} PUBLIC -fno-exceptions -fno-rtti)
target_compile_definitions(${PROJECT_NAME} PUBLIC PLAYER_AMIGA)
if(MORPHOS)
target_compile_definitions(${PROJECT_NAME} PUBLIC
_GLIBCXX_USE_C99 _NO_PPCINLINE __MORPHOS_SHAREDLIBS)
# -noixemul handled as "M68K_CRT" in toolchain file
target_sources(${PROJECT_NAME} PRIVATE
src/platform/morphos/integration.cpp)
set_property(SOURCE src/platform/morphos/integration.cpp
PROPERTY COMPILE_DEFINITIONS PLAYER_VERSION="${PLAYER_VERSION_FULL}"
)
endif()
if(AMIGAOS4)
# FIXME: needed?
target_compile_definitions(${PROJECT_NAME} PUBLIC
_GLIBCXX_USE_C99_STDINT_TR1 _GLIBCXX_USE_C99_STDIO)
target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/src/platform/amigaos4)
endif()
if(AROS)
message(WARNING "AROS is unsupported currently. Patches welcome!")
endif()
endif()
if(NOT PLAYER_BUILD_EXECUTABLE AND BUILD_SHARED_LIBS)
# Need fPIC when compiling a shared library (e.g. libretro.so)
include(CheckPIESupported)
check_pie_supported()
set(CMAKE_POSITION_INDEPENDENT_CODE TRUE)
set_property(TARGET ${PROJECT_NAME} PROPERTY POSITION_INDEPENDENT_CODE TRUE)
endif()
if(ANDROID)
target_link_libraries(${PROJECT_NAME} android log)
endif()
if(WIN32)
target_sources(${PROJECT_NAME} PRIVATE
src/registry.cpp
src/platform/windows/utils.cpp
src/platform/windows/utils.h
src/platform/windows/midiout_device_win32.cpp
src/platform/windows/midiout_device_win32.h)
endif()
if(APPLE)
enable_language(OBJCXX)
target_sources(${PROJECT_NAME} PRIVATE
src/platform/macos/macos_utils.mm
src/platform/macos/macos_utils.h
src/platform/macos/midiout_device_coreaudio.cpp
src/platform/macos/midiout_device_coreaudio.h)
find_library(MACOSFOUNDATION Foundation)
find_Library(MACOSAUDIOUNIT AudioUnit)
find_library(MACOSAUDIOTOOLBOX AudioToolbox)
target_link_libraries(${PROJECT_NAME} ${MACOSFOUNDATION} ${MACOSAUDIOUNIT} ${MACOSAUDIOTOOLBOX})
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Emscripten")
option(PLAYER_JS_BUILD_SHELL "Build the Player executable as a shell file (.html) instead of a standalone javascript file (.js)" OFF)
set(PLAYER_JS_GAME_URL "games/" CACHE STRING "Game URL/directory where the web player searches for games")
set(PLAYER_JS_OUTPUT_NAME "easyrpg-player" CACHE STRING "Output name of the js, html and wasm files")
set_property(SOURCE src/async_handler.cpp APPEND PROPERTY COMPILE_DEFINITIONS "EM_GAME_URL=\"${PLAYER_JS_GAME_URL}\"")
endif()
# Endianess check
if(${CMAKE_VERSION} VERSION_GREATER_EQUAL 3.20)
if (CMAKE_CXX_BYTE_ORDER STREQUAL "BIG_ENDIAN")
target_compile_definitions(${PROJECT_NAME} PRIVATE WORDS_BIGENDIAN=1)
endif()
else()
include(TestBigEndian)
test_big_endian(WORDS_BIGENDIAN)
if(WORDS_BIGENDIAN)
target_compile_definitions(${PROJECT_NAME} PRIVATE WORDS_BIGENDIAN=1)
endif()
endif()
# App Icon (for macOS)
set(${PROJECT_NAME}_BUNDLE_ICON "${CMAKE_CURRENT_SOURCE_DIR}/resources/macos/Player.icns")
# Do not code sign on Macs
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "NO")
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "")
set(CMAKE_XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "org.easyrpg.player")
# liblcf
option(PLAYER_BUILD_LIBLCF "Instead of detecting liblcf, clone liblcf into lib/liblcf and build it along with the Player. This is convenient for development." OFF)
set(PLAYER_BUILD_LIBLCF_GIT "https://github.com/EasyRPG/liblcf.git" CACHE STRING "Git repository of liblcf to clone. Requires PLAYER_BUILD_LIBLCF=ON.")
set(PLAYER_BUILD_LIBLCF_BRANCH "master" CACHE STRING "Branch of the liblcf repository to clone. Requires PLAYER_BUILD_LIBLCF=ON.")
