You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It is not clear how a player can disable a map checkpoint once it is set.
A solution to this would be to disable the checkpoint as soon as the player dies by a "suicide", a checkpoint should only remain active if its instigator death was due the environment.
The only downside to this is the fact that deaths caused by crushing movers are recognized as a "suicide".
The text was updated successfully, but these errors were encountered:
It is not clear how a player can disable a map checkpoint once it is set.
A solution to this would be to disable the checkpoint as soon as the player dies by a "suicide", a checkpoint should only remain active if its instigator death was due the environment.
The only downside to this is the fact that deaths caused by crushing movers are recognized as a "suicide".
The text was updated successfully, but these errors were encountered: