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BTimes Map Checkpoints are not intiutive #5

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EliotVU opened this issue Dec 21, 2018 · 0 comments
Open

BTimes Map Checkpoints are not intiutive #5

EliotVU opened this issue Dec 21, 2018 · 0 comments

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@EliotVU
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EliotVU commented Dec 21, 2018

It is not clear how a player can disable a map checkpoint once it is set.
A solution to this would be to disable the checkpoint as soon as the player dies by a "suicide", a checkpoint should only remain active if its instigator death was due the environment.

The only downside to this is the fact that deaths caused by crushing movers are recognized as a "suicide".

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