You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Describe the bug
Acid doesn't trigger sculk sensors when an entity enters it. IE; GameEvent.SPLASH is not being fired.
Expected behavior
Sculk sensors should detect a GameEvent.SPLASH when an entity enters Acid.
Additional context
This occurs in an deobfuscated environment, I have not tested it in production.
I'm planning on fixing it in a moment, I'm just reporting the bug for posterity.
This may technically be a Forge bug? I'm not sure, but it feels like this should be something the FluidBlock class implements by default?
The text was updated successfully, but these errors were encountered:
Please complete the following information:
Describe the bug
Acid doesn't trigger sculk sensors when an entity enters it. IE; GameEvent.SPLASH is not being fired.
Expected behavior
Sculk sensors should detect a GameEvent.SPLASH when an entity enters Acid.
Additional context
This occurs in an deobfuscated environment, I have not tested it in production.
I'm planning on fixing it in a moment, I'm just reporting the bug for posterity.
This may technically be a Forge bug? I'm not sure, but it feels like this should be something the FluidBlock class implements by default?
The text was updated successfully, but these errors were encountered: