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The CPU utilization for running this is near 100% on a rM1, so it may be worth looking to see if there is any low-hanging fruit for quick optimizations in libqboy. Maybe @calc84maniac would have some insight, since he's written several gameboy emulators on much more limited platforms.
The text was updated successfully, but these errors were encountered:
i.e. gbgpu::preprocessram() and gbgpu::postprocessram() should be replaced by interfaces to the memory mapped registers that just keep themselves up to date as part of the main cpu cycle.
The CPU utilization for running this is near 100% on a rM1, so it may be worth looking to see if there is any low-hanging fruit for quick optimizations in libqboy. Maybe @calc84maniac would have some insight, since he's written several gameboy emulators on much more limited platforms.
The text was updated successfully, but these errors were encountered: