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Add a bool to ProcessEvents to signal program exit.
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Calling Player::Exit in the Ui can crash because the Ui is deleted by it.
Also the normal teardown codepath is too slow on WiiU and crashes the console when the home button is used.
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Ghabry committed Aug 27, 2024
1 parent 673d2e7 commit 3cfe481
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Showing 15 changed files with 47 additions and 24 deletions.
4 changes: 3 additions & 1 deletion src/baseui.h
Original file line number Diff line number Diff line change
Expand Up @@ -68,8 +68,10 @@ class BaseUi {

/**
* Processes events queue.
*
* @return When false requests an immediate Player shutdown
*/
virtual void ProcessEvents() = 0;
virtual bool ProcessEvents() = 0;

/**
* Cleans video buffer.
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6 changes: 3 additions & 3 deletions src/output.cpp
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Expand Up @@ -214,9 +214,9 @@ static void HandleErrorOutput(const std::string& err) {
#if !defined(USE_LIBRETRO)
Game_Clock::SleepFor(1ms);
#endif
DisplayUi->ProcessEvents();

if (Player::exit_flag) break;
if (!DisplayUi->ProcessEvents() || Player::exit_flag) {
break;
}

Input::Update();
}
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9 changes: 6 additions & 3 deletions src/platform/3ds/ui.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -217,9 +217,10 @@ CtrUi::~CtrUi() {
ToggleBottomScreen(true);
}

void CtrUi::ProcessEvents() {
if (!aptMainLoop())
Player::Exit();
bool CtrUi::ProcessEvents() {
if (!aptMainLoop()) {
return false;
}

hidScanInput();
u32 input = hidKeysHeld();
Expand Down Expand Up @@ -324,6 +325,8 @@ void CtrUi::ProcessEvents() {
}
}
#endif

return true;
}

void CtrUi::UpdateDisplay() {
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2 changes: 1 addition & 1 deletion src/platform/3ds/ui.h
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@ class CtrUi final : public BaseUi {
*/
/** @{ */
void UpdateDisplay() override;
void ProcessEvents() override;
bool ProcessEvents() override;
void ToggleStretch() override;
void ToggleTouchUi() override;
void vGetConfig(Game_ConfigVideo& cfg) const override;
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6 changes: 4 additions & 2 deletions src/platform/libretro/ui.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -138,10 +138,10 @@ bool LibretroUi::vChangeDisplaySurfaceResolution(int new_width, int new_height)
return true;
}

void LibretroUi::ProcessEvents() {
bool LibretroUi::ProcessEvents() {
# if defined(USE_JOYSTICK) && defined(SUPPORT_JOYSTICK)
if (CheckInputState == nullptr) {
return;
return true;
}

LibretroUi::input_poll_cb();
Expand Down Expand Up @@ -184,6 +184,8 @@ void LibretroUi::ProcessEvents() {
analog_input.trigger_right = normalize(CheckInputState(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_BUTTON, RETRO_DEVICE_ID_JOYPAD_R2));
# endif
# endif

return true;
}

retro_video_refresh_t LibretroUi::UpdateWindow = nullptr;
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2 changes: 1 addition & 1 deletion src/platform/libretro/ui.h
Original file line number Diff line number Diff line change
Expand Up @@ -47,7 +47,7 @@ class LibretroUi final : public BaseUi {
/** @{ */
bool vChangeDisplaySurfaceResolution(int new_width, int new_height) override;
void UpdateDisplay() override;
void ProcessEvents() override;
bool ProcessEvents() override;
void vGetConfig(Game_ConfigVideo& cfg) const override;

#ifdef SUPPORT_AUDIO
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4 changes: 3 additions & 1 deletion src/platform/psvita/ui.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -207,7 +207,7 @@ Psp2Ui::~Psp2Ui() {
vita2d_fini();
}

void Psp2Ui::ProcessEvents() {
bool Psp2Ui::ProcessEvents() {
SceCtrlData input;
SceTouchData touch;

Expand Down Expand Up @@ -261,6 +261,8 @@ void Psp2Ui::ProcessEvents() {
}
}
}

return true;
}

void Psp2Ui::UpdateDisplay() {
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2 changes: 1 addition & 1 deletion src/platform/psvita/ui.h
Original file line number Diff line number Diff line change
Expand Up @@ -49,7 +49,7 @@ class Psp2Ui final : public BaseUi {
*/
/** @{ */
void UpdateDisplay() override;
void ProcessEvents() override;
bool ProcessEvents() override;
void SetScalingMode(ConfigEnum::ScalingMode) override;
void ToggleStretch() override;
void ToggleTouchUi() override;
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7 changes: 4 additions & 3 deletions src/platform/sdl/sdl2_ui.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -532,11 +532,10 @@ void Sdl2Ui::ToggleZoom() {
#endif
}

void Sdl2Ui::ProcessEvents() {
bool Sdl2Ui::ProcessEvents() {
#if defined(__WIIU__)
if (!WiiU_ProcessProcUI()) {
Player::Exit();
return;
return false;
}
#endif

Expand All @@ -555,6 +554,8 @@ void Sdl2Ui::ProcessEvents() {
if (Player::exit_flag)
break;
}

return true;
}

void Sdl2Ui::SetScalingMode(ConfigEnum::ScalingMode mode) {
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2 changes: 1 addition & 1 deletion src/platform/sdl/sdl2_ui.h
Original file line number Diff line number Diff line change
Expand Up @@ -65,7 +65,7 @@ class Sdl2Ui final : public BaseUi {
void UpdateDisplay() override;
void SetTitle(const std::string &title) override;
bool ShowCursor(bool flag) override;
void ProcessEvents() override;
bool ProcessEvents() override;
void SetScalingMode(ConfigEnum::ScalingMode) override;
void ToggleStretch() override;
void ToggleVsync() override;
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4 changes: 3 additions & 1 deletion src/platform/sdl/sdl_ui.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -404,7 +404,7 @@ void SdlUi::ToggleZoom() {
EndDisplayModeChange();
}

void SdlUi::ProcessEvents() {
bool SdlUi::ProcessEvents() {
SDL_Event evnt;

// Poll SDL events and process them
Expand All @@ -414,6 +414,8 @@ void SdlUi::ProcessEvents() {
if (Player::exit_flag)
break;
}

return true;
}

void SdlUi::UpdateDisplay() {
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2 changes: 1 addition & 1 deletion src/platform/sdl/sdl_ui.h
Original file line number Diff line number Diff line change
Expand Up @@ -63,7 +63,7 @@ class SdlUi final : public BaseUi {
void UpdateDisplay() override;
void SetTitle(const std::string &title) override;
bool ShowCursor(bool flag) override;
void ProcessEvents() override;
bool ProcessEvents() override;
void vGetConfig(Game_ConfigVideo& cfg) const override;

#ifdef SUPPORT_AUDIO
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4 changes: 3 additions & 1 deletion src/platform/switch/ui.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -390,7 +390,7 @@ NxUi::~NxUi() {
appletUnhook(&applet_hook_cookie);
}

void NxUi::ProcessEvents() {
bool NxUi::ProcessEvents() {
// handle system events
appletMainLoop();

Expand Down Expand Up @@ -453,6 +453,8 @@ void NxUi::ProcessEvents() {
}
}
}

return true;
}

void NxUi::UpdateDisplay() {
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2 changes: 1 addition & 1 deletion src/platform/switch/ui.h
Original file line number Diff line number Diff line change
Expand Up @@ -48,7 +48,7 @@ class NxUi final : public BaseUi {
*/
/** @{ */
void UpdateDisplay() override;
void ProcessEvents() override;
bool ProcessEvents() override;
void ToggleStretch() override;
void ToggleTouchUi() override;
void vGetConfig(Game_ConfigVideo& cfg) const override;
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15 changes: 12 additions & 3 deletions src/player.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -229,10 +229,22 @@ void Player::MainLoop() {

Player::UpdateInput();

if (!DisplayUi->ProcessEvents()) {
Scene::PopUntil(Scene::Null);
Player::Exit();
return;
}

int num_updates = 0;
while (Game_Clock::NextGameTimeStep()) {
if (num_updates > 0) {
Player::UpdateInput();

if (!DisplayUi->ProcessEvents()) {
Scene::PopUntil(Scene::Null);
Player::Exit();
return;
}
}

Scene::old_instances.clear();
Expand Down Expand Up @@ -306,9 +318,6 @@ void Player::UpdateInput() {
if (Main_Data::game_quit) {
reset_flag |= Main_Data::game_quit->ShouldQuit();
}

// Update Logic:
DisplayUi->ProcessEvents();
}

void Player::Update(bool update_scene) {
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