if(PLAYER_BUILD_LIBLCF)
# liblcf is built as part of this cmake file
set(LIBLCF_PATH "${CMAKE_CURRENT_SOURCE_DIR}/lib/liblcf")
if(NOT EXISTS ${LIBLCF_PATH})
find_package(Git REQUIRED)
execute_process(COMMAND ${GIT_EXECUTABLE} clone "--depth=1" "--branch"
"${PLAYER_BUILD_LIBLCF_BRANCH}"
"${PLAYER_BUILD_LIBLCF_GIT}"
"${LIBLCF_PATH}")
endif()
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/lib/liblcf/builds/cmake/Modules")
# Always build static liblcf and do not install it
function(add_liblcf)
set(BUILD_SHARED_LIBS OFF)
set(LIBLCF_ENABLE_INSTALL OFF)
add_subdirectory(${LIBLCF_PATH})
endfunction()
add_liblcf()
target_link_libraries(${PROJECT_NAME} lcf)
else()
# Use system package
player_find_package(NAME liblcf VERSION 0.8
TARGET liblcf::liblcf
REQUIRED)
endif()
# Detect all required libraries
player_find_package(NAME PNG TARGET PNG::PNG REQUIRED)
player_find_package(NAME fmt TARGET fmt::fmt REQUIRED)
# Do not use player_find_package. enable_language used by pixman on Android does not work properly inside function calls
find_package(Pixman REQUIRED)
target_link_libraries(${PROJECT_NAME} PIXMAN::PIXMAN)
# Always enable Wine registry support on non-Windows, but not for console ports
if(NOT CMAKE_SYSTEM_NAME STREQUAL "Windows"
AND NOT ${PLAYER_TARGET_PLATFORM} MATCHES "^(psvita|3ds|switch|wii)$"
AND NOT NINTENDO_WIIU)
target_compile_definitions(${PROJECT_NAME} PUBLIC HAVE_WINE=1)
endif()
# freetype and harfbuzz
option(PLAYER_WITH_FREETYPE "Support FreeType font rendering" ON)
CMAKE_DEPENDENT_OPTION(PLAYER_WITH_HARFBUZZ "Enable HarfBuzz text shaping (Requires FreeType)" ON "PLAYER_WITH_FREETYPE" OFF)
# Freetype is not really broken however only using FT config without HB config causes problems
player_find_package(NAME freetype
CONDITION PLAYER_WITH_FREETYPE
DEFINITION HAVE_FREETYPE
TARGET freetype
CONFIG_BROKEN)
if(TARGET freetype)
# Harfbuzz config is broken (see https://github.com/harfbuzz/harfbuzz/issues/2316)
# They do not plan to fix this as they are moving to meson
player_find_package(NAME harfbuzz
CONDITION PLAYER_WITH_HARFBUZZ
DEFINITION HAVE_HARFBUZZ
TARGET harfbuzz::harfbuzz
CONFIG_BROKEN)
endif()
# lzh archive support
option(PLAYER_WITH_LHASA "Support running games in lzh archives" ON)
player_find_package(NAME lhasa
CONDITION PLAYER_WITH_LHASA
DEFINITION HAVE_LHASA
TARGET LHASA::liblhasa
)
# json support
if(CMAKE_SYSTEM_NAME STREQUAL "Emscripten")
player_find_package(NAME nlohmann_json
DEFINITION HAVE_NLOHMANN_JSON
TARGET nlohmann_json::nlohmann_json
REQUIRED
)
else()
option(PLAYER_WITH_NLOHMANN_JSON "Support processing of JSON files" ON)
player_find_package(NAME nlohmann_json
CONDITION PLAYER_WITH_NLOHMANN_JSON
DEFINITION HAVE_NLOHMANN_JSON
TARGET nlohmann_json::nlohmann_json
ONLY_CONFIG
)
endif()
# Sound system to use
if(${PLAYER_TARGET_PLATFORM} STREQUAL "SDL2")
set(PLAYER_AUDIO_BACKEND "SDL2" CACHE STRING "Audio system to use. Options: SDL2 OFF")
set_property(CACHE PLAYER_AUDIO_BACKEND PROPERTY STRINGS SDL2 OFF)
if(${PLAYER_AUDIO_BACKEND} STREQUAL "SDL2_mixer")
message(FATAL_ERROR "SDL2_mixer is not supported anymore. Use SDL2 instead.")
endif()
elseif(${PLAYER_TARGET_PLATFORM} STREQUAL "SDL1")
set(PLAYER_AUDIO_BACKEND "SDL1" CACHE STRING "Audio system to use. Options: SDL1 OFF")
set_property(CACHE PLAYER_AUDIO_BACKEND PROPERTY STRINGS SDL1 OFF)
else()
# Assuming that all platforms not targeting SDL have only one audio backend
set(PLAYER_AUDIO_BACKEND "Default" CACHE STRING "Audio system to use. Options: Default OFF")
set_property(CACHE PLAYER_AUDIO_BACKEND PROPERTY STRINGS Default OFF)
endif()
# Configure Audio backends
if(${PLAYER_AUDIO_BACKEND} MATCHES "^(SDL[12]|Default)$")
set(PLAYER_HAS_AUDIO ON)
target_compile_definitions(${PROJECT_NAME} PUBLIC SUPPORT_AUDIO=1)
if(${PLAYER_TARGET_PLATFORM} STREQUAL "libretro")
if (WIN32 OR UNIX OR APPLE)
set(SUPPORT_NATIVE_MIDI ON)
endif()
endif()
if(WIN32 OR APPLE)
set(SUPPORT_NATIVE_MIDI ON)
elseif(UNIX)
find_package(ALSA)
if(ALSA_FOUND)
set(SUPPORT_NATIVE_MIDI ON)
endif()
endif()
CMAKE_DEPENDENT_OPTION(PLAYER_WITH_NATIVE_MIDI "Play MIDI audio using the API of the operating system" ON "SUPPORT_NATIVE_MIDI" OFF)
if(PLAYER_WITH_NATIVE_MIDI)
target_compile_definitions(${PROJECT_NAME} PUBLIC HAVE_NATIVE_MIDI=1)
if(WIN32)
target_link_libraries(${PROJECT_NAME} "winmm")
elseif(ALSA_FOUND)
target_compile_definitions(${PROJECT_NAME} PUBLIC HAVE_ALSA=1)
target_sources(${PROJECT_NAME} PRIVATE
src/platform/linux/midiout_device_alsa.cpp
src/platform/linux/midiout_device_alsa.h
)
target_link_libraries(${PROJECT_NAME} ALSA::ALSA)
find_package(Threads)
if(Threads_FOUND)
target_link_libraries(${PROJECT_NAME} Threads::Threads)
endif()
endif()
endif()
# Provide fmmidi options
option(PLAYER_ENABLE_FMMIDI "Enable internal MIDI sequencer. Will be used when external MIDI library fails." ON)
if(PLAYER_ENABLE_FMMIDI)
target_compile_definitions(${PROJECT_NAME} PUBLIC WANT_FMMIDI=1)
endif()
elseif(NOT PLAYER_AUDIO_BACKEND)
set(PLAYER_HAS_AUDIO OFF)
else()
message(FATAL_ERROR "Invalid Audio Backend ${PLAYER_AUDIO_BACKEND}")
endif()
CMAKE_DEPENDENT_OPTION(PLAYER_WITH_MPG123 "Play MP3 audio with libmpg123" ON "PLAYER_HAS_AUDIO" OFF)
CMAKE_DEPENDENT_OPTION(PLAYER_WITH_LIBSNDFILE "Play WAV audio with libsndfile" ON "PLAYER_HAS_AUDIO" OFF)
CMAKE_DEPENDENT_OPTION(PLAYER_WITH_OGGVORBIS "Play Ogg Vorbis audio with libvorbis" ON "PLAYER_HAS_AUDIO" OFF)
CMAKE_DEPENDENT_OPTION(PLAYER_WITH_OPUS "Play Opus audio with opusfile" ON "PLAYER_HAS_AUDIO" OFF)
CMAKE_DEPENDENT_OPTION(PLAYER_WITH_WILDMIDI "Play MIDI audio with wildmidi" ON "PLAYER_HAS_AUDIO" OFF)
CMAKE_DEPENDENT_OPTION(PLAYER_WITH_FLUIDSYNTH "Play MIDI audio with fluidsynth" ON "PLAYER_HAS_AUDIO" OFF)
CMAKE_DEPENDENT_OPTION(PLAYER_WITH_FLUIDLITE "Play MIDI audio with fluidlite" ON "PLAYER_HAS_AUDIO" OFF)
CMAKE_DEPENDENT_OPTION(PLAYER_WITH_XMP "Play MOD audio with libxmp" ON "PLAYER_HAS_AUDIO" OFF)
CMAKE_DEPENDENT_OPTION(PLAYER_ENABLE_DRWAV "Play WAV audio with dr_wav (built-in). Unsupported files are played by libsndfile." ON "PLAYER_HAS_AUDIO" OFF)
if(${PLAYER_AUDIO_BACKEND} MATCHES "^(SDL[12]|Default)$")
set(PLAYER_AUDIO_RESAMPLER "Auto" CACHE STRING "Audio resampler to use. Options: Auto speexdsp samplerate OFF")
set_property(CACHE PLAYER_AUDIO_RESAMPLER PROPERTY STRINGS Auto speexdsp samplerate OFF)
if(${PLAYER_AUDIO_RESAMPLER} STREQUAL "Auto")
set(PLAYER_AUDIO_RESAMPLER_IS_AUTO ON)
endif()
CMAKE_DEPENDENT_OPTION(PLAYER_WITH_SPEEXDSP "Use speexdsp as resampler when available." ON "PLAYER_HAS_AUDIO;PLAYER_AUDIO_RESAMPLER_IS_AUTO" OFF)
CMAKE_DEPENDENT_OPTION(PLAYER_WITH_SAMPLERATE "Use libsamplerate as resampler when available." ON "PLAYER_HAS_AUDIO;PLAYER_AUDIO_RESAMPLER_IS_AUTO" OFF)
if(PLAYER_AUDIO_RESAMPLER_IS_AUTO)
player_find_package(NAME speexdsp
CONDITION PLAYER_WITH_SPEEXDSP
DEFINITION HAVE_LIBSPEEXDSP