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Title is self explanatory. The exact same datapack works correctly in the fabric version.
The power itself simply gives the player a random mushroom type upon pressing their primary keybind, but the player is not given any mushroom by the fail action.
The power in question: self_harvest.json
Screenshot with syntax highlighting:
The text was updated successfully, but these errors were encountered:
Title is self explanatory. The exact same datapack works correctly in the fabric version.
The power itself simply gives the player a random mushroom type upon pressing their primary keybind, but the player is not given any mushroom by the fail action.
The power in question: self_harvest.json
Screenshot with syntax highlighting:
The text was updated successfully, but these errors were encountered: