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villainsaverboardv2.ttslua
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villainsaverboardv2.ttslua
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objects = {}
function onLoad(save_state)
local data = {input_function = "nothing", function_owner = self, label = "Base category", position = {-1.1, 0.100000001490116, -0.899999976158142}, scale = {0.5, 0.5, 0.5}, width = 1100, height = 130, alignment = 3, validation = 1, tooltip="Base category for this faction (ex. Factions, scenarios or fan factions)"}
self.createInput(data)
local data = {input_function = "nothing", function_owner = self, label = "Name", position = {0, 0.10, -0.899999976158142}, scale = {0.5, 0.5, 0.5}, width = 1000, height = 130, alignment = 3, validation = 1, tooltip="Name for this Villain Without spaces (unique Identifier)"}
self.createInput(data)
local data = {input_function = "nothing", function_owner = self, label = "Tooltip", position = {0, 0.1, -0.75}, scale = {0.5, 0.5, 0.5}, width = 3200, height = 130, color = Color.white, tooltip = "Tooltip when hoovering over (creator and any other info)", alignment = 3}
self.createInput(data)
local data = {input_function = "nothing", function_owner = self, label = "Image URL", position = {0, 0.1, -0.6}, scale = {0.5, 0.5, 0.5}, width = 3200, height = 130, alignment = 3, validation = 1, tooltip="Image URL (Should be villain guide front)"}
self.createInput(data)
end
function nothing()
end
function set_color(_, _, value)
if Color[value] then
self.editInput({index=2, color=Color[value]})
end
end
function spawn_here(to_spawn)
if to_spawn[1].heading ~= nil then
my_pos = self.getPosition()
my_rot = self.getRotation()
-- self.destruct()
for _,v in ipairs(to_spawn) do
local x = v.distance*math.sin(v.heading+(math.rad(my_rot.y)-math.pi)) + my_pos.x;
local z = v.distance*math.cos(v.heading+(math.rad(my_rot.y)-math.pi)) + my_pos.z;
local new_pos = {x, v.own_y, z}
spawnObjectJSON({
json = v.json,
position = new_pos,
callback_function = function(o) o.setRotation({o.getRotation().x, o.getRotation().y+my_rot.y+180, o.getRotation().z}) end
})
end
else
local my_rot = self.getRotation()
local scale = self.getScale()
scale.x = 1/scale.x
scale.z = 1/scale.z
scale.y = 1/scale.y
for _,v in ipairs(to_spawn) do
local new_pos = self.positionToWorld(Vector(v.move_to) * scale)
new_pos.y = new_pos.y
spawnObjectJSON({
json = v.json,
position = new_pos,
callback_function = function(o) o.setRotation({o.getRotation().x, o.getRotation().y+my_rot.y, o.getRotation().z}) end
})
end
end
end
function empty()
local items = Physics.cast({
origin = self.getPosition()+Vector(0,0.1,0),
direction = {0,1,0},
type = 3,
size = self.getBoundsNormalized().size,
max_distance = 1,
debug = false
}) -- returns {{Vector point, Vector normal, float distance, Object hit_object}, ...}
for _, item in ipairs(items) do
if item.hit_object ~= self and item.hit_object.tag ~= "Surface" then
item.hit_object.destruct()
end
end
end
function save_here(as_string)
objects = {}
my_pos = self.getPosition()
objs = Physics.cast({
origin = self.getPosition(),
type = 3,
size = self.getBoundsNormalized().size,
direction = {0,1,0},
max_distance = 0.5,
debug = true,
})
for _, v in ipairs(objs) do
ob = v.hit_object
if not (ob == self) and not (ob.tag=="Surface") and not (ob.tag=="Board") then
ob_pos = ob.getPosition()
distance = math.sqrt(((my_pos.x-ob_pos.x)^2+((my_pos.z-ob_pos.z)^2)))
heading = math.atan2(ob_pos.x-my_pos.x, ob_pos.z-my_pos.z)
if (heading < 0) then heading = 2*math.pi+heading end
objects[#objects+1] = {distance=distance, heading=heading, json=ob.getJSON():gsub("%\r%\n%s+", ""), own_y=ob_pos.y}
end
end
if as_string then
local body = "{\n"
for _,ob in ipairs(objects) do
body = body.."{distance="..ob.distance..", "
body = body.."heading="..ob.heading..", "
body = body.."own_y="..ob.own_y..", "
body = body.."json=[["..ob.json.."]]},\n"
end
body = body.."}"
-- Notes.addNotebookTab({
-- title = "Save",
-- body = body,
-- color = "Black",
-- })
return body
else
return objects
end
end