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Organize support for new features under TPC's raw command #3034
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Posting this here, to not lose track on it:
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No, this is just the structure in the event commands of 2k but has no implications for us |
jetrotal
referenced
this issue
in EasyRPG-NewFeatures/Player
Jun 18, 2023
PathFinder(UseVarID, ID, UseVarX, x, UseVarY, y), command ID 20001 UseVarID = 1= >Use variables[ID] instead of ID ID = EventID, 0 for player UseVarX = 1 => Use variables[x] instead of x x = destination X UseVarY = 1 => Use variables[y] instead of y y = destination Y ActivateEvent(UseVarX, x, UseVarY, y), command ID 20002 UseVarX = 1 => Use variables[x] instead of x x = destination X UseVarY = 1 => Use variables[y] instead of y y = destination Y
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We discussed recently about running new features through TPC raw command:
would be cool to know how to organize exclusive command IDs to finally implement new features to the Player
e.g.:
@raw 11111, "string", 0, 1, 2, 3, 4, 5
